Zuerst einmal meine Mittalterliche Rechnerconfig, hehe
AMD Athlon Xp 3000+
2,19 Ghz
1,00 Gb Ram
Grafikkarte:
Geforce Fx 5600
Motherboard:
AS Rock K7VT6-C
Spiel ist erst installiert und daher keine Registry verseuchung möglich, meiner Meinung nach.
Zum Problem oder besser der Frage:
##################################
Also folgendes bekomm ich im Doom3 Radiant von der Console zum verstehen gegeben:
############### entity 73 ###############
--- FaceBSP ---
0 faces
1 leafs
0.0 seconds faceBsp
----- MakeTreePortals -----
WARNING: node without a volume <---- O_O?
----- FilterBrushesIntoTree -----
0 total brushes
0 cluster references
----- ClipSidesByTree -----
--- FloodAreas ---
area 0 has 1 leafs
1 areas <---- O_O?
----- PutPrimitivesInAreas -----
----- OptimizeEntity -----
----- OptimizeAreaGroups Results -----
32 tris in
32 tris after edge removal optimization
32 tris after final t junction fixing
----- FixGlobalTjunctions -----
----- WriteOutputFile -----
writing maps/1.proc
writing to: E:\Spiele\Doom 3\d3xp\maps\1.proc
0 total shadow triangles
0 total shadow verts
-----------------------
349 seconds for dmap
--------- Game Map Shutdown ---------- <---- O_O? Shutdown? Wat? Wie jetz? Warum?
--------------------------------------
WARNING: Non-portable: path contains uppercase characters: Docs
collision data:
73 models
14910 vertices (349 KB)
24190 edges (850 KB)
8955 polygons (631 KB)
2456 brushes (337 KB)
5067 nodes (138 KB)
20804 polygon refs (162 KB)
8698 brush refs (67 KB)
9673 internal edges
821 sharp edges
0 contained polygons removed
0 polygons merged
2537 KB total memory used
142 msec to load collision data.
-------------------------------------
0 seconds to create collision map
no entities in map that use aas48
=======================================================
no entities in map that use aas96
=======================================================
no entities in map that use aas_guardian
=======================================================
no entities in map that use aas_mancubus
=======================================================
no entities in map that use aas_sabaoth
=======================================================
no entities in map that use aas_cyberdemon
--------- Game Map Shutdown ---------- <---- O_O? Schon wieder?:dagegen:
--------------------------------------
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/loading.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/hud.gui.
reloading guis/cursor.gui.
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/pda
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/pda
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/pda.gui.
reloading guis/weapons/grabber.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/weapons/chaingun.gui.
reloading guis/weapons/plasmagun.gui.
reloading guis/weapons/bfg.gui.
--------- Map Initialization ---------
Map: 1
idRenderWorldLocal::InitFromMap: timestamp has changed, reloading.
WARNING: 22 duplicated edge directions, 8 tripled edges
WARNING: 2 duplicated edge directions, 0 tripled edges
WARNING: 1 duplicated edge directions, 0 tripled edges
WARNING: 24 duplicated edge directions, 8 tripled edges
WARNING: 31 duplicated edge directions, 29 tripled edges
WARNING: 77 duplicated edge directions, 7 tripled edges
WARNING: 43 duplicated edge directions, 20 tripled edges
WARNING: 19 duplicated edge directions, 2 tripled edges
WARNING: 25 duplicated edge directions, 5 tripled edges
WARNING: 1 duplicated edge directions, 1 tripled edges
WARNING: 2 duplicated edge directions, 2 tripled edges
WARNING: 827 duplicated edge directions, 234 tripled edges
WARNING: 1 duplicated edge directions, 1 tripled edges
WARNING: 856 duplicated edge directions, 251 tripled edges
WARNING: 1 duplicated edge directions, 1 tripled edges <---- O_O? is dat schlümm?
----------- Game Map Init ------------
collision data:
73 models
14910 vertices (349 KB)
24190 edges (850 KB)
8955 polygons (631 KB)
2456 brushes (337 KB)
5067 nodes (138 KB)
20804 polygon refs (162 KB)
8698 brush refs (67 KB)
9673 internal edges
821 sharp edges
0 contained polygons removed
0 polygons merged
2537 KB total memory used
139 msec to load collision data.
map bounds are (5776.0, 3712.0, 2168.0)
max clip sector is (180.5, 232.0, 271.0)
0 bytes passage memory used to build PVS
0 msec to calculate PVS
1 areas
0 portals
0 areas visible on average
4 bytes PVS data
[Load AAS]
loading maps/1.aas48
WARNING: Couldn't load AAS file: 'maps/1.aas48'
[Load AAS]
loading maps/1.aas96
WARNING: Couldn't load AAS file: 'maps/1.aas96'
[Load AAS]
loading maps/1.aas_guardian
WARNING: Couldn't load AAS file: 'maps/1.aas_guardian'
[Load AAS]
loading maps/1.aas_mancubus
WARNING: Couldn't load AAS file: 'maps/1.aas_mancubus'
[Load AAS]
loading maps/1.aas_sabaoth
WARNING: Couldn't load AAS file: 'maps/1.aas_sabaoth'
[Load AAS]
loading maps/1.aas_cyberdemon
WARNING: Couldn't load AAS file: 'maps/1.aas_cyberdemon'
Entering doom_main()
Exiting doom_main()
Spawning entities
...74 entities spawned, 0 inhibited
==== Processing events ====
--------------------------------------
SpawnPlayer: 0
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
-----------------------------------
916 msec to load 1
idRenderWorld::GenerateAllInteractions, msec = 0, staticAllocCount = 0.
interactionTable size: 75472 bytes
0 interaction take 0 bytes
WARNING: Non-portable: path contains uppercase characters: Docs
###############################################################
Das mit dem Entity ist gleichbleibend bis zum letzten. Ich würde nur gern wissen ob dieses "Leaf" oder "flooded Leaf" ein problem ist oder eins werden könnte. Desweiteren ob das mehrmalige Shutdown also meiner meinung nach was "Runterfahren der Map" bedeutet, normal ist oder nicht.
Ich habe die Map im Stil von Abgeschrägten Wänden und Böden gebaut, außer da wo es sich nicht vermeiden lässt gewöhnliche Brushes benutzt. Es wurden weder Effekte noch Monster eingebaut. Lichter habe ich vorerst gelöscht, also aus der Map genommen.
Es sind nur "Func_Static"s und der info_Playerstart vorhanden.
Ich bekomme außerdem dauernd den Autosave und Save Fehler: "Unable to Delete the old .bak file: 2"
"Unable to rename .map to the .bak: 2"
Mfg Sky
Ich bedanke mich für jede Hilfe und jeden Ratschlag
Mfg Sky
AMD Athlon Xp 3000+
2,19 Ghz
1,00 Gb Ram
Grafikkarte:
Geforce Fx 5600
Motherboard:
AS Rock K7VT6-C
Spiel ist erst installiert und daher keine Registry verseuchung möglich, meiner Meinung nach.
Zum Problem oder besser der Frage:
##################################
Also folgendes bekomm ich im Doom3 Radiant von der Console zum verstehen gegeben:
############### entity 73 ###############
--- FaceBSP ---
0 faces
1 leafs
0.0 seconds faceBsp
----- MakeTreePortals -----
WARNING: node without a volume <---- O_O?
----- FilterBrushesIntoTree -----
0 total brushes
0 cluster references
----- ClipSidesByTree -----
--- FloodAreas ---
area 0 has 1 leafs
1 areas <---- O_O?
----- PutPrimitivesInAreas -----
----- OptimizeEntity -----
----- OptimizeAreaGroups Results -----
32 tris in
32 tris after edge removal optimization
32 tris after final t junction fixing
----- FixGlobalTjunctions -----
----- WriteOutputFile -----
writing maps/1.proc
writing to: E:\Spiele\Doom 3\d3xp\maps\1.proc
0 total shadow triangles
0 total shadow verts
-----------------------
349 seconds for dmap
--------- Game Map Shutdown ---------- <---- O_O? Shutdown? Wat? Wie jetz? Warum?
--------------------------------------
WARNING: Non-portable: path contains uppercase characters: Docs
collision data:
73 models
14910 vertices (349 KB)
24190 edges (850 KB)
8955 polygons (631 KB)
2456 brushes (337 KB)
5067 nodes (138 KB)
20804 polygon refs (162 KB)
8698 brush refs (67 KB)
9673 internal edges
821 sharp edges
0 contained polygons removed
0 polygons merged
2537 KB total memory used
142 msec to load collision data.
-------------------------------------
0 seconds to create collision map
no entities in map that use aas48
=======================================================
no entities in map that use aas96
=======================================================
no entities in map that use aas_guardian
=======================================================
no entities in map that use aas_mancubus
=======================================================
no entities in map that use aas_sabaoth
=======================================================
no entities in map that use aas_cyberdemon
--------- Game Map Shutdown ---------- <---- O_O? Schon wieder?:dagegen:
--------------------------------------
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/test
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/loading.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/hud.gui.
reloading guis/cursor.gui.
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/pda
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis/pda
WARNING: Non-portable: path contains uppercase characters: d3xp/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
WARNING: Non-portable: path contains uppercase characters: base/E:\Spiele\Doom 3\d3xp\pak000.pk4/guis/guis
reloading guis/pda.gui.
reloading guis/weapons/grabber.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/weapons/chaingun.gui.
reloading guis/weapons/plasmagun.gui.
reloading guis/weapons/bfg.gui.
--------- Map Initialization ---------
Map: 1
idRenderWorldLocal::InitFromMap: timestamp has changed, reloading.
WARNING: 22 duplicated edge directions, 8 tripled edges
WARNING: 2 duplicated edge directions, 0 tripled edges
WARNING: 1 duplicated edge directions, 0 tripled edges
WARNING: 24 duplicated edge directions, 8 tripled edges
WARNING: 31 duplicated edge directions, 29 tripled edges
WARNING: 77 duplicated edge directions, 7 tripled edges
WARNING: 43 duplicated edge directions, 20 tripled edges
WARNING: 19 duplicated edge directions, 2 tripled edges
WARNING: 25 duplicated edge directions, 5 tripled edges
WARNING: 1 duplicated edge directions, 1 tripled edges
WARNING: 2 duplicated edge directions, 2 tripled edges
WARNING: 827 duplicated edge directions, 234 tripled edges
WARNING: 1 duplicated edge directions, 1 tripled edges
WARNING: 856 duplicated edge directions, 251 tripled edges
WARNING: 1 duplicated edge directions, 1 tripled edges <---- O_O? is dat schlümm?
----------- Game Map Init ------------
collision data:
73 models
14910 vertices (349 KB)
24190 edges (850 KB)
8955 polygons (631 KB)
2456 brushes (337 KB)
5067 nodes (138 KB)
20804 polygon refs (162 KB)
8698 brush refs (67 KB)
9673 internal edges
821 sharp edges
0 contained polygons removed
0 polygons merged
2537 KB total memory used
139 msec to load collision data.
map bounds are (5776.0, 3712.0, 2168.0)
max clip sector is (180.5, 232.0, 271.0)
0 bytes passage memory used to build PVS
0 msec to calculate PVS
1 areas
0 portals
0 areas visible on average
4 bytes PVS data
[Load AAS]
loading maps/1.aas48
WARNING: Couldn't load AAS file: 'maps/1.aas48'
[Load AAS]
loading maps/1.aas96
WARNING: Couldn't load AAS file: 'maps/1.aas96'
[Load AAS]
loading maps/1.aas_guardian
WARNING: Couldn't load AAS file: 'maps/1.aas_guardian'
[Load AAS]
loading maps/1.aas_mancubus
WARNING: Couldn't load AAS file: 'maps/1.aas_mancubus'
[Load AAS]
loading maps/1.aas_sabaoth
WARNING: Couldn't load AAS file: 'maps/1.aas_sabaoth'
[Load AAS]
loading maps/1.aas_cyberdemon
WARNING: Couldn't load AAS file: 'maps/1.aas_cyberdemon'
Entering doom_main()
Exiting doom_main()
Spawning entities
...74 entities spawned, 0 inhibited
==== Processing events ====
--------------------------------------
SpawnPlayer: 0
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
-----------------------------------
916 msec to load 1
idRenderWorld::GenerateAllInteractions, msec = 0, staticAllocCount = 0.
interactionTable size: 75472 bytes
0 interaction take 0 bytes
WARNING: Non-portable: path contains uppercase characters: Docs
###############################################################
Das mit dem Entity ist gleichbleibend bis zum letzten. Ich würde nur gern wissen ob dieses "Leaf" oder "flooded Leaf" ein problem ist oder eins werden könnte. Desweiteren ob das mehrmalige Shutdown also meiner meinung nach was "Runterfahren der Map" bedeutet, normal ist oder nicht.
Ich habe die Map im Stil von Abgeschrägten Wänden und Böden gebaut, außer da wo es sich nicht vermeiden lässt gewöhnliche Brushes benutzt. Es wurden weder Effekte noch Monster eingebaut. Lichter habe ich vorerst gelöscht, also aus der Map genommen.
Es sind nur "Func_Static"s und der info_Playerstart vorhanden.
Ich bekomme außerdem dauernd den Autosave und Save Fehler: "Unable to Delete the old .bak file: 2"
"Unable to rename .map to the .bak: 2"
Mfg Sky
Ich bedanke mich für jede Hilfe und jeden Ratschlag
Mfg Sky