MacX
Light Guard
Mit dem ersten Site Update diesen Jahres gibt es neben Fixes und Tweaks auch wieder 3 neue Premium Maps. Nachfolgend eine kleine Auflistung zu den Neuerungen:
Folgt den Links in der Quellenangabe für weitere Informationen zu allen Game Updates, Map Updates und Web Updates.
Quellen:
quake.de
QuakeLive.com
SyncError said:Premium Maps Added:
Game Updates:
- Concrete Palace (Duel):
- Dies Irae (TDM):
- Skyward (CTF):
- New Persistent Duel Play Queue:
The duel queue now persists properly across map changes. Your position in the queue is also shown on the scoreboard.- New Draw Item Pickup Multiplier:
When a series of items are picked up, such as shards or 5hp bubbles, the Draw Item Pickup notification will now include a multiplier. (Works on all items, except power-ups.)- Added 'cg_itemFx' cvar:
Change how items are rendered in the world. Default 7. 1 = bounce, 2 = rotate, 4 = scale when spawning- Added 'cg_simpleItemsRadius' cvar:
Scale size of the icons when Simple Items is enabled.- Added 'cg_lightningImpactCap' cvar:
Change the size of the lightning impact effect when impact is closer than x units, default 96 units.
We've also added a few quick cvars that may be more of interest to movie makers:
- Added 'r_fastSkyColor' cvar:
Change the color of the sky when using fastsky (default 0x000000) This can be used in order to create a green screen to film against.- Added 'cg_smokeRadius_dust' cvar:
Scale size of smoke plume in ground dust- Added 'cg_smokeRadius_flight' cvar:
Scale size of smoke plume in flight trail- Added 'cg_smokeRadius_haste' cvar:
Scale size of smoke plume in haste trail
Folgt den Links in der Quellenangabe für weitere Informationen zu allen Game Updates, Map Updates und Web Updates.
Quellen:
quake.de
QuakeLive.com
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