Quake Live QUAKE LIVE Update vom 2. Februar 2011

MacX

Light Guard
Mit dem ersten Site Update diesen Jahres gibt es neben Fixes und Tweaks auch wieder 3 neue Premium Maps. Nachfolgend eine kleine Auflistung zu den Neuerungen:

SyncError said:
Premium Maps Added:
  • Concrete Palace (Duel):
  • Dies Irae (TDM):
  • Skyward (CTF):
Game Updates:
  • New Persistent Duel Play Queue:
    The duel queue now persists properly across map changes. Your position in the queue is also shown on the scoreboard.
  • New Draw Item Pickup Multiplier:
    When a series of items are picked up, such as shards or 5hp bubbles, the Draw Item Pickup notification will now include a multiplier. (Works on all items, except power-ups.)
  • Added 'cg_itemFx' cvar:
    Change how items are rendered in the world. Default 7. 1 = bounce, 2 = rotate, 4 = scale when spawning
  • Added 'cg_simpleItemsRadius' cvar:
    Scale size of the icons when Simple Items is enabled.
  • Added 'cg_lightningImpactCap' cvar:
    Change the size of the lightning impact effect when impact is closer than x units, default 96 units.

    We've also added a few quick cvars that may be more of interest to movie makers:

  • Added 'r_fastSkyColor' cvar:
    Change the color of the sky when using fastsky (default 0x000000) This can be used in order to create a green screen to film against.
  • Added 'cg_smokeRadius_dust' cvar:
    Scale size of smoke plume in ground dust
  • Added 'cg_smokeRadius_flight' cvar:
    Scale size of smoke plume in flight trail
  • Added 'cg_smokeRadius_haste' cvar:
    Scale size of smoke plume in haste trail

Folgt den Links in der Quellenangabe für weitere Informationen zu allen Game Updates, Map Updates und Web Updates.

Quellen:
quake.de
QuakeLive.com
 
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