MacX
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Programmierer Fabien Sanglard hat sich den rohen GPL Quake 2 Code näher angeschaut und darüber geschrieben. (Danke planetquake)
"In a lot of regards Quake II is a shining piece of software history since it is the most popular (in term of licensing) 3D engine of all time. Powering more than 30 games but also marking the gaming industry's departure from software/8bits color system to hardware/24bits color system that occured around 1997."
News von Badb0y (quake.de).
Links:
Fabien Sanglard's non-blog - Quake 2 Source Code Review
Fabien Sanglard's non-blog - Quake Engine Code Review (Quake1)
Quelle:
quake.de