kann das spiel nicht fortsetzen

hey leute,
Ich habe folgendes problem:
Gestern hab ich noch gemütlich prey gezockt und alles lief wunderbar
doch aufeinmal heute woll ich das game starte (das funzt noch) doch sobald ich auch "Spiel fortsetzen" drücke wird das spiel beendet und folgende fehlermeldung tritt auf:

Prey 1.0.103 win-x86 Jun 10 2006 00:44:11
3000 MHz Intel CPU with MMX & SSE & SSE2 & SSE3
512 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {027636F7-E827-4F5A-BD0A-2398D3086B70} AVM FRITZ!WLAN USB Stick - Paketplaner-Miniport - 192.168.178.21/255.255.255.0
Found interface: {570C60C2-4D2A-4779-9D0B-38A32D796CDE} Realtek RTL8139-Familie-PCI-Fast Ethernet-NIC - Paketplaner-Miniport - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
prey using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 E:\base\demo00.pk4 with checksum 0x86294060
Loaded pk4 E:\base\game00.pk4 with checksum 0xe0be2928
Loaded pk4 E:\base\pak000.pk4 with checksum 0x7dc00ede
Loaded pk4 E:\base\pak001.pk4 with checksum 0xd06647b1
Loaded pk4 E:\base\pak002.pk4 with checksum 0x57dce443
Loaded pk4 E:\base\pak003.pk4 with checksum 0x263006fe
Loaded pk4 E:\base\pak004.pk4 with checksum 0xcc075380
Current search path:
E:\/base
E:\base\pak004.pk4 (3739 files)
E:\base\pak003.pk4 (4111 files)
E:\base\pak002.pk4 (5337 files)
E:\base\pak001.pk4 (6270 files)
E:\base\pak000.pk4 (3318 files)
E:\base\game00.pk4 (2 files)
E:\base\demo00.pk4 (11273 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
2647 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing preyconfig.cfg
couldn't exec autoexec.cfg
2648 strings read from strings/german.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): failed
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): failed
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
glprogs/interactionUpdate.vfp
glprogs/interactionUpdate.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionAll.vfp
glprogs/interactionAll.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: E:\base\game00.pk4/gamex86.dll
copy gamex86.dll to E:\base\gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: basePrey-1
gamedate: Jun 10 2006
Initializing event system
...1028 event definitions
Initializing class hierarchy
...366 classes, 1065008 bytes for event callbacks
Initializing scripts
Compiled 'interpolateShaderParm': 5234.9 ms
---------- Compile stats ----------

Memory usage:
Strings: 58, 6800 bytes
Statements: 92650, 1853000 bytes
Functions: 2987, 352692 bytes
Variables: 411160 bytes
Mem used: 3782048 bytes
Static data: 3617736 bytes
Allocated: 5129676 bytes
Thread size: 7080 bytes

...11 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
guid set to A3cP68A3KL8
Map: game/biolabsb uses deathwalk map: maps/game/deathwalk2
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
reloading guis/netmenu.gui.
reloading guis/profiler.gui.
Map: game/biolabsb plays music: mapload_biolabs_b
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/1spielstand___.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/1spielstand___.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/1spielstand___.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/1spielstand___.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/1spielstand___.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
0 0 1024 768
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
LoadTGA( savegames/1spielstand___.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

Das wird in einem kleinen fenster angezeigt.Ich kann den text kopieren löschen oder einfach das fenster schließen (ist also kein normales windows fenster)



Ich habe kp was das bedeuten soll und steh vor der verzweiflung...gerstern ging es heute spielt es verrückt.


Danke im vorraus!!

mfg Evo
D
 
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