Doom DarkRadiant 1.5.0 veröffentlicht

MacX

Light Guard
Vor ein paar Tagen wurde der DarkRadiant in Version 1.5.0 veröffentlicht.
Erwähnenswert wäre der neu geschriebene Partikel-Viewer inklusive Echtzeit Partikel-Rendering.

<div align="center"><a href="http://darkradiant.sourceforge.net/images/screenshots/particle_preview01.png" ><img src="http://darkradiant.sourceforge.net/images/screenshots/particle_preview01_small.png" /></a></div>
Übersicht zu den Änderungen:

Mod DB said:
New Features/Changes
  • New Particle Renderer and Preview.
  • Added Reload Particles command.
  • Xreal: PNG support
  • Xreal: support MATERIAL_NAME shaders for ASE models.
  • Xreal: added Xreal game configuration
  • Xreal: configurable archive extension.
Bugfixes
  • Fixed: Some 6-sided brushes are saved as 7-sided ones to the .map file (one superfluous plane).
  • Fixed: Copy & Paste doesn't work.
  • Fixed: Readables editor won't let you type a space in the inv_name.
  • Fixed: Crash when opening LWO when sorting textures internally.
  • Fixed: DarkRadiant crashes when closing Readable editor after clicking "XData Name".
  • Fixed: No bumpmaps rendered in lighting mode on newer cards.
  • Fixed: Trouble exporting func_statics with ASE export script.
  • Fixed: Semi-consistent crash after starting new map.
  • Fixed: Description for light/fog textures does not show.
  • Fixed: Clipper not caulking clipped faces consistently.
  • Fixed: Light entity wireframes not updated, don't reflect actual entity, after rotation.
  • Fixed: XY view crash
  • Fixed: func_static part selection issue.
Tweaks
  • Create patches in 'axis aligned' orientation.
  • func_splinemover should be created with a default spline curve.
  • Added Reparent primitives to context menu
  • Jump to selected classname (if any) upon clicking "Choose entity class..."
Coding / Internal Design
  • Enable compilation in VC++ 2010.
  • After some major refactoring all UI classes have been migrated from GTK+ to its C++ interface gtkmm.
  • Extend IModel interface to provide access to model verts and polys.
Einen detailierten Überblick zu den Änderungen findet ihr im Bugtracker-Changelog.


Um die Anwendung ausführen zu können, müsst ihr das VC++ 2010 Redistributable Package installieren. Dieses findet ihr hier (x86) und hier (x64).

Installationshinweise zum DarkRadiant-Package für Ubuntu/Kubuntu findet ihr über Sourceforge.

Quellen:
Sourceforge
Mod DB
 
Top