RAGE: Commands & CVars

MacX

Light Guard
Nun, da die 64-Bit Version von RAGE bereit steht (ebenso wie das id Studio), kann jeder auf die Ingame-Konsole zugreifen (Shift+Ö [de]/~ [en]).
Dieser Thread soll eine vollständige Übersicht zu allen Commands und CVars bieten.
Da die CVars für den Einen oder Anderen sicherlich interessanter sind als die Commands, habe ich diese in einer Tabellenform abgebildet, damit man gegebenenfalls nach Stichworten suchen kann.

Commands [A - M]
Code:
  aa_AssistMode         sets the aim assist to easy mode
  aas_visCacheInfo      shows information about the AAS visibility cache
  aasLoad               load a particular AAS
  aasStats              shows AAS stats
  accelSim              outputs a 1D positional value for a point accelerated over time
  activateConsole       forces the console down ( or up ) and the desired fraction.. 0.5 is normal 0.2 is shifted
  addarrow              adds a debug arrow
  addClamp              adds to a cvar, with clamping
  addline               adds a debug line
  AddResourceFile       Add a resource file to the current resource set
  addWrap               adds to a cvar, with wrapping
  aievents_stats        show stats for AI event manager
  AIStats                get the stats from all the active AI in this level 
  anim_bumpFormat2to3   bump the anim format of all animations in the base/md6 folder. This is a one-time use command and will need to be customized each time the anim needs bumping.
  anim_bumpFormat3to4   bump the anim format of all animations in the base/md6 folder. This is a one-time use command and will need to be customized each time the anim needs bumping.
  anim_checkCompressionError checks the compression error setting for animations in the specified folder
  anim_checkVersions    check version info for all animations in the specified path
  anim_fixProps         fixes props that are in Maya space so that they're in idSpace
  anim_genScripts       auto-generates Maya MEL scripts for re-exporting existing models
  anim_listWeakRefs     list all weak .md6anim references
  anim_verifySources    examines source references in .md6anim files to see how many are valid
  bcm                   build collision models for a map
  benchmarkGameData     Test seek and read of the gameresources file
  BenchmarkRadixSort    Compares STL/Radix sorts
  bin2c                 reads in a binary file and outputs a C format declaration for embedding in code
  bind                  binds a command to a key
  bink                  Play a bink video
  bitmapConsole         tests bitmap console
  blinkline             blinks a debug line
  break                 causes a debug breakpoint
  BuildAmbientLighting  Calculates cpu ambient lighting for all dynamic models
  buildCollisionColors  build megatexture sample colors into the world collision model for this map
  buildDetail           compiles detail model for a map
  buildFoliage          compiles foliage for a map
  BuildGame             Create the packed resource files for distribution
  BuildGpuAmbientLighting Calculates ambient lighting for all dynamic models
  BuildPixelScreenshot  Builds and writes a screenshot using the cpugen
  BuildPreviewScreenshot Builds a circular preview screenshot from player origin
  buildRenderProgs      
  BuildResourcePatch    Build a differenced resource files for a patch
  buildTexLOD           build the texlod model for the specified map
  BuildTool             Build tools
  BuildUniqueBSP        Does a combine and layout on a map
  BuildVisiblePixelMegatexture Builds and writes a megatexture image showing the visible pixels
  buildwater            compiles dynamic water surfaces for a map
  centerview            centers the view (set pitch to 0)
  changeTeam            Change teams (Team Games Only).
  checkin               check in all files for the current or specified map
  checkout              check out all files for the current or specified map
  checkSWF              Loads and unloads a swf to report memory usage and check for leaks
  cleanMapFolders       Cleans out old map files (.bcm, .bmodel and .proc) from map folders)
  CleanUpMegatextureDrive Deletes old megatextures from megatexture drive
  clear                 clears the console
  ClearDebugDrawing     Clears all the debug lines
  clearDebugPoints      empties the list of debug points
  clearHistory          Clears the console history
  clearLights           clears all lights
  clearLoadedSounds     Load sounds from a map into the sound editor's "in use" list
  clearWarnings         clears the warnings list
  clipStats             clip space statistics
  closeViewNotes        close the view showing any notes for this map
  CloudBuild            Completely rebuild a map's pagefile on the cloud
  CloudConnect          Connects to the master server
  CloudDataBuild        Builds the generated files for a specified map
  CloudDataSeed         Seeds the cloud with generated files
  CloudDirectLighting   Builds the low-res *_directLighting images necessary for radiosity
  CloudEditJob          Edits a cloud job
  CloudExecString       Sends across a text string to be executed on all slaves
  CloudFreeUpServers    Requests the cloud to free up some servers
  CloudKill             Shutsdown all the connected cloud servers
  CloudServers          Spawn cloud servers for cloudBuild or stamping
  CloudStamp            Start the stamping DLLs
  cmap                  loads a combo map
  CmdMacroPlay          <optional filename=""> <optional loop="" count="">. Plays CmdMacro
  CmdMacroRecord        Records a cmd macro. Optionally specify filename
  CmdMacroStop          Stops recording and playback of cmd macro
  collisionModelInfo    shows collision model info
  CombineVirtualTextures Writes out a single combined page file from all page files loaded for the specified map file
  commonDialogClear     clears all dialogs that may be hung
  compressFile          compresses a file
  ComputeVtInstallPoint Computes the preload endpoint for the virtual texture
  con_unwatch           removes the specified console watch. Specify 'all' to remove all watches.
  con_watch             adds a new console watch - displays per frame results of console var/function printed output
  conDump               dumps the console text to a file
  connect               connect to the specified IP (only when net_usePlatformBackend 0)
  convertPhonemes       converts a phonemes file (.anno) to a voice track
  ConvertPoiPlayerColor Converts the color for player POI from hex to int and sets the poi_PlayerColor cvar
  convertStripsToTris   convert in place for testing
  convertToSuperScript  converts a .script file to a .ss file
  convertToTriStrips    convert in place for testing
  copy                  copy a file
  correctOnlineLevel    function for setting proper level from user's xp
  countModelsPerNode    
  crash                 causes a crash
  createResourceIDs     Create resource IDs without conflicts.
  CreateTestCube        Writes a single pixel sized cube map with different colors on the sides for radiosity validation
  cvar_restart          restarts the cvar system, defaulting all cvars
  cvarAdd               adds a value to a cvar
  cvarMultiply          multiplies a cvar by a value
  cvarRandom            sets a cvar to a random value
  cvarsModified         reports cvars modified since the last call
  damage                apply damage to an entity
  debugScript           launches the in-game script debugger
  decompressFile        decompresses a file
  DelayedScreenshot     write out screenshot after time passed in
  deleteGenerated       deletes the generated path
  DeleteSelected        deletes selected entity from the game world, but does not remove it from the map file.
  demoCaptureFrames     Capture demo frames at 1280x720
  demoCaptureSounds     Capture demo sound
  demoplay              Play a recorded demo
  demorecord            Record a demo
  demorecord_playtest   Record a demo for playtest, gets argurments from cvars.  temp...
  demostop              Stop recording or playing a demo
  devcmap               loads a combo map in developer mode
  devmap                loads a combo map in developer mode
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  discSwapper_cancelSwap Simulates a cancelled disc swap on the PC
  discSwapper_getDiscNumber Returns which disc is in use
  discSwapper_swap      Simulates the need to swap a DVD on the PC
  discSwapper_testTokenization Tests how the string is going to be broken up
  Dmap                  compiles a map
  downloadPageFiles     Copies pagefiles for the specified map from the newtork to the local vt_filepath.
  DrawCollision         Visualize the collision model for the world
  DrawCombinedCentroidLines Debug command to draw the combined centroid lines
  DrawCombinedCentroids Debug command to draw the combined centroids
  DrawGlobalShadowsModel Visualize the global shadow map as a model surface
  duck                  Syntax: duck <decl> [fadeIn [sustain fadeOut]]
  duckBlend             Syntax: duckBlend <decl> 
  dumpHeapEntries       Walks the heap in debug builds
  dumpWarnings          Dump all warnings to a text file.
  echo                  prints text
  editEntity            launches the in-game Entity Inspector
  editEnvironment       launches the in-game environment editor
  editFx                launches the in-game fx editor
  editMaterial          launches the in-game Material Editor
  editMegatexture       launches idstudio and the megatexture editor
  editParticles         launches the in-game Particle Editor
  editSoundDucks        launches the in-game Sound Duck Editor
  editSoundEnvironment  launches the in-game Sound Environment Editor
  editSounds            launches the in-game Sound Editor
  EnableStreamFileLog   Allocate memory for the stream file log
  envshot               takes an environment shot
  error                 causes an error
  exec                  executes a config file
  exit                  exits the game
  expandMap             expands a map
  expandModel           expands a model
  exportCollisionModel  Writes an obj model visualizing the given collision model
  ExportCPUVmtr         Writes images in screenshots/ for all channels and mips of a CPU vmtr
  exportJobCompletions  Exports the jobs completions values to a csv.  Temp tool for generating excell sheet
  exportJobDescriptions Exports the jobs description values to a csv.  Temp tool for generating excell sheet
  exportJobNotes        Exports the jobs notes values to a csv.  Temp tool for generating excell sheet
  ExportPlayerAmmo      exports all the ammo types the player can have
  ExportPlayerInventoryCosts exports costs to a csv from the appropriate decls
  ExportPlayerRecipes   exports recipes to a csv from the appropriate decls
  ExportPlayerWeaponStats exports weapon stats to a csv from the appropriate decls
  exportTriggers        export all trigger information to file triggers.txt
  exportWorld           export the specified map's area models as lightwave models
  ExtractResourceFile   Apply a patch to a resource file(s)
  fc_clearHDC           Clear both the memory cache and hard drive backing cache.
  fc_clearMem           Clear the memory cache but leave the hard disk backing cache.
  fc_stats              Reports file cache statistics.
  fc_testCacheDrive     
  filmStripper          generate a texture film strip from all the textures in a specified directory
  find                  finds all system elements containing the given search string
  findImageInMaterial   Scans parsed materials for an image
  findNewProps          finds all func/statics with prop models that haven't been defined as props
  findOrphanedClipModels lists all clip models that aren't pointed to by an entity
  FindTriangleData      Scans for models that still hold CPU side data
  findUninitializedMem  find uninitialized class variables
  FindUnlocalizedStrings Goes through the decls and writes out a file of some of the unlocalized strings, if given a parameter that'll be the file it writes to.
  FindUnreferencedStrings Goes through the lang file and finds ones that aren't in decls. (doesn't mean it's not in a map though)
  fixActionScripts      fix action script formats
  force_disconnect_all  force disconnect on all users
  ForceAmbient          Sets all ambient lighting to the channels from a specified environment map
  ForceEndGame          Forefully end the game, useful for testing end game stats
  forceFollow           force the debug targetted AI to follow the player.
  ForceIdListsToReallocateEveryAppend Enable idList debugging tool
  FreeUpDiskSpace       Deletes files in a directory until enough space is free
  freeze                freezes the game for a number of seconds
  fromQuat              converts an quaternion to a euler rotation
  game_memory           displays game class info
  gameError             causes a game error
  GatherMapStats        sends the map stats after a load to the map stat server
  GenDamageSkin         Generates Damage Skins
  generateDevMenuLayerInformation Generates layer sets for the dev menu options.
  GenerateOrthoMap      creates high-res map images of the current map
  generateScenarioLayerInformation Generates layer sets for the scenario options.
  genPhaseTrack         generates a phase track for the specified model and animation
  getlatest             get latest from source control for the specified file or folder
  getviewpos            prints the current view position
  GfxInfo               show graphics info
  Give                  gives one or more items
  GiveAllPlayers        gives one or more items
  giveStat              gives stats that affects game/lifetime values
  God                   enables god mode
  guardPages            Covers all allocated memory with guard pages
  GuardResources        Sets a guard page on all idResources, use reportGuardedResources to see which have not been touched
  Hands_Cmd_Hide        force the player hands to hide.
  Hands_Cmd_Show        force the player hands to show.
  healAI                heals all AI in the level
  history               Displays the console command history
  hitch                 hitches the game
  htmlScriptOperators   lists all script operators
  IdentifyVisiblePages  Exports _visiblePages.jpg for the current view
  IdentifyVisibleTexels Exports _visiblePages.jpg for the current view
  idStudio              design studio for rage
  importJobDescriptions imports voice strings for jobs from a master .csv file.
  importJobNotes        imports the job notes strings and references from a master.csv file.
  ImportPlayerAmmo      imports ammo from a csv and writes to appropriate decls
  ImportPlayerInventoryCosts imports costs from a csv and writes to appropriate decls
  ImportPlayerRecipes   imports recipes from a csv and writes to appropriate decls
  ImportPlayerWeaponStats imports weapon stats from a csv and writes to appropriate decls
  importVoiceOvers      imports voice overs and strings for jobs and interactions from a master .csv file.
  in_restart            Restart the input sysem
  iPhoneBuildAmbient    Loads the specified map and renderworld and calculates the ambient color for each iphone entity with brightness == 1.0
  iPhoneCharacterBatched Builds the models.iosmodels file and all the necessary pvr images
  iPhoneMap             Process a map for the iPhone
  iPhonePlay            Plays back an iphone map dataset
  iphoneShadow          generate the characterShadow file
  ItemsInMap             get the stats from all items in the level 
  jobAccept             accepts the given job and completes all predecessor jobs
  jobActiveGameState    prints out the current game state variables on the job manager
  jobActiveItemMemories prints out the current item memories on the job manager
  jobActiveLayers       prints out the current layers on the job manager
  jobComplete           completes a job and all predecessor jobs
  jobFail               fails the given job.
  jobGUI                open the job debug GUI.  adds all job decls to the job manager in status NONE
  jobImportStrings      imports job strings from a .csv file
  jobReadyToTurnIn      sets a job to the ready to turn in status
  jobTestArea           print out the area we are in
  jobTestNumbers        print out the number of jobs completed versus available
  keepTestModel         keeps the current testmodel around even if a new one is spawned
  kill                  kills the player
  killAI                kills all AI in the level
  killDeadAI            kills (removes) all AI that are dead.
  killDebugTarget       kills the current debug target
  killEntity            removes the entity with the given name, 'kill entityname' will remove that single entity, 'kill all entityname' removes all entities matching the class of the given name
  killiPhoneHelpers     kills all the iPhone helper entities in the level
  killMonsters          removes all monsters
  killMoveables         removes all moveables
  KillPlayer            Kill player
  killRagdolls          removes all ragdolls
  killshot              fire a shot guaranteed to kill any actor in the player's focus
  killUnhiddenAI        kills all AI that are not currently hidden in the level
  launchScenarioOption  launches a scenario decl with a loadout decl at a specific difficulty
  leaveGame             disconnects from a game
  List                  Lists all resources of a given type
  listActiveEntities    lists active game entities
  listActiveLayers      lists active gameplay layers
  listAvailCloudServers displays a list of available servers on the renderfarm
  listBinds             lists key bindings
  listClasses           lists game classes
  listClassTypeInfo     list class type info
  listCmds              lists commands
  listCollisionModels   lists collision models
  ListCudaDevices       Lists devices available for use for CUDA
  listCustomizedVoiceTracks lists referenced voice tracks that have been modified since phoneme to viseme generation.
  listCvars             lists cvars
  listDecls             lists all decls
  listDevices           Lists the connected sound devices
  listEntities          lists game entities
  listEntitiesAtOrigin  lists all entities at the origin, optionally matching contents flags
  listEntityCollision   lists game entity collision models
  listEntityTypes       lists game entities by type and count
  listGameTypeInfo      list game type info
  listImages            lists images
  listInventory         lists players inventory or inventory of actor player is targeting with cursor
  listLines             lists all debug lines
  listMemTags           lists the TAG_* names for each numeric value
  listModels            lists all models
  listRenderLights      lists the renderLights
  listRenderModels      lists the renderModels
  ListRenderModelsGrouped lists the renderModels grouped by Model name and sorted by total number
  listStaleVoiceTracks  lists voice tracks that have not been regenerated since their source text or sound shader were changed
  listSWF               Lists all current idSWF objects
  listThreads           lists script threads
  listTypeInfo          list type info
  listVirtualTextures   lists all the referenced virtual texture pagefile pathnames
  Load                  Loads a resource type / name
  loadDevMenuOption     loads a map from a idDeclDevMenuList and sublist option
  loadGame              loads a game
  loadGameSteam         loads a game from the steam cloud
  LoadGui               For loading a gui in MainMenu
  loadout               set the player's loadout for next respawn.
  loadoutsClearAll      clears all stored loadouts for the master user and returns to the defaults
  loadSoundsFrom        Load sounds from a map into the sound editor's "in use" list
  loadVoiceTrack        Loads a voice track file and outputs some statistics about the file
  MakeAmbientMap        makes an ambient map
  makeConsoleFont       writes consoleFont.cpp
  MakeTest              makeTest <mapname> [##] Starts recording a regression test using layer ##
  MakeTestLoadGame      makeTestLoadGame <mapname> <layer #=""> Starts recording a regression test for loading a savegame
  map                   loads a combo map
  MegaScreenShot        take a mega-screenshot
  mergeMaps             Combines all the compiled COMBO surfaces used by submaps for the wasteland
  mergeMaps2            Combines all the SOURCE surfaces used by submaps for the wasteland
  messagemode           activate text entry in the hud
  messagemode2          activate text entry in the hud
  MetricsRecord         record performance metrics
  MetricsStop           stop performance metrics recording
  MobileCollision       Process a map collision for mobile 
  MobileDecls           Exports all available mobile decls to a live object file
  MobileFont            Exports a font create a .dat file and a pvr for the font
  MobileModel           Builds the idMobile Model file from MD6 Model
  MobileParticles       Converts the particle decls listed in the specified batch file
  MobileSWF             Exports all available mobile decls to a live object file
  ModelStats            Prints statistics about a model
  MPAddMultiplierPoints Add multiplier points in coop challenge mode
  MPCallout             Add multiplier points in coop challenge mode
  mpMenu                Show the multiplayer menu
  MPMeteorShower_SpillMeteors Add multiplier pionts in copp challenge mode
  MPTestLeaderboardDownloadCoop Tests uploading leaderboard entries
  MPTestLeaderboardDownloadRally Tests uploading leaderboard entries
  MPTestLeaderboardUpload Tests uploading leaderboard entries
  MPTestLeaderboardUploadCoop Tests uploading leaderboard entries
  MPTestLeaderboardUploadRoadRage Tests uploading leaderboard entries
  MPTestSpawns          Tests all multiplayer spawn points
  mt_buildPreview       build a unique megatexture preview for the current ( or specified ) level
  mt_deleteArea         deletes the stamps in the area under the floating cursor
  mt_editTexture        Sets the current edit virtualTexture
  mt_fetch              sets le_material to the value under the cursor
  mt_freeWorld          Free the current renderworld used for generating a megatexture
  mt_info               Report landscape information
  mt_loadShadowModel    Adds a shadow model to the lts world for shadow generation [Pass no parameters to use landShadowModel from the material def]
  mt_makeMegaTexture    Creates a mega texture base layer
  mt_matteStamp         Create a matte painting stamp
  mt_redo               redo the last landscape painting operation
  mt_reorderStamp       changes the pile order for the current stamp [0=up 1=down 2=top 3=bottom]
  mt_replaceFoliage     replaces the specified foliage decl with another for a given megatexture
  mt_restart            Resets the current edit virtualTexture
  mt_save               writes out the .land file and updates dirty megatexture pages
  mt_stamp              applies the current floating stamp or deletes the selected stamp
  mt_undo               undo the last landscape painting operation
  mt_updateArea         updates the area under the floating cursor
  mt_UpdatePages        Updates a set of blocks in a landscape texture<decl>
<name><events|folder><events|folder><name><amount><amount>
</amount></amount></name></events|folder></events|folder></name></decl></layer></mapname></mapname></decl></decl></optional></optional>
 

MacX

Light Guard
Commands [N-Z]
Code:
  Net_BandwidthChallenge Test network bandwidth
  net_debugOutputSignedInUsers Outputs all the local users and other debugging information from the sign in manager
  Net_DropClient        Drop a client
  net_removeUserFromLobby Removes the given user from the lobby
  Net_ThrottlePeer      Test network bandwidth
  nextActiveAI          move debug target to the next active (alive and not hidden) monster
  nextAI                move debug target to the next monster
  nextmap               transitions to the next map, maintaining inventory
  nextRegressionTest    force NextTest() call on regression system
  Noclip                disables collision detection for the player
  Notarget              disables the player as a target
  OrderIslands          Survey the islands in view and write an islandOrder file
  OutputPhysicsHash     prints the physics hash table
  parse                 prints tokenized string
  path                  lists search paths
  playerShowTutorial    Syntax: duckBlend <decl> 

  playEvents            playEvents <name> playback sys events F12 will stop playback
  playFlyThrough        play back a fly through
  PlayTest              playTest <events|folder> [startUp] Plays a regression test. Use third argument if running from command line 
  playtest_CreateAllData goes through all the playtest data and creates the necessary release data.  helper function for rob
  playtest_CreateBashTVFile goes through the passed in directory and creates a text file about the bash tv data
  playtest_CreateBombBaseFile goes through the passed in directory and creates a text file about the bomb base data
  playtest_CreateComboModel loads a playtest directory and creates all the models from everything in side that into one model
  playtest_CreateFindWellSpringFile goes through the passed in directory and creates a text file about the find wellspring data
  playtest_CreateModel  loads a playtest binary file and creates the playtest models * does a batch through all
  playtest_CreatePlayerPathCombo loads a playtest directory and creates the player paths from everything in side that into one model
  playtest_CreateTextFile loads a playtest binary file and creates the text file * does a batch through all
  playtest_CreateWasteLandRallyFile goes through the passed in directory and creates a text file about the wasteland rally data
  playtest_DebugDraw    draws the current playtest log info in debug mode, parameter is ms to draw for, 60000 by default
  playtest_SaveAndClear saves the playtest log to a file and clears the data
  playtest_SaveNoClear  saves the playtest log to a file does not clear the data
  PlayTestAndExit       playTestAndExit <events|folder> [startUp] Plays a regression test or folder tree, then shuts down the game
  playtestGUI           open the playtest debug gui
  playTestModel         spawns a playtest test model
  popDebugPoint         removes a debug point from the list of debug points
  popLight              removes the last created light
  PrepareCPUData        Ensures all data needed for cloudbuild on the current map is available
  prevAI                move debug target to the prev monster
  Print                 Prints information about all resources that match the provided name
  PrintCudaFuncStats    Prints function stats for the specified CUDA function
  printGameSpawnInfo    For printing out some test info
  PrintSharedRenderParms Print render parms that are used by both a vertex and fragment program
  printVirtualMaterial  prints data on a virtual material
  PrintVirtualTextureStats Prints out stats of the megatexture
  printVOlog            Show recent history of AI voice controller
  ps3_testGetFriendScores Gets scores from ps3 ranking server
  ps3_testGetMyScore    Gets scores from ps3 ranking server
  ps3_testGetScores     Gets scores from ps3 ranking server
  ps3_testSendScore     Send a test score to the ps3 ranking server
  pushDebugPoint        adds a debug point to the list of debug points
  quit                  quits the game
  randomTest            superficial test of random number generators
  RebuildGlobalShadows  rebuild globalShadows for a specific map
  rebuildMap            check out, compile and check in the specified map
  RebuildVmtrs          Fully rebuilds vmtrs with no compression artifacts and in optimal order
  recordEvents          recordEvents <name> start recording sys events
  recordViewNotes       system record the current view position with notes
  reexportDecls         reparses and saves decls of a specific type
  regenVoicetracks      Loads and regenerates visemes for existing voicetrack in a path.
  Regression_idBitBlockAllocator_f regression check
  Reload                Calls ReloadIfStale() for either all resources, or a specific type
  reloadCloud           Reload files across the cloud
  reloadDecls           reloads decl files that have changed
  reloadEntity          reloads the specified entity
  reloadLanguage        reload language dict
  reloadModels          reloads models
  ReloadParticles       
  ReloadSuperScriptDLL  Reload super script
  reloadSurface         reloads the decl and images for selected surface
  reloadVehicles        reload all vehicles
  reloadVirtualMaterials checks timestamps of all virtual materials, reloading outdated ones
  reloadVirtualMaterialsContaining reload any virtual material containing the passed in name
  reloadVoiceOvers      reload changed voice overs, add 'force' as a parameter to force regeneration of all voice overs
  reloadWater           reloads all loaded dynamic water entities
  Remove                remove a game entity
  removeline            removes a debug line
  removeUnreferencedVoiceTracks Deletes voice tracks (.vtr) files that are not referenced by any voice over decls
  renameRenderProg      temporarily replace a renderProg with a different one
  RenameResource        Temporarily replace a resource definition with a different one
  RenderBump            processes a low poly / high poly model set to generate normal / diffuse / ambient maps
  RenderBumpFlat        renders a flat bump map
  ReportAlbedo          Reports the average of the material diffuse colors
  ReportAtomicStrings   Stats for idAtomicString
  ReportGuardedResources Determine which resources tripped their guard pages
  reportHeaps           reports the allocations in the global and map heaps
  reportLinkedMemory    Associates memory blocks with the block that looks like it has pointers to it
  reportMainMenuFonts   reports font usage in main menu
  reportMemoryAllocations Reports on all the current memory allocations
  reportMemoryMappedFile dump the current memory mapped file
  reportMeshMemory      Reports on different vertex/index formats used by md6 meshes
  reportNumRenderModels Writes the number of render models in the map to the console
  reportSoundWorld      Reports emitter / channel information
  ReportStalePointers   Looks for global heap pointers to the map heap
  reportStaticModelMemory Reports on different vertex/index formats used by static models
  ReportStreamFileLog   Dump the recorded stream file log information
  reportSWFMemory       Lists all current idSWF dictType objects
  reportTagStrings      Walks the heap in debug builds
  reportThreadSpeedLogs Write a file suitable for excel
  ReportWorldSurfaces   Reports the total surface and parm count
  reset                 resets a cvar to it's default value
  resetBreakables       reset breakables
  resetProfile          clears stats, achievements, and loadouts for the master user
  resetViewParms        Resets the current view renderParms
  ResourceErrors        Reports all resource errors
  Resources             Reports on all the idResourceLists
  restart_loadgame      loads a game after rebooting due to a disc swap
  restart_mapAfterSwap  continues after a disc swap to a map
  restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2
  restart_nextMap       transitions to the next map after a process restart, maintaining inventory
  restart_passMainMenu  continues after a disc swap to somewhere on the main menu
  restartmap            restarts the current map
  restartMapFromDevMenu re runs whatever command was last used to start a map from the development menu
  restartmaphere        restarts the current map and teleports the player back to the current position
  resubdivideWorld      re-subdivide the static world
  returnToShell         disconnect from game and return to shell
  reviveTest            tests hand revive code withou actually reviving
  rewriteAnimWebs       Loads and resaves all animweb decls
  rewriteInteractions   rewrite's all interaction decls.
  rewriteVoiceTracks    loads all voice tracks in the base/voicetrack folder and rewrites them.
  rp                    Displays or modifies a renderparm
  runAAS2               compiles an AAS file for a model
  runAAS2Reach          compiles an AAS file for a model
  runSpacial2           compiles an AAS file for a model
  runTest               run a functional test
  s_restart             restart sound system
  Sample_GuiModel       Documentation sample
  Sample_PixelEdges     Documentation sample
  Sample_Viewport       Documentation sample
  saveFSM               saves out the AI's finite state machine to a file
  saveGame              saves a game
  saveGameSteam         saves a game to the steam cloud
  saveWeaponFSM         saves out the AI's finite state machine to a file
  screenshot            takes a screenshot
  script                executes a line of script
  selectDebugEntity     selects the player's focus entity as the debug entity
  SendGameEventReliable Sends reliable events. arg1 = event. arg2 = playernum. See onlineGameEvent_t for enum val
  separateDiffuseOnly   0/1
  set                   sets a cvar (deprecated)
  seta                  sets a cvar (deprecated)
  setDebugEntity        sets the debug entity to the entity with the specified entity number
  setDemoMode           Disables all debug output and sets any other cvars necessary for giving a demo
  setGameChallengeState Change the current state of the game challange.
  SetGameTimeManagerHz  Sets the game speed
  setHandsModel         test switching the hands model
  setOnlineCash         test function for setting online cash.
  setOnlineCoopLockAll  This will reset/lock all coop maps in your player profile to default
  setOnlineCoopUnlock   This will unlock a coop map in your player profile
  setOnlineCoopUnlockAll This will unlock all coop maps in your player profile
  setOnlineEmblemUnlockAll This will unlock all emblems in your player profile
  setOnlineLevel        test function for setting online level.
  setOnlineXP           test function for setting online xp.
  setProfileDefaults    sets profile settings to default and saves
  setStat               test function for lifetime stats
  setStatGame           test function for game stats
  setviewpos            sets the current view position
  ShowCloudDirectLighting Changes all world megatexture materials to show the direct lighting, or the explicit image passed on the command line
  showEntityStats       shows stats ( and waste ) for loaded entities
  ShowPartySessions     For showing all party sessions
  ShowTexLod            Adds or removes the models generated by texLod for the current map
  showViewNotes         show any view notes for the current map, successive calls will cycle to the next note
  simpleShade           Flat shade all surfaces
  slowmap               loads a map using slow non shipping render path in developer mode
  soundBSP              compiles a sound world
  SoundReportFrequencies Displays a frequency histogram of all sound files
  SoundReportNonMatchingFrequencies Reports sounds that don't match given frquency
  Spawn                 spawns a game entity
  startServer           start a multiplayer game lobby
  StartSlowMotion       Starts SlowMotion with decl
  StartSlowMotion2      Starts SlowMotion without decl, just a raw scale value
  statsClearAll         clears all lifetime stats for the master user
  statsClearGame        clears all game stats for the master user
  SteamResetStats       Reset all of your steam stats
  StepParticleTime      modifies a global particle 'timeline' to debug particles in game
  stopEditing           stops the current in-game editing
  StopSlowMotion        Stops SlowMotion
  StopSlowMotion2       Stops SlowMotion
  StopTest              stopTest Stops a regression test recording or playback
  StopTestFx            stops the current test fx
  StripBadStamps        Merges the land files and removes stamps that don't have materials from the current land file.
  stripbcm              
  StripFloatingStamps   Merges the land files and removes stamps and foliage that no longer touch the level's geometry
  stripStrings          strip strings containing the specified substring or prefix
  suicide               suicide the player.
  Sys_AnalyzeResources  Analyze resources
  sys_dumpMemory        Walks the heap and reports stats
  sys_testAllocPerf     Test allocation performance
  sys_writeMemoryReport Walks the heap and writes stats to XML file
  takeViewNotes         user record the current view position with notes
  teleport              teleports the player to an entity location
  test_dlc_rewards      Call give dlc rewards on the player
  Test_FloatBilerpClamp Function test
  Test_PageBreaks       Code test of FirstCompletePageAfterCoord() / LastCompletePageBeforeCoord()
  TestAllIES            Loads every file in the ies directory
  testArray             Test idArray
  testArrayWrapper      Test idArrayWrapper
  TestAtomicString      Exercises idAtomicString
  testBinaryHeap        Tests the binary heap impl
  testBinaryTree        Tests the binary tree impl
  testBreakTrianglesIntoTextureIslands function test
  testBSPSurface        
  testCircumferenceFractionToAreaFraction 
  TestCompressionSpeeds Compares zlib and our code
  testCreateOSPath      tests idFileSystemLocal::CreateOSPath
  TestCubeImage         displays the given cube image mapped to a sphere
  testDeath             tests death
  TestDefMemory         Test memory savings
  TestDeInterleaveBits  test bit extract
  testDiskSwap          testDiskSwap - Testing mainmenu's SP -> MP disk swap
  testEmblem            test function for emblems.
  testEnv               overrides default dynamic environment processing with a specific declEnv
  TestFLog2             Math test
  TestFMT_X16           Tests the X16 texture format to make sure it reads as integers in fragment shaders
  TestFont              Render text to the screen
  TestFx                tests a fx impact
  TestGammaTable        Checks for perfect inversion
  testGiveAllEmblems    test function for emblems.
  testGuardPages        Enables guard pages and performs memory operations to test
  testGuardPagesOnNew   Enables guard pages and performs memory operations to test
  TestGui               For testing GUIs
  TestIES               Tests the sampling of IES lights
  testImage             displays the given image centered on screen
  TestInitializeVmtrsFromResourceFile Test DLC generation
  TestInterleave        Tests bit interleave
  TestJobParallelHQDXTCompress compress an image
  testLCP               test LCP solver code
  testLight             tests a light
  TestLoadImage         Tries to load an image with type based on the extension
  TestLocalReport       Tests the Local Report code
  testLog2              
  testMainMenuEnumerateSavegames to re-enumerate savegames
  testMainMenuHideSaveLoadScreen to simulate hiding save/load screen
  testMainMenuShowSaveLoadScreen to simulate showing save/load screen
  TestMapVolumeFromFadeDB Tests TestMapVolumeFromFadeDB
  TestMaskBlock         idBitBlockAllocator test
  testMatchParms        test function for match parms.
  TestMaterial          displays the given material centered on screen
  testMemoryMappedFile  test idMemoryMappedFile
  TestMipLevelForTexelStep function test
  testmodel             spawns a test model
  testNegativeWrappingMod Function test
  TestObjLoader         Tests the new obj file loader
  testParallelLight     tests a point light
  TestParseFaceLine     Tests part of the obj file parsing
  TestParticle          tests a particle impact
  testPlayBashTv        tests games played and score for bashtv
  TestPlayerProfile     Toggle the main menu
  TestPlayerViewParticle tests a player view particle
  testPlayWingstickGame tests games played and score for wingstick minigame
  testPointLight        tests a point light
  TestPoiPlayerColor    Tests the color for player POI
  TestPoisonAllocs      Check for extremely bad allocation times
  testPreloader         
  TestPreprocessorMacros check analyze warning
  testPrettyMapName     returns the pretty map name of string passed in or current map
  testRenderProgs       Load and compile all render progs
  TestRnd               Tests random number generators
  testSavegameAutosave  simulates an autosave
  testSaveGameCheck     tests existance of savegame
  testSavegameDelete    deletes a savegames without confirmation
  testSavegameDeleteAll delete all savegames without confirmation
  testSavegameDeleteInstance deletes one or more instance from a folder, specify the map names space separated
  testSaveGameDetails   returns the pretty map name of string passed in or current map
  testSavegameEnumerate enumerates the savegames available
  testSavegameEnumerateFiles enumerates all the files in a folder (blank for 'current slot' folder, use 'autosave' for the autosave slot)
  testSavegameEnumerateInstances enumerates the instances in a folder (blank for 'current slot' folder, use 'autosave' for the autosave slot)
  TestSaveGameFile      Exercises the pipelined savegame code
  testSavegameGetInstanceName gets the filename for the instance to save and whether it should be saved
  testSaveGameLoadMostRecent loads the most recent savegame
  testSavegameMapHashNames calculates hash names for all the maps and flags duplicates
  testSaveGameSaveCheckpoint saves as a non-crawl save
  TestSeparateBits      function test
  TestServerArmor       test
  TestServerArmorRestore test
  testShowDialog        show a dialog
  TestSignBit           Test the INT32_SIGNBIT functions
  testSound             tests a sound
  TestSphereSamples     Visualize sphere samples
  TestSquishVmtrs       Builds and uses test images for the 128 to 120 squeezed vmtrs
  TestStaleIdListReference Tests the test code
  testStatsBegin        starts a test session for recording stats
  testStatsEnd          ends a test session for recording stats and exits the game
  TestStreamFileLog     Flushes all caches and logs the events to bring everything in
  TestStrStatic         Test idStrStatic
  TestSummedAreaTable   Tests the idSummedAreaTable class
  TestTracerKD          Builds a trace world for the current map and fires test rays through the eye
  TestTraceWorld2       Builds a trace world for the current map and fires test rays through the eye
  TestTransImageAtlas   image atlas tools
  TestTrianglesShareAnEdge Function test
  testUnlock            test function for vehicle unlocks.
  testUpgradePatch1Saves upgrades all the player inventory files to the current version
  TestVMTR              displays the given vmtr centered on the screen
  testVmtrBlocking      Test the page read optimized tiling
  testVmtrLoad          
  testWeapon            test a weapon model
  TestWinHansoftReport  Tests the Windows Hansoft Report code
  testWorld             copies current world to the testWorld
  testXML               tests the idXML classes
  testZipBuilderCombineFiles test routine for memory zip file building
  testZipBuilderExtractFiles test routine for memory zip file extraction
  texLOD2               process the texlod model for a map with ray tracing
  tm_addAnim            add a named anim to the current test model's blend equation animator
  tm_addAttach          adds an attachment to the current test model
  tm_addBlendVariable   add a blend variable to the blend equation animator
  tm_addPitch           add the specified angle (in degrees) to the selected test model's current pitch
  tm_addRoll            add the specified angle (in degrees) to the selected test model's current roll
  tm_addYaw             add the specified angle (in degrees) to the selected test model's current yaw
  tm_blendEq            set the blend equaton for the current test model
  tm_clearAnims         clears all named anims for the test model blend equation animator
  tm_continuous         selects the translation mode of the current model's origin to translate continuously without resetting
  tm_fixed              selects the translation mode of the current model's origin to be fixed in place
  tm_frame              set the current frame of the selected test model
  tm_keep               keeps the current testmodel around even if a new one is spawned
  tm_listAnims          lists named anims for the test model blend equation animator
  tm_loop               plays a looping animation on the current test model
  tm_nextAlias          change the animation to the next alias in the modelDef
  tm_nextframe          advance the current frame by 1. Will wrap if the frame exceeds the animation length.
  tm_nudge              push or pull the test model along a line from the player to the testmodel. Postive values push, negative values pull.
  tm_play               plays a non-looping animation on the current test model
  tm_prevframe          go to the previous frame. If at frame 0 this will wrap to the last frame of the animation.
  tm_remove             removes the current test model
  tm_removeAnim         remove a named anim from the current test model's blend equation animator
  tm_removeAttach       removes an attachment from the current test model
  tm_removeBlendVariable remove a blend variable from the blend equation animator
  tm_reset              selects the translation mode of the current model's origin to translate but reset when anim loops
  tm_select             selects the test model the player is looking at as the current test model
  tm_setAnim            set the animation for a named anim in the current test model's blend equation animator
  tm_spawn              spawns a test model
  tm_vo                 plays a voice over with lip-sync on the current test model
  toggle                toggles a cvar
  ToggleMainMenu        Toggle the main menu
  togglePlayerStatTracking toggles player stat tracking
  toQuat                converts an angle to a quaternion
  touchDecl             reparses a decl
  touchWorld            Loads a render world for the specified map. Useful for referencing page files before executing xcopyvirtualtextures.
  trace                 forces a trace
  trailerCameraSpawn    spawns a trailer utility camera for capturing cinematics
  trigger               triggers an entity
  ttplay                Play a recorded timetrial
  ttplayqueued          Play a queued timetrial from memory
  ttrecord              Record a timetrial
  ttstop                Stop recording or playing a timetrial
  tw_save               writes current testweapon parameters to a config file
  unbind                unbinds any command from a key
  unbindAll             unbinds any commands from all keys
  unlinkRaceModels      remove models we don't want
  UnpackResourceFile    Decompresses everything in a resource file
  UpdateRadiosityPreview Force an update to the radiosity preview
  UpdateStaleStamps     Updates pages that are touched by stamps that have newly modified images.
  VehDamage             KillDamage vehicles <amount> 

  VehExitForce          Forces local player out of vehicle in VDM games
  VehHealth             Give vehicles health <amount> 

  VehSpawn              spawns a game entity while you are in a vehicle
  vid_restart           resizes/fullscreens the game window
  vidEncode             encodes a video
  VmtrProfileBegin      Begin collecting vmtr profile information
  VmtrProfileEnd        Processes all collected vmtr profile data
  voicechat_mute        TEMP
  vstr                  inserts the current value of a cvar as command text
  vt_benchmark          Benchmark the virtual texture transcoding
  vt_copyPageFile       Copies an existing page file with some options.
  vt_emptyCache         empties and zeros the physical images
  vt_export             Writes out a TGA for each channel of the specified virtual texture
  vt_genCoarseMips      Explicitly generate the texels of a mip level from the adjacent finer one.
  vt_info               Reports information on the current virtual texture system
  vt_lockPages          locks physical pages
  vt_pageFileStats      Display stats for a page file.
  vt_processPageFile    Generate a new page file by processing / comrpessing a page file.
  vt_reload             reload all the currently loaded virtual textures
  vt_restart            reallocates the physical images for changes in size or compression
  vt_seenBitsImage      Writes out an image for a level of a seen bit file
  vt_setSource          Explicitly change the page file for a virtual material to compare
  vt_testTranscodePerformance test the performance of the transcoder.
  vt_testTranscodeQuality test the quality of the transcoder.
  vt_transcodeBenchmark Benchmark the virtual texture transcoding
  vt_validateCache      consistency checks the page buffers
  vt_validatePageFile   consistency check for page file structure
  vt_visualBenchmark    Benchmark the virtual texture transcoding
  vtr_deleteUnreferenced Deletes any .vtrs files in the specified path that are not also in the passed list file
  vtr_fixupStrings      go through all vtrs and try to fix up string IDs that aren't in english.lang
  vtr_genList           generate a list of all vtrs from buildgame outputs
  vtr_listHandKeyed     outputs a list of all vtrs that have hand-keyed animation
  vtr_localize          loads all English voice tracks and converts them to the specified language, maintaining gestures from the English tracks
  vtr_verify            loads all voice tracks for the specified language and attempts to verify their referenced assets exist
  vtr_verifyStrings     Verifies that the string ids in voice tracks exist the specified language file
  wait                  delays remaining buffered commands one or more frames
  where                 prints the current view position
  writeAnimwebNodeOrder writes out the node in order, for a load/save compatibility fix
  writeConfig           writes a config file
  writeEntitiesFile     writes out a production build .entities file for the specified map
  WriteGammaTable       Writes the static code for the 2.2 gamma table
  WriteGlobalShadows    Builds and writes the global shadow map for dynamic model shadowing
  writeImage            Writes a tga for a given image
  xcopyVirtualTextures  copies virtual texture pagefiles to a specified path
  yawToVector           convert a yaw value to a normalized vector
</playernum></amount></playernum></amount></name></events|folder></events|folder></name></percent></decl>
 

MacX

Light Guard
CVars [A - E]

aa_adhesionLockSpeed
aa_AssistStrength
aa_AssistStrengthBestSpot
aa_AssistStrengthSweetSpot
aa_focusSensitivityScale
aa_lockdist
aa_lockLineRange
aa_minAssistDistance
aa_SensitivityScale
aa_SensitivityScaleBestSpot
aa_SensitivityScaleSweetSpot
aa_sensitivityThreshold
aa_shootingLockSpeed
aa_shrink
aa_TargetDebug
aa_UseOld
aa_zoomLockSpeed
aa_ZoomSnapScale
aas2_chokePointCubbyHoleWallDist
aas2_chokePointMaxHeight
aas2_chokePointMaxWidth
aas2_chokePointMergeWallDist
aas2_chokePointMinWallDist
aas2_chokePointMinWidth
aas2_debugBreakObstacleAvoidance
aas2_debugChokePoints
aas2_debugCover
aas2_debugCoverNum
aas2_debugFirepoints
aas2_debugHints
aas2_debugObstacleAvoidance
aas2_debugSaveQuery
aas2_debugSpacial
aas2_debugTraversals
aas2_locationMemory
aas2_pullPlayer
aas2_randomPullPlayer
aas2_showAreaNumber
aas2_showAreas
aas2_showAreasByCluster
aas2_showAreasInCluster
aas2_showBadAreas
aas2_showCacheMisses
aas2_showClusterNums
aas2_showCover
aas2_showEdgeNums
aas2_showFloorTrace
aas2_showFuncObstacles
aas2_showHeightTrace
aas2_showHopPath
aas2_showManualReachabilities
aas2_showNearestInsideArea
aas2_showObstacleAvoidance
aas2_showObstaclePVS
aas2_showObstaclePVSClipModels
aas2_showObstacleScale
aas2_showOptimizedPath
aas2_showPath
aas2_showPathTree
aas2_showPushIntoArea
aas2_showReachabilities
aas2_showTravelTime
aas2_showTraversals
aas2_showVertexNums
aas2_showWallEdgeNums
aas2_showWallEdges
aas2_simplifyPath
aas2_skipObstacleAvoidance
aas2_subdivisionSize
aas2_test
aas2_testArea
aas2_testObstacleAvoidance
aas2_timeClipGridToAreas
aas2_tree
aas2_useDebugTarget
aas2_useObstacleAvoidanceJobs
achievements_awardEnabled
achievements_timeUpdateInterval
achievements_Verbose
actor_allowLootingInCoop
actor_allowWeaponDropInCoop
actor_debugFailedDrop
af_blendDuration
af_collisionReductionMass
af_constraintRampDuration
af_contactErrorReduction
af_contactErrorReductionMax
af_contactFrictionScale
af_contactLcpEpsilon
af_debugStartVelocity
af_errorReduction
af_errorReductionMax
af_forceFriction
af_forceScale
af_highlightBody
af_highlightConstraint
af_inheritVelocity
af_jointFrictionScale
af_lcpEpsilon
af_limitErrorReduction
af_limitErrorReductionMax
af_limitLcpEpsilon
af_maxAngularVelocity
af_maxAuxiliaryConstraints
af_maxLinearVelocity
af_neverRest
af_serializeDebug
af_showActive
af_showBodies
af_showBodyNames
af_showConstrainedBodies
af_showConstraintNames
af_showConstraints
af_showInertia
af_showLimits
af_showMass
af_showPrimaryOnly
af_showTableResults
af_showTimings
af_showTotalMass
af_showTrees
af_showVelocity
af_skipAirFriction
af_skipFriction
af_skipLimits
af_skipSelfCollision
af_suspensionLcpEpsilon
af_testSolidDebug
af_timeScale
af_universalErrorReduction
af_universalErrorReductionMax
af_universalTorsionLcpEpsilon
af_useDeferred
af_useImpulseFriction
af_useJointImpulseFriction
af_useLinearTime
af_useSymmetry
aftershock_angle
aftershock_impulse_max
aftershock_impulse_min
aftershock_offset
aftershock_radius
aftershock_skipPredict
ai_accuracy
ai_alignToPointDist
ai_allowCollapse
ai_allowStaggerPain
ai_allowTranstionOvershoot
ai_animWebDebug
ai_attitude
ai_avoidObstacles
ai_blendTreeName
ai_bloodSpray
ai_bloodSprayDeathTimeOut
ai_bloodSprayDist
ai_bloodSprayIntervals
ai_bodyGoreThresh
ai_checkStuck
ai_clearEvents
ai_controlHeartBeatIntervalsMax
ai_controlHeartBeatIntervalsMin
ai_cookGrenades
ai_CoopFadeDelay
ai_CoopFadeOutTime
ai_cornerCircleRadius
ai_coverAbortRadius
ai_coverLerpRadius
ai_coverRadiusOverride
ai_coverSnapRadius
ai_deathAnimScale
ai_debugAASPosition
ai_debugActionNodes
ai_debugActionScript
ai_debugAim
ai_debugAimRotationTracker
ai_debugAnimDeltaScale
ai_debugAvoid
ai_debugBleedoutCheck
ai_debugBlendTree
ai_debugBloodSpray
ai_debugCam
ai_debugCharge
ai_debugCollision
ai_debugConfidence
ai_debugCover
ai_debugCoverActions
ai_debugCoverEntityId
ai_debugCoverTransitions
ai_debugDeath
ai_debugDeathVolumes
ai_debugDeltas
ai_debugDodge
ai_debugDynamicCover
ai_debugEncounterGroupRoles
ai_debugEnemy
ai_debugEnemyTargetSelector
ai_debugEvents
ai_debugEyePos
ai_debugForwardRunIndex
ai_debugFOV
ai_debugFriendly
ai_debugGameState
ai_debugGoodWill
ai_debugGreetingDistance
ai_debugGrenadeHints
ai_debugHealth
ai_debugInjured
ai_debugInteraction
ai_debugInteraction_Approach
ai_debugInteraction_Departure
ai_debugInteractionDistance
ai_debugLeapAttack
ai_debugLerp
ai_debugLevel
ai_debugLook
ai_debugLookRotationTracker
ai_debugmelee
ai_debugMove
ai_debugMoveFSM
ai_debugOpenCombatMove
ai_debugOrientation
ai_debugOriginSprings
ai_debugPain
ai_debugPathToEnemy
ai_debugPushPlayer
ai_debugRage
ai_debugReactionBasedMovement
ai_debugScript
ai_debugSearch
ai_debugStartTransitions
ai_debugState
ai_debugStuck
ai_debugTargetList
ai_debugThrow
ai_debugTracking
ai_debugtransitiondirs
ai_debugTraversals
ai_debugVoice
ai_debugWeb
ai_deferredVisCheckThreshold
ai_disableWanderGreetings
ai_dismembermentThresh
ai_droppedLootDistance
ai_enable
ai_enableAnimation
ai_enableAutoFocus
ai_enableConfidence
ai_enableDodge
ai_enableDormancy
ai_enableFSM
ai_enableInfluenceTrails
ai_enableInjuredRuns
ai_enableMorphSkins
ai_enableMovement
ai_enableMovingDeaths
ai_enableMovingPains
ai_enableNonStrafeMoveToEntity
ai_enablePhysics
ai_enableScrambles
ai_enableSenseVolumes
ai_enableWorldState
ai_errorCorrectTurns
ai_faceFocus
ai_FadeDelay
ai_fastJobInteraction
ai_flashIfLootable
ai_forceDeathWebNode
ai_forceInjury
ai_forceMicrotransitions
ai_forceMoveSpeed
ai_forceTurnRate
ai_forceVehicleCoverFlag
ai_forceWalk
ai_gibAllowOnRagdolls
ai_ignoreEvents
ai_interactionFadeForApproachVOFlag
ai_interactionView_CorrectionDistance
ai_interactionView_Distance
ai_interactionView_FOV
ai_interactionView_keepPitch
ai_interactionView_merchantswitch
ai_interactionView_OffsetToPlayer
ai_interactionView_PitchOffset
ai_interactionView_RollOffset
ai_interactionView_useCamera
ai_interactionView_UseCvars
ai_interactionView_xoffset
ai_interactionView_YawOffset
ai_interactionView_yoffset
ai_interactionView_zoffset
ai_interactionVolumeBoostAmount
ai_interactionVolumeResetAfterVO
ai_interactionWorldFadeTime
ai_interactionWorldVolumeFadeAmount
ai_invulnerable
ai_keepShootingNoSight
ai_limitFSMUpdates
ai_lookAtPlayer
ai_lookRate
ai_lookTargetDropThreshold
ai_lookTargetThreshold
ai_lootDelay
ai_lotsOfInjuries
ai_maxDeferDeathTime
ai_maxTurnRate
ai_minCornerCircleRadius
ai_mindSnare_ExplosionDuration
ai_mindSnare_FadeDuration
ai_minTurnRate
ai_mood
ai_newMovingPainTest
ai_NonPlayerOneShotChance
ai_oldFSMUpdate
ai_originSpringExtrapolate
ai_otherFactionAttitude
ai_perceptionRadiusOverride
ai_playInteractionVoiceOver_defaultLeaveDistance
ai_pointTolerance
ai_pushVelocityTolerance
ai_ragdollKillLimit
ai_runCycleBlendMode
ai_runMod
ai_scrambleTime
ai_searchToStimDist
ai_showAASName
ai_showAbsoluteTransform
ai_showDeathInfo
ai_showDynamicCover
ai_showFOV
ai_showMovementTrails
ai_showObstacleAvoidance
ai_showPath
ai_showSearchPath
ai_showTurningCircles
ai_showVisTrace
ai_stairRunRate
ai_stairWalkRate
ai_stuckDistanceFraction
ai_testPaths
ai_thinkTrace
ai_turndecay
ai_turndecayAng
ai_turningCircleAlignmentTolerance
ai_turningCircleDebugTime
ai_unstuckCover
ai_useAimTracker
ai_useAvoidForCoverFilter
ai_useCombatSubtitles
ai_useCoverTransitions
ai_useDeathAnims
ai_useFormationCover
ai_useGrenades
ai_useLookTracker
ai_useObstacleRoute
ai_useOriginSprings
ai_useRocketTag
ai_useStageCoverFilter
ai_useStartTransitions
ai_useStopTransitions
ai_useTransitions
ai_useTurningCircles
ai_useVehicleCover
ai_useWanderingAim
ai_useWeaponSpread
ai_vehicle_difficultyDamageScaleEasy
ai_vehicle_difficultyDamageScaleHard
ai_vehicle_difficultyDamageScaleMedium
ai_vehicle_difficultyDamageScaleNightmare
ai_vehicle_difficultyDamageScaleUltraNightmare
ai_visibilitySenseScale
ai_visTraceOutsideFOV
ai_voFadeTime
ai_walkLerpScale
ai_walkMod
ai_weaponKick
ai_wingstickLookAhead
ai_zeroVelocityFramesBeforeStuck
aievents_print
aievents_show
aigui_alpha
aigui_font
aigui_scale
aigui_show
aigui_textAlpha
aitest_freezeTracker
analysis_server
anim_allowDefaultedBinaryAnims
anim_allowWeakRefs
anim_autoWebTrace
anim_blendSnapshotDebug
anim_blendSnapshotNoLerp
anim_debugAnimName
anim_debugChannelAnimatorFail
anim_debugEvents
anim_debugEvents_Name
anim_debugTorsoTracker
anim_destPath
anim_forceCompression
anim_forceReload
anim_fxDeclName
anim_meshKitMethod
anim_removeDefaultedAnimFiles
anim_showDroppedAnims
anim_showJointVelocities
anim_showLoads
anim_sourcePath
anim_torsoApplyOffsetToEndJointOnly
anim_torsoTrackerZeroPitch
anim_torsoTrackerZeroYaw
anim_tracker_disable
anim_velocityJoints
anim_verifyPaths
anim_webTimeThreshold
animweb_debugEventHandler
animweb_skipWritingSubWebAnims
armor_test
atv_bumpBackwardClamp
atv_bumpBackwardScale
atv_bumpBlendOp
atv_bumpForward
atv_bumpForwardClamp
atv_bumpForwardScale
atv_bumpLeft
atv_bumpLeftClamp
atv_bumpSpringConstant
atv_bumpSpringDampen
atv_bumpSpringDebug
atv_bumpSpringMass
atv_bumpSpringMaxSpeed
atv_bumpUp
atv_bumpUpClamp
atv_burstAdd
atv_ikArms
atv_maxBackwardSpeed
atv_maxForwardSpeed
atv_minBackwardSpeed
atv_minForwardSpeed
atv_minThrowSoundDelay
atv_speedWeight
atv_speedZeroFraction
atv_steerWeight
bgl_debug
bindset
bink_debug
bink_highWaterMark
bink_ioMegs
bink_lowWaterMark
blendTree_maxNodeSpacing
blendTree_panZoomEnable
blendTree_panZoomFixedDepth
blendTree_panZoomNodeWidth
blendTree_panZoomScale
blendTree_panZoomXOffset
blendTree_panZoomYOffset
blendTree_scale
blendTree_verbose
blendTree_x
blendTree_y
boss_moveFwdRange
boss_moveSideRange
boss_ShowTargetLine
boss_ShowTurretLimits
boss_targetCorrectionRate
boss_targetLerpRate
boss_TurretTolerance
boss_UseDamageImpulse
cam_deathCamblurAmount
cam_deathCamblurTime
cam_maxDist
cam_onlineDeathCamCircleDuration
cam_onlineDeathCamCircleOffset
cam_onlineDeathCamDblDuration
cam_onlineDeathCamDblStart
cam_onlineDeathCamDblStop
cam_onlineDeathCamDebug
cam_onlineDeathCamLerpDuration
cam_onlineDeathCamMoveMaxLerpSpeed
cam_onlineDeathCamMoveMinLerpSpeed
cam_onlineDeathCamSpecial
cam_onlineDeathCamStatic
cam_onlineDeathCamSuicideViewSpeed
cam_onlineDeathDebug
camera_debugWeb
camera_updateAnim
cg_forceStats
cg_net_clientDeathDebug
cg_net_clientDeathMode
cg_optimizePresents
cg_optimizePresentsCountdown
cg_optimizeSnapSerialize
cg_optimizeSnapSerialize_debug
cg_predictedSpawn_debug
cg_predictedSpawn_disable
cg_predictProjectileExpire
cg_predictProjectiles
cg_projectile_clientAuthoritative
cg_projectile_clientAuthoritative_maxCatchup
cg_projectile_grenadeDeathDropVelocity
cg_projectile_ignoreGrenades
cg_reliable_debug
cg_showPresentableInfo
cg_showSnapSerializePerformance
ch_animateTime
ch_debug
ch_drawCrosshairAlways
ch_drawDebugVisuals
ch_drawVisuals
ch_ignoreFaction
ch_lockangle
ch_lockdist
ch_locktodead
ch_movespeed
ch_shoottolock
ch_targetspeed
ch_unlockpitch
ch_unlockyaw
ch_unlockzoomedpitch
ch_unlockzoomedyaw
ch_usemouse
cine_cam_debug
cine_cameraAccel
cine_captureFrames
cine_ignoreCameraOffsets
clientGame_ImpactDist
clothsim_useJobs
cloud_activeNetwork
cloud_buildPreviewScreenshots
cloud_customCloudExe
cloud_debug
cloud_debugCluster
cloud_debugFileTrace
cloud_debugMachineName
cloud_generatedPath
cloud_heartbeatTimeout
cloud_localSlaves
cloud_masterConnectionTimeout
cloud_maxPageReissues
cloud_networkCacheEnabled
cloud_onlyGrabServersOnce
cloud_remoteSlaves
cloud_showDeltas
cloud_slaveLogFiles
cloud_slavePort
cloud_strictFileValidation
cloud_useMipThread
cloud_user
cm_backFaceCull
cm_catchLargeQueries
cm_debugCollision
cm_debugRotation
cm_debugSetParms
cm_debugTranslation
cm_depthTest
cm_drawArrows
cm_drawColor
cm_drawFilled
cm_drawIndexScale
cm_drawIndices
cm_drawInternal
cm_drawMask
cm_drawNormals
cm_drawSubModelBounds
cm_drawSurfaceColor
cm_enableStreaming
cm_memoryMap
cm_showDependencies
cm_showMemory
cm_showProfile
cm_showStreamedData
cm_testAngle
cm_testBox
cm_testBoxRotation
cm_testCollision
cm_testLength
cm_testModel
cm_testOrigin
cm_testQueries
cm_testRadius
cm_testRandomMany
cm_testReset
cm_testRotation
cm_testTimes
cm_testTranslation
cm_testWalk
cm_useJobs
cm_useSubModelQueries
com_allowConsole
com_allowMods
com_assertOutOfDebugger
com_build
com_captureFrames
com_capturePath
com_captureSamples
com_captureSounds
com_captureTGA
com_coopFinishFeedbackMaxTimeInSeconds
com_debugHUD
com_debugSnapShotInterpolation
com_demoPlaybackRate
com_demoPlaybackScale
com_demoStats
com_deviceZeroOverride
com_disableMemoryPurgeBetweenLevelsDuringDevelopment
com_drawPresentables
com_drawSnapshots
com_drawThreadSpeeds
com_editorActive
com_exitAfterTests
com_exitProcessOnError
com_fixedTic
com_forceAllMapLayersToLoad
com_forceLatestSnap
com_forceSound
com_frameStampPrints
com_gatherMapStats
com_globalLog
com_globalLogThreshold
com_headless
com_logHeartbeat
com_logMetrics
com_logWriteTime
com_memStampPrints
com_multiplayer
com_pid
com_prod_regression
com_production
com_production_dlc
com_profileLevelLoad
com_requireNonProductionSignIn
com_safemode
com_sendSnapshots
com_showAsyncStats
com_showFPS
com_showMapLoadStatus
com_showMemoryUsage
com_skipDiscSwapStateManager
com_skipGameRenderView
com_skipInputRouting
com_skipIntroVideo
com_skipSignInManager
com_sleepGame
com_sourceControlDll
com_speeds
com_spFinishFeedbackMaxTimeInSeconds
com_statsFile
com_syncToTime
com_threadSpeedScale
com_timer
com_timeStampPrints
com_uploadMapStats
com_useEntitiesFiles
com_useExpandedEntityDefs
com_useGameTimeForVideos
com_useMapHeap
com_vdmFinishFeedbackMaxTimeInSeconds
com_version
com_waitForSavegames
con_drawWarnings
con_fontSize
con_logThreadSpeeds
con_noPrint
con_notifyTime
con_speed
cone_lerpRate
cone_limit
cone_segmentLen
coop_dmgRumbleDurHigh
coop_dmgRumbleDurLow
coop_dmgRumbleScalarHigh
coop_dmgRumbleScalarLow
crosshair_UseDeferredTrace
cu_active
cu_capabilities
cu_device
cu_hostMem
cu_idctRLEBlocks
cu_maxRegisters
cu_maxSharedMem
cu_singleStageHDP
cu_skipMap
cu_skipSubmit
cu_smCount
cu_supportsCuda
cu_supportsMap
cu_syncJobs
cu_trancoderInitalized
cu_vidMem
cu_warpSize
damageDecal_DumpOptimizeInfo
deathcam_focusLerpRate
deathcam_goalLerpRate
debug_preview
debug_weaponTrace
debugDeferredWorldRefresh
debugDeferredWorldState
demo_overrideLoadingScreen
devmenu_newgameplusLayerHack
devmenu_previousMapName
devmenu_previousSpawnSpot
dialog_saveClearLevel1
dialog_saveClearLevel2
discSwapper_currentDisc
discSwapper_deleteSwapFile
discSwapper_enable
discSwapper_enableSimulator
discSwapper_sleep
discSwapper_testTokenization
dm_colorMode
dm_disableDecalManager
dm_name
dm_rotation
dm_scale
dm_showClipQueryCount
dm_userColor
dmap_separateIslands
dof_blur
dof_far
dof_focus
dof_focusScale
dof_lerpPerFrame
dof_near
dof_useFocusScale
dropShip_DebugGroundFX
dropShip_DebugShadows
dropShip_SpringConstant
dropShip_SpringDampen
dropShip_SpringDebug
dropShip_SpringGravity
dropShip_SpringMass
dropShip_SpringMaxPitch
dropShip_SpringMaxRoll
dropShip_SpringMaxSpeed
dropShip_SpringPitchClamp
dropShip_SpringRollClamp
dropShip_StrongShakeLimit
dropShip_StrongShakeRateX
dropShip_StrongShakeRateY
dropShip_WeakShakeLimit
dropShip_WeakShakeRateX
dropShip_WeakShakeRateY
enc_meteorRunTimeSecs
enc_pauseMeteorTime
enc_redropMeteorTime
entityEmitter_CheckCollisions
entityEmitter_FovScaleSpeed
entityEmitter_PushAwayFactor
entityEmitter_RunPhysics

<tbody>
</tbody>

Die Default-Werte, die normalerweise hinter den CVars stehen, habe ich entfernt.
 

MacX

Light Guard
CVars [F - J]

face_blinkScale
face_debug
face_debugEyes
face_debugTextEvent
face_debugTime
face_debugWeights
face_eyeDampen
face_eyeJitter
face_eyeSpreadScale
face_eyeZOffset
face_jitterMinDist
face_lipsyncWeight
face_mapWeightsToSine
face_serialize
face_skipBlink
face_skipGestures
face_skipHead
face_skipLidDeform
face_skipLipsync
face_skipMood
face_skipProcedural
face_syncToGameTime
face_syncToRealTime
face_voStreamDelay
fc_checkHdcTimestamps
fc_hardDiskNoSeekOffset
fc_hardDiskRequestTimeOut
fc_maxCacheMemoryMB
fc_opticalDiskNoSeekOffset
fc_opticalDiskRequestTimeOut
fc_opticalDiskSkipOffset
fc_useHdc
flag_debugLocalWind
flag_explosionScale
flag_localWindStrength
flag_playerCollisionSize
flag_weaponPower
flag_windStrength
fm_brightness
fm_colorMode
fm_colorStep
fm_name
fm_paintDensity
fm_resizeStep
fm_scale
fm_terrainSampleLOD
fm_testUpVec
fm_traceHeight
fm_userColor
fs_arbitraryZipSupport
fs_basepath
fs_benchmarkSeekMicroseconds
fs_cachepath
fs_caseSensitiveOS
fs_debug
fs_generatedPath
fs_installpath
fs_mobilepath
fs_mtpWholeReadThreshold
fs_noCheckout
fs_noOverlappedIO
fs_readOnly
fs_reportReads
fs_savepath
fs_shareRetry
fx_verbose
g_aiIncomingDamageScale
g_AimAssist_Adhesion_While_Still
g_AimAssist_Disable_Adhesion
g_AimAssist_Disable_All
g_AimAssist_Disable_Shooting
g_aiSpawnFilter
g_AllowMultipleImpale
g_ammoSwitchDelay
g_backupDemoMode
g_balloonDebugIgnorePlayer
g_balloonDebugShowTrails
g_BashTV
g_BashTVStarted
g_blendRoot
g_bloodEffects
g_breakableAddVehicleExplosion
g_breakableAngular
g_breakableCharAngular
g_breakableCharDefaultImpulse
g_breakableCharImpulseScale
g_breakableCharOffset
g_breakableCharRadius
g_breakableDebugDecals
g_breakableDebugIslands
g_breakableDelay
g_breakableDuration
g_breakableExplosion
g_breakableExplosionImpulseScale
g_breakableFalloff
g_breakableImpulse
g_breakableOffset
g_breakableRadius
g_breakableRayUpPercent
g_breakableSpin
g_breakableVehicleImpulse
g_breakableVehicleOffset
g_breathDamageDuration
g_clientDrop_debug
g_clientDrop_Dist
g_coop_revivePCT
g_coopDefibCount
g_coopHud_PlayerZOffset
g_coopHUD_show_score_events
g_damageablePowerBase
g_damageablePowerScale
g_damageHealthLimitHeavy
g_damageHealthLimitMedium
g_damageSave
g_damageScale
g_debugAnim
g_debugCounts
g_debugDamage
g_debugDLCRewards
g_debugDormancy
g_debugEBoltPresentable
g_debugEventQueue
g_debugFootStepEffect
g_debugFX
g_debugImpactEffect
g_debugImpactMgr
g_debugInvGUI
g_debugLaser
g_debugLaserSight
g_debugLayers
g_debugLines
g_debugMeleeTraces
g_debugMove
g_debugMover
g_debugPlayer
g_DebugRegimeTiles
g_debugScript
g_debugTriggers
g_debugWeapon
g_debugWingstick
g_defaultImpulse
g_demoMode
g_disasm
g_doextendedplay
g_doorClosingRange
g_dragDamping
g_dragEntity
g_dragShowSelection
g_drawBob
g_drawCrouch
g_drawSway
g_drawTVSafe
g_droneAllowWeaponsDeployWhenHit
g_droneAllowWeaponsDeployWhenScanning
g_droneDebugAiCollisions
g_droneDebugClipTranslations

g_droneDebugFakeScanner
g_droneDebugFocusEntities
g_droneDebugForceDroneState
g_droneDebugForceMoveState
g_droneDebugGroundFX
g_droneDebugMovement
g_droneDebugNoDamage
g_droneDebugOnlyUpdateOne
g_droneDebugPlayerCollisions
g_droneDebugSearching
g_droneDebugShowThrust
g_droneDebugShowThrusterHistory
g_droneDebugShowWallCollisions
g_droneDebugThrusterFx
g_droneDebugThrusterLevels
g_droneDebugTurnUpBeforeGoingUp
g_droneDebugWaypoints
g_droneDisableScanning
g_droneFoliageHighAngle
g_droneFoliageLowAngle
g_droneFoliageSinRate
g_droneMinObstacleAvoidanceSpeed
g_droneStopForAI
g_dropbomb_weight
g_droppableMaxRange
g_droppedLootDistance
g_dumpActiveEntities
g_eboltDebug
g_editEntityCloneDist
g_editEntityGridSize
g_editEntityMode
g_editEntityMouseDrag
g_effectPhysicsBoxFountain
g_effectPhysicsRespawnTime
g_enableGameTimeScaling
g_EnableGore
g_EnableImpale
g_eventTimeThreshold
g_explodeOriginEnts
g_forceHUDRenderInVDM
g_fov
g_gameDifficulty
g_gameLogThreshold
g_gibImpulse
g_gravity
g_hardcoreMode
g_heartBeatIntervals
g_hugeMutantAllowBrainHitFromAnywhere
g_hugeMutantAllowLaserEvents
g_hugeMutantAllWeaponsDamageFlag
g_hugeMutantBlockNonLaserEvents
g_hugeMutantDamageSpillOverDistance
g_hugeMutantDebugHeadTracking
g_hugeMutantDebugLaserHighlight
g_hugeMutantDebugPlatforms
g_hugeMutantForcedThrow
g_hugeMutantHeartExposedPer
g_hugeMutantLaserDecalsOn
g_hugeMutantLaserMovementsOn
g_hugeMutantShowHighlightAttachments
g_hugeMutantWhiplashMultiplier
g_ignoreRemoteUserCmd
g_impaleImpulseMultiplier
g_infiniteAmmo
g_inhibitAI
g_itemLocatorRange
g_itemLocatorVehicleRange
g_kickAmplitude
g_kickTime
g_knockback
g_laserTrailDepth
g_laserTrailFadeTime
g_laserTrailHeight
g_laserTrailLifeTime
g_laserTrailTCRepeat
g_laserTrailWidth
g_loadAllLayers
g_maxTurretPitch
g_maxTurretYaw
g_miniGameDice_count
g_miniGameDice_ForceDeathFx
g_miniGameDice_numrolls
g_miniGameDice_odds_against
g_miniGameDice_PitDropDelayMS
g_miniGameDice_PitDropHideDelayMS
g_miniGameDice_SheriffDeathDelayMS
g_miniGameDice_SheriffHideDelayMS
g_miniGameRoulette_num_spins
g_nightmarePlayerHealthRegenDelay
g_noCoopPlayerCollision
g_noFadeIn
g_onlineDebug
g_permaGodMode
g_playerDamageThreshold
g_playerHealthIncDelay
g_playerHealthPerSecond
g_playerHealthRegenDelay
g_playerIncomingDamageScale
g_playerShowStats
g_projectileAdjustStart
g_projectileClientDontMove
g_projectileDebug
g_projectileEMPpull
g_projectileEMPstick
g_projectileHomingGroundCheck
g_projectileHomingGroundCheckDebug
g_projectileHomingGroundReflection
g_projectileImpactDistance
g_projectileImpale
g_projectileRocketImpactDistance
g_quickUseFailedPercent
g_quickUseFailedTime
g_radiusDamageKnockbackMultiplier
g_radiusDamageMutliplier
g_radiusDamageRadiusMultiplier
g_ragdollLootImpulse
g_RageCupRace
g_reactivateGibsForMover
g_reportReferencedStringInterval
g_reportReferencedStrings
g_runFrames
g_ShotGunSkillMag
g_shouldReturnToRace
g_showActiveEntities
g_showAllPlayerInfo
g_showAreaText
g_showBlendTree
g_showBreakableCollision
g_showCloth
g_showClothBounds
g_showCollisionDistance
g_showCollisionModels
g_showCollisionQueries
g_showCollisionSubModels
g_showCollisionSurfaces
g_showCollisionTraces
g_showCollisionWorld
g_showDoorBounds
g_showDormant
g_showEditEntityDepthTested
g_showEditEntityDistance
g_showEditEntityInfo
g_showEditEntityLocalAxes
g_showEditLayerNames
g_showEffectsModelRecyclerStats
g_showEntityInfo
g_showEventTimes
g_showFlareDebug
g_showFxModelRecyclerStats
g_showGameLog
g_showGuis
g_showHud
g_showLaserTrail
g_showLightEntities
g_showMiniMap
g_showNumActiveEntities

g_showPieceCollision
g_showPlayerInfo
g_showPlayerShadow
g_showPoiInfo
g_showPushHits
g_showSelfPlayerInfo
g_showSpeeds
g_showSpread
g_showStatics
g_showTargets
g_showThinks
g_showTrajectories
g_showTriggers
g_showVehicleTargets
g_showWaterDebug
g_showWindDebug
g_skipBombTimerFailTarget
g_skipBreakableParticles
g_skipCloth
g_skipFXManager
g_skipViewEffects
g_skipWaterSim
g_sleep
g_SpawnablePropShotImpulse
g_stepup_time
g_stopTime
g_tempProjectileTest
g_testDeath
g_testEffects
g_testFxName
g_testMutantLaser
g_testParticleName
g_testPlayerTrail
g_testPlayerTrailLengthScale
g_testPostProcess
g_testRenderModelDecal
g_timeEntities
g_tireTrackLengthScale
g_tireTrackLengthScaleSpeed
g_towngarage_use_Zadjust
g_towngarage_Zadjust
g_trajectoryTimestep
g_tripleF_cheat
g_tripleF_debugGaps
g_tripleF_demoMode
g_tripleF_forceEndGame
g_tripleF_forceRandomRound
g_tripleF_manualControl
g_tripleF_noFail
g_tripleF_pottyMouth
g_tripleF_showCrosshair
g_tripleF_showStabMarks
g_tripleF_stabBlendTime
g_tripleF_switchOnStab
g_tripleF_useGravityWells
g_twitch_concertMode
g_twitch_practiceMode
g_useGaussianAimSpread
g_useImpactColor
g_usePlayerCoverCheck
g_vendorSalePriceScale
g_viewNodalX
g_viewNodalZ
g_viewNoteComponent
g_viewNoteDevTrack
g_viewNotePriority
g_viewNoteRepeat
g_viewNoteType
g_vtune
g_waterForceGenerate
g_weaponkick
g_weaponShowRibbon
g_weaponSkipSound
g_weaponSpreadScale
g_weaponSwitchDelay
g_weaponUpdateLaser
g_wingStickBounceDelayTime
g_wingstickBounceTargetDistance
g_wingStickBreakBounces
g_wingstickFindTargetOnBounce
g_wingstickFleshSkillBreakMultiplier
g_wingstickFreeFlyTime
g_wingStickMinimumDistance
g_wingstickNewTargetting
g_wingStickReturnHeightRatio
g_wingstickReturnTime
g_wingstickTargetSearchBounces
gamedate
gc_allowHumans
gc_bully_targetBullyOnly
gc_companionRescue
gc_coop_assistPct
gc_coop_defendTime
gc_coop_killStreakTimeLimit
gc_coop_score
gc_coop_score_debug
gc_coop_score_debug_Duplicate_Player0
gc_coop_score_tick
gc_domination_capture_score
gc_domination_hold_time
gc_domination_reset_time
gc_failedRestartTime
gc_fictionBlurAmount
gc_fictionBlurDuration
gc_fictionDuckBlendTime
gc_fictionPreBurnStartTime
gc_fictionVODelay
gc_forcePartnerLeft
gc_forceSpawnFail
gc_forceSpawnIndex
gc_friendlyFire
gc_gameMode
gc_hostMigration_debug
gc_killStreakTimeLimit
gc_meteor_debug
gc_meteor_despawn_time
gc_meteor_despawn_time_from_player
gc_meteor_spawnSpeed
gc_meteor_tractor_accel
gc_meteor_tractor_enable
gc_meteor_tractor_range
gc_newVehiclePreGame
gc_pickup_tractor_accel
gc_pickup_tractor_enable
gc_pickup_tractor_range
gc_preGameCanAccel
gc_preGameCanFire
gc_preGameDuration
gc_preGameDurationCoop
gc_pregameDurationRibbon
gc_preGameLoadoutDelay
gc_rally_airrally_dist
gc_rally_closecall_dist
gc_rally_denial_dist
gc_results_time
gc_reviveThreshold
gc_skipFiction
gc_skulltag_drop_impulse_angle
gc_skulltag_drop_impulse_z_max
gc_skulltag_drop_impulse_z_min
gc_skulltag_max_skulls
gc_skulltag_min_skulls
gc_skulltag_timeout_ms
gc_skulltag_world_max_skulls
gc_spawnDebug
gc_spectatorCamDuration
gc_staggerSpawnTime
gc_testStats
gc_vehicleBoundsExpandForSpawn
gt_addativeHeight
gv_leadStatus
hands_blendTree
hands_debugfc
hands_debugstate
hands_debugweb
hands_depthHack

hands_FovScale
hands_idleaccent_delay
hands_lagClamp
hands_lagRecenter
hands_lagRetain
hands_lagScale
hands_meleeComboInterval
hands_meleeOffset
hands_offsetX
hands_offsetY
hands_offsetZ
hands_rotClamp
hands_rotRecenter
hands_rotRetain
hands_rotScale
hands_show
hands_showBlendTree
hands_updateAnim
hands_updatePos
hands_usecvars
hansoft_buildType
hansoft_email
idStudio_alwaysIdleFrames
idStudio_blockingFeedback
idStudio_blogLastPost
idStudio_buildAASMultiProcessLocal
idstudio_buildCollisionOnSave
idStudio_cacheDebug
idStudio_cachePath
idStudio_clipAlpha
idStudio_cloudAdmin
idStudio_cloudLastBake
idStudio_crashSound
idStudio_feedbackInterval
idStudio_filterIgnoreCategory
idStudio_filterModelTab
idStudio_filterObjModels
idStudio_fov
idStudio_gridFontSize
idStudio_HideLightSelection
idstudio_invertPan
idstudio_invertRotationPitch
idStudio_iphoneMapNoAniso
idStudio_iphoneMapUnbiased
idStudio_localIpFilter
idStudio_minIdleInterval
idstudio_modelThumbnailPostfix
idstudio_movePixelThreshold
idstudio_moveSpeedScale
idstudio_mtAutoEditMode
idstudio_mtControlSet
idstudio_mtEditCheat
idstudio_mtEnableMovementKeys
idstudio_mtEnableStampRotating
idstudio_mtEnableStampSliding
idstudio_mtInvertMousePitch
idstudio_mtMaxCameraHeight
idstudio_mtMoveInertia
idstudio_mtMoveSpeed
idstudio_mtMoveStep
idstudio_mtMoveThreshold
idstudio_mtPaintRadius
idStudio_mtRoadDefaultSplineType
idStudio_mtRoadDefaultWidth
idStudio_mtRoadHeightOffset
idStudio_mtRoadMaxTessellation
idStudio_mtRoadPrintUVs
idStudio_mtRoadTessellationSegments
idstudio_mtSkipContextMenu
idstudio_mtSkipDialogs
idstudio_mtSkipUpdates
idstudio_mtStampDebug
idstudio_mtStampDepth
idstudio_mtStampSamples
idstudio_mtStampShiftStep
idstudio_mtStampSlidingSpeed
idstudio_mtUberEdit
idstudio_mtWheelZoomSpeed
idstudio_orthoMoveSpeedScale
idStudio_particleEntityMoveStep
idStudio_perPolyReferenceSelect
idstudio_previewMaxAseSize
idstudio_previewMaxLwoSize
idstudio_previewMaxObjSize
idStudio_quadroHack
idStudio_refreshPageCount
idstudio_rotationPixelThreshold
idstudio_rotationSpeedScale
idstudio_saveModelThumbnails
idStudio_showBlogOnStartup
idstudio_showMegaSelections
idStudio_silentCheckOut
idstudio_skipChangesWarning
idStudio_skipFeedback
idstudio_skipMapCheckout
idstudio_skipPick
idstudio_skipText
idstudio_targetRotationPixelThreshold
idstudio_targetRotationSpeedScale
idStudio_testIdleMsg
idStudio_thumbnailKeywordPath
idStudio_useCubicOnly
idStudio_useGenericVmtrs
idStudio_usePreviewAmbient
idStudio_useSurfaceCulling
idstudio_zoomSpeedScale
ies_editorModelSurfaceCandela
ik_debug
ik_enable
ik_enableSmoothing
image_anisotropy
image_filter
image_lodbias
image_screenshotQuality
image_useCompression
image_watermark
importingVoiceOversForCombatChatter
in_anglespeedkey
in_invertLook
in_joystick
in_joystickRumble
in_mouse
in_pitchspeed
in_yawspeed
inventory_serialize_debug
iphone_ambientScale
iPhone_frameDistribution
job_alwaysShow
job_interuptVO
job_interuptVOTime
job_progressScaleAccepted
job_progressScaleComplete
job_progressScaleReady
job_timeToShowBashInfoGui
jobDebug_JobNoteWarnings
jobDebug_LevelTransition
jobDebug_PrintChanges
jobDebug_PrintStatus
jobDebug_ShowHidden
jobs_longJobMicroSec
jobs_numThreads
jobs_prioritize
jobUtil_defaultVolume
jobUtil_maxDist
jobUtil_minDist
jobUtil_usedefaultValues
joy_circleToSquare
joy_circleToSquarePower
joy_dampenLook
joy_deadZone
joy_deltaPerMSLook
joy_gammaLook
joy_pitchSpeed
joy_powerScale
joy_triggerThreshold
joy_yawSpeed

<tbody>
</tbody>
 

MacX

Light Guard
CVars [K - P]
key_deivceBindOverride
lang_maskLocalizedStrings
lcp_showFailures
lob_freeSlotsOverride
lobby_FinalCountdownSec
lobby_ForceStart
lobby_IntermissionSecMax
lobby_IntermissionSecMin
lobby_MinPlayersToStartCoundown
lobby_MinPlayersToStartCoundownCoop
lobby_MinPlayersToStartGame
lobby_MinPlayersToStartGameCoop
logFile
logFileName
m_menu_sensitivity
m_pitch
m_sensitivity
m_showMouseRate
m_smooth
m_vehicleMouseControl
m_yaw
md6_generateDamageTextures
mem_findStalePointers
mem_guardMapHeap
mem_phyMemBlockSizeM
mem_printAllocsOnMapHeapDestroy
mem_UseTwoDiffusePools
mm_savedDevMenuDecl
mm_savedDevMenuIndex
mmf_debug
modelEditor_entityDef
mortar_debug
mp_cg_soundDebug
mp_map_unlock_debug
mp_rally_chainBreakerMin
mp_rally_chainMinRandomDis
mp_rally_CheckAngleIncrease
mp_rally_Debug
mp_rally_DebugActivateZone
mp_rally_forceCapOnce
mp_rally_MoveOnAllTouch
mp_rally_nexZoneAngle
mp_rally_nexZoneDistance
mp_rally_SpawnMaxDistanceFromActive
mp_rally_SpawnMinDistanceFromActive
mp_rally_SpawnSystem
mp_vdm_deathCamGoalDist
mp_vehicle_DamageDebug
mp_vehicle_health_amount
mt_autoFacingStamps
mt_autoShrinkStampDepth
mt_blinkCursor
mt_brushMaterial
mt_brushSize
mt_clearGenStats
mt_cpuStampSelection
mt_cursorAngle
mt_cursorName
mt_cursorScale
mt_drawStampOutline
mt_edit
mt_editMegaModelStampGroup
mt_genAmbient
mt_genAmbientSkyCubeMap
mt_genBakedEnv
mt_genBlendEnvMap
mt_genBlurUnseen
mt_genBuildType
mt_genCircumferentialShadows
mt_genCompression
mt_genCPUdebug
mt_genCPUPagesWide
mt_genDestPath
mt_genDiffuse
mt_genExposure
mt_genFeedbackFactor
mt_genForceSpecMip
mt_genGammaCorrect
mt_genIesIntensityScale
mt_genLayeredTerrainDebug
mt_genLightAngleTangent
mt_genLightAreaScale
mt_genLighting
mt_genLightingOnly
mt_genLightRadialSamples
mt_genLogFile
mt_genMaxInvSqrLightDist
mt_genMegaStripList
mt_genMinColorLength
mt_genMinLod
mt_genMinMipLevel
mt_genMipBias
mt_genMips
mt_genMultiBounce
mt_genNoLayeredTerrain
mt_genNormalizeSaturatedColors
mt_genNoStamps
mt_genNoTextures
mt_genNoTiles
mt_genOutlineTopLevel
mt_genParallelLightScale
mt_genPixelGen
mt_genProjectNormals
mt_genRadBox
mt_genRadDebug
mt_genRadDebugSpot
mt_genRadFogBlue
mt_genRadFogDesat
mt_genRadFogDist
mt_genRadFogEnabled
mt_genRadFogGreen
mt_genRadFogRed
mt_genRadGamma
mt_genRadGather
mt_genRadiosityScale
mt_genRadiositySkyMaterial
mt_genRadMaxValidDistance
mt_genRadNormalBreak
mt_genRadReconstruct
mt_genRadSend
mt_genRealLightSamples
mt_genRebakeModels
mt_genRebakeRestartCount
mt_genRebakeRestartScale
mt_genRebakeStartBias
mt_genRebakeStopBias
mt_genRebuildGenWorld
mt_genScaleAmbient
mt_genScaleNormalsBySpecular
mt_genShadowAreaConvert
mt_genShadowDebugSpot
mt_genShadowDither
mt_genShadowJitterScale
mt_genShadowSamples
mt_genShowIslands
mt_genShowSaturation
mt_genShowTexelBump
mt_genShowTexelWorldNormal
mt_genShowVertexBitangent
mt_genShowVertexNormal
mt_genShowVertexTangent
mt_genSingleLight
mt_genSkipCoarseMips
mt_genSpecularScale
mt_genStampAcrossSeams
mt_genStaticSpecular
mt_genStaticSpecularMode
mt_genStochasticSampling
mt_genUseSMP
mt_genUseSpecularScale
mt_genWriteScreenshots
mt_loadMipCoverTest
mt_loadMipFloatingStamp
mt_loadMipTile
mt_logGenStats
mt_showProcessPageTimes
mt_sizeOverride
mt_skipPayloadUpload
mt_updateAfterEdit
mt_userIndex
mt_useTexLod
mtp_server
mtp_writeSize
net_bw_challenge_enable
net_bw_test_host_timeout
net_bw_test_interval
net_bw_test_numPackets
net_bw_test_packetSizeBytes
net_bw_test_throttle_byte_pct
net_bw_test_throttle_rate_pct
net_bw_test_throttle_seq_pct
net_bw_test_timeout
net_checkVersion
net_connectTimeoutInSeconds
net_debug_NetSendUsercmds
net_debug_snapShotTime
net_debugBaseStates
net_debughud3_bps_max
net_debugSteamLobby
net_disableSnapJob
net_drawDebugHud
net_effectiveSnapRateDebug
net_effectiveSnapRateEnable
net_errorSmoothingDecay
net_errorSmoothingMaxDecay
net_forceDrop
net_forceDropSnap
net_forceLatency
net_forceNetDeclExchange
net_forceUpstream
net_forceUpstreamQueue
net_ignoreConnects
net_ignoreTitleStorage
net_input_clientBuffer
net_input_clientMin
net_input_debug
net_interpolationBaseRate
net_interpolationCatchupRate
net_interpolationFallbackRate
net_interpolationSlowdownStart
net_ip
net_LobbyCoalesceTimeInSeconds
net_LobbyRandomCoalesceTimeInSeconds
net_maxBufferedSnapMS
net_maxExtrapolationInMS
net_maxFailedPingRecoveries
net_maxLoadResourcesTimeInSeconds
net_maxRate
net_maxSearchResults
net_maxSearchResultsToTry
net_migrateHost
net_migration_debug
net_migration_disable
net_migration_forcePeerAsHost
net_min_ping_in_ms
net_minBufferedSnapPCT_Static
net_minBufferedSnapWinPCT_Static
net_offlineTransitionThreshold
net_optimalDynamic
net_optimalSnapDeltaSize
net_optimalSnapTime
net_optimalSnapWindow
net_peer_throttle_bps_decay
net_peer_throttle_bps_duration
net_peer_throttle_bps_host_threshold
net_peer_throttle_bps_peer_threshold_pct
net_peer_throttle_maxSnapRate
net_peer_throttle_minSnapSeq
net_peer_throttle_mode
net_peer_timeout_loading
net_peerTimeoutInSeconds
net_peerTimeoutInSeconds_Lobby
net_pingIncPercentBeforeRecover
net_pingRecoveryThrottleTimeInSeconds
net_port
net_print_ucmds_incoming
net_print_ucmds_outgoing
net_queueSnapAcks
net_replicateSounds
net_showReliableCompression
net_skipClientDeltaAppend
net_skipGoodbye
net_snap_bw_test_throttle_max_scale
net_snap_redundant_resend_in_ms
net_snapRate
net_snapshot_send_warntime
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
net_testPartyMemberConnectFail
net_tracerMgrDebug
net_ucmd_smoothing_enable
net_useCMap
net_userCmdRate
net_useSteam
net_verbose
net_verboseReliable
net_verboseResource
net_verboseSimulatedTraffic
net_verboseSnapshot
net_verifyReliableQueue
net_visCullSnapshots
net_visMaxDistance
net_voice
net_voice_throttleStart
net_voiceDebug
net_voicePushToTalk
net_voiceVolume
net_waitOnSnaps
p_fire_clientAmmoDebug
p_fire_clientFire
p_fire_clientFireDebug
p_fire_clientHitscans
p_fire_clientHitscansNotify
pc_currentDisc
photon_emissiveDensity
photon_maxRadius
photon_noBounces
photon_parallelDensity
photon_photonsPerWatt
photon_pointDensity
photon_scale
photon_singleSurface
photon_targetSamples
player_damageFeedbackScale
player_damageScale_dotesting
player_damageScale_maxDamage
player_damageScale_minDamage
player_damageScale_spam
player_debugShake
player_focusDebug
player_LootCheck
player_showHealth
player_spikeDamageFeedbackScale
player_testScreenDamageDef
player_testScreenDamageEffectScale
player_testScreenDamagePos
player_updateFocus
player_vehicle_difficultyDamageScaleEasy
player_vehicle_difficultyDamageScaleHard
player_vehicle_difficultyDamageScaleMedium
player_vehicle_difficultyDamageScaleNightmare
player_vehicle_difficultyDamageScaleUltraNightmare
player_vehicleDamageMult
player_whiplash_friction_frac
player_whiplash_min_velocity_len
player_whiplash_update_frac
player_whiplash_velocity_frac
playerMetrics_Verbose
playtest_breadcrumb_timestep
playtest_inventory_timestep
playtest_log_AI2BreadCrumbs
playtest_log_Any
playtest_log_bashTV
playtest_log_death
playtest_log_defib
playtest_log_Inventory
playtest_log_playerBreadCrumbs
playtest_log_playerButtons
playtest_log_playerEquip
playtest_log_playerItem
playtest_log_playerRacePoints
playtest_log_playerUseFocus
playtest_log_playerUseQuick
playtest_log_radiusDamage
playtest_log_VehicleAIBreadCrumbs
playtest_log_weaponFire
playtest_MenuStartsLogging
playtest_MenuStartsRenderDemo
playtest_RenderDemoCounter
playtest_save_binary
playtest_save_models
playtest_save_text
playtest_save_useSavePath
playtest_sessionName
playtest_sessionType
pm_ads_IK_alwaysOn
pm_ads_IK_enable
pm_adsRate
pm_animBlendScale
pm_backSpeedRatio
pm_bboxwidth
pm_bodyAnim_additivePainAlpha
pm_bodyAnim_fireBlendInTimeMS
pm_bodyAnim_fireBlendOutTimeMS
pm_bodyAnim_painAnim
pm_bodyAnim_painAnimDebug
pm_bodyAnim_painAnimForce
pm_bodyAnim_painBlendInTimeMS
pm_bodyAnim_painBlendOutTimeMS
pm_bodyAnim_upperBodyBlendInTimeMS
pm_bodyAnim_upperBodyBlendOutTimeMS
pm_bodyDebug
pm_bodyRateScale_Hands
pm_bodyRateScale_Pistol
pm_clientAuthoritative
pm_clientAuthoritative_debug
pm_clientAuthoritative_Lerp
pm_clientAuthoritative_minDist
pm_clientAuthoritative_minDistZ
pm_clientAuthoritative_warnDist
pm_clientUseThrottleTime
pm_clientZoomInDelay
pm_crouchheight
pm_crouchspeed
pm_crouchToggle
pm_crouchviewheight
pm_ct_checkDist
pm_ct_debug
pm_ct_jump_dist
pm_ct_push_decayIn
pm_ct_push_decayOut
pm_ct_push_dist
pm_deadClipModel
pm_deadClipModel_mp
pm_deadheight
pm_deferredSlideMove
pm_deferredSlideMoveAccelScale
pm_fall_frames
pm_fatalFallDist
pm_firePoseRate
pm_firePoseRateIn
pm_firePoseTime
pm_hardcoreMoveRatio
pm_jumpheight
pm_lookUpTweak
pm_maxCatchupFrames
pm_maxPartialCatchups
pm_maxRunAnimRate
pm_maxSprintRate
pm_maxviewpitch
pm_maxWalkAnimRate
pm_minPhysSpeed
pm_minRunAnimRate
pm_minviewpitch
pm_minWalkAnimRate
pm_modelRotation_AnimBased
pm_modelRotation_disableTorsoAim
pm_modelRotationBiasDot
pm_modelRotationRate
pm_modelRotationRate_AnimBigThresh
pm_modelRotationRate_TurnMax
pm_modelRotationRate_TurnMin
pm_modelRotationTurnThresh
pm_modelRotationTurnThreshEnd
pm_noBob
pm_noclipspeed
pm_normalheight
pm_normalviewheight
pm_physics_remoteSubtick
pm_predict
pm_predict_db
pm_replayed_db
pm_rest
pm_rest_alphaRate
pm_rest_maxAlpha
pm_rest_maxRate
pm_rest_minAlpha
pm_rest_minRate
pm_restFrameDebug
pm_restFrameThresh
pm_restRate
pm_restTime
pm_restWalkScale
pm_runspeed
pm_screenParticleOffset
pm_skipAnimation
pm_sprintBackSpeedRatio
pm_sprintChargeTime
pm_sprintMaxTime
pm_sprintScaleOutsideInstance
pm_sprintspeed
pm_stepsize
pm_strafe_threshold
pm_subWeb
pm_thirdPerson
pm_thirdPersonAngle
pm_thirdPersonClip
pm_thirdPersonFocusJoint
pm_thirdPersonHeight
pm_thirdPersonRange
pm_togglesprint
pm_torsoDebug
pm_torsoDisable
pm_torsoDisableBlendMS
pm_torsoPitchClamp
pm_torsoTrackRate
pm_torsoUseIndependentConstraints
pm_torsoYawClamp
pm_trackPlayerPos
pm_usecylinder
pm_vehicleFreeCam
pm_walkIKBlendInMS
pm_walkRunRangeScale
pm_walkspeed
pm_walkthreshold
pm_webDebug
pm_webDebugVerbose
poi_AlphaScale
poi_AngularScale
poi_borderScale
poi_borderScaleX
poi_borderScaleX_VDM
poi_borderScaleY
poi_borderScaleY_VDM
poi_borderSplitscreenScaleX
poi_borderSplitscreenScaleY
poi_borderSteps
poi_borderStepsSplitscreen
poi_Debug
poi_drawPoints
poi_forceAllPoiToPlayer
poi_ForceOffscreen
poi_forcePlayerDown
poi_GoalHeightOffset
poi_HeightScaling
poi_IconSize
poi_IconSizeSplitscreen
poi_MaxDistCoop
poi_MaxDistVDM
poi_NewBorder
poi_PivotTest
poi_playerColor
poi_playerDownColor
poi_playerDownPulseRate
poi_PlayerHeightOffset
poi_playerScaleMinimum
poi_RayCast
poi_RayCastEpsilon
poi_roundedRectRadius
poi_roundedRectStepsPerQuad
poi_scaleMinimum
poi_ScreenPercentage
poi_TextHeightScale
poi_TextSize
poi_TextWidthOffsetScale
popupDialog_debug
pp_disablePush
presentable_ai_serialize_render_parms
presentable_breakable_debug
presentable_breakable_disablePredict
presentableWeapon_debug
presentableWeapon_debugFire
presentableWeapon_loopingSoundEnd
presentableWeapon_minFireTime
presentableWeapon_roll_endAccel
presentableWeapon_roll_endTime
presentableWeapon_roll_startAccel
presentableWeapon_roll_topSpeed
presentableWeapon_serializeLocal
profileSecurityCheck
proj_ExplodeOnSelf
projectile_InFlightControlGravityScale
projectile_InFlightControlGravityScaleDelay
pt_debug
pt_modifyJoints

<tbody>
</tbody>
 

MacX

Light Guard
CVars [R - U]
r_ambientChannelScale
r_brightness
r_buildAmbientMipBias
r_buildAmbientScale
r_calibrateGamma
r_calibrateGammaLum
r_calibrateGammaMode
r_checkBounds
r_clear
r_cooploadingIconSize
r_cooploadingIconSpeed
r_cooploadingIconX
r_cooploadingIconY
r_currentMaterial
r_debugArrowStep
r_debugContext
r_debugDecals
r_debugFlareOcclusionQuad
r_debugGibSpray
r_debugHitTraceModels
r_debugLineDepthTest
r_debugLineWidth
r_debugPolyDepthTest
r_debugPolygonFilled
r_debugStickGore
r_defaultPolyOfsFactor
r_defaultPolyOfsUnits
r_detailDistancePixelThreshold
r_detailFadeDistMax
r_detailGenJobsPerSubTree
r_dialogIconX
r_dialogIconY
r_dimShadowDensity
r_dimShadowDepthBoundsTest
r_dimShadowForceHighQuality
r_dimShadowHeightTweak
r_dimShadowLixelScale
r_dimShadowPolyOfsFactor
r_dimShadowPolyOfsUnits
r_dimShadowResolution
r_dimShadowUseQuery
r_directChannelScale
r_discretemodel_freecpudata
r_displayRefresh
r_drawLoadedImages
r_drawLoadedImagesScale
r_dumpGeneratedGLSL
r_dynamicLightingScale
r_editorUseDetailBoundsCull
r_editorUseFoliageBoundsCull
r_envBlendAmbient
r_envBlendPowerFilterSize
r_envBlendShow
r_envBlendTime
r_explosivesDebug
r_extraClears
r_feedbackBGRA
r_flatShadeOnMapLoad
r_flatShadeOnMissingMegas
r_foliageBigFadeDistMax
r_foliageSmallFadeDistMax
r_foliageStartFadeDist
r_forceAspectRatio
r_forceFullVirtualTextureLoad
r_forceNonDeferredAnimBlend
r_forceReferencesOnCommit
r_forceTwoSided
r_forceVmtrReload
r_freeTriangleCPUData
r_fullscreen
r_gamma
r_genAllRenderProgs
r_generateMipMaps
r_globalShadowsCoordinateBias
r_globalShadowsDepthBias
r_highlightFrequency
r_highlightFrequencyFast
r_highlightScale
r_highlightSynchronized
r_ignoreGLErrors
r_jitter
r_jointAxisScale
r_jointName
r_jointNameOffset
r_jointNameScale
r_lazyBindParms
r_lazyBindPrograms
r_lazyBindTextures
r_loadingIconSize
r_loadingIconSpeed
r_loadingIconX
r_loadingIconY
r_logFile
r_logLevel
r_manifoldBSPAllowSplits
r_manifoldBSPMaxTextureDistortion
r_manifoldBSPSimplifySplits
r_manifoldBSPSplitEpsilon
r_manifoldCapLengthSliverAngle
r_manifoldJobParallel
r_manifoldMaxDetailArea
r_manifoldMaxDetailWidth
r_manifoldMaxEdgeLength
r_manifoldMaxPipeEdges
r_manifoldMaxPipeTriangleWidth
r_manifoldMaxPipeWidth
r_manifoldMaxSmallOccluderSize
r_manifoldMaxTrianglesPerMapNode
r_manifoldMaxTrianglesPerWastelandArea
r_manifoldMinSignificantOccluderCoverage
r_manifoldMinSignificantOccluderWidth
r_manifoldOptimizeIndices
r_manifoldShrinkVerts
r_manifoldTriStrip
r_mergeModelSurfaces
r_mip3Border
r_mode
r_multiSamples
r_noBreakableShadows
r_orderIndexes
r_orthoMapAxisOffset
r_orthoMapDeltaZ
r_parallelHQDXTEncode
r_particleTrail_timeStep
r_pix
r_pixelScreenshotPageBorders
r_pixelScreenshotRadius
r_pixelScreenshotShowDistanceRadius
r_pixelScreenshotShowDrawnPixels
r_postCommitDeferred
r_primeLightScale
r_queryThreshold
r_recordFlyThrough
r_sb_frustomFOV
r_sb_imageSize
r_sb_linearFilter
r_sb_occluderFacing
r_sb_parallelPolyOfsUnits
r_sb_polyOfsFactor
r_sb_polyOfsUnits
r_sb_singleSide
r_sb_skipGeneration
r_sb_skipRenderOccluders
r_sb_sliceRampScale
r_sb_sliceStep
r_sb_twoSidedParallelLights
r_sb_twoSidedParallelOffset
r_shadows
r_showAmbientLighting
r_showBlendedLights
r_showBlendedSurfOverdraw
r_showBuffers
r_showCommits
r_showCompileTimes
r_showCracks
r_showDepth
r_showDestinationAlpha
r_showDetailNodeBounds
r_showDimShadows
r_showDrawColor
r_showDuplicateTriangles
r_showDynamic
r_showDynamicLighting
r_showDynamicLightingSingleModel
r_showEdges
r_showEnvs
r_showFoliageNodeBounds
r_showFoliageSubTreeBounds
r_showFoliageSubTreeNodes
r_showGlobalShadows
r_showGuiOverdraw
r_showIntensity
r_showLandscape
r_showLightCount
r_showLights
r_showLightScissors
r_showManifolds
r_showModelGroupMasters
r_showModels
r_showNoDrawSurfaceInfo
r_showNonTwoManifoldEdges
r_showNormals
r_showNumActiveParticles
r_showOcclusionBaseModel
r_showParms
r_showParticleBounds
r_showParticleDistVol
r_showParticleInfo
r_showPrimitives
r_showPVS
r_showQueries
r_showReferenceUpdates
r_showRefPose
r_showRuler
r_showSkel
r_showSpecularTriangles
r_showStats
r_showStencil
r_showSurfaceBounds
r_showSurfaceInfo
r_showTangentSpace
r_showTexelDensity
r_showTextureDistortion
r_showTextureIslands
r_showTexturePolarity
r_showTextureSpace
r_showTJunctions
r_showTotalSurfaceArea
r_showTrace
r_showTraceWorld
r_showTransparency
r_showTransSortOverdraw
r_showTriangleInfo
r_showTris
r_showTwoSided
r_showVertexColor
r_showVisibleInfluenceSpheres
r_showWorldAreas
r_singleDimShadow
r_singleFlareModel
r_singleGuiSurface
r_singleLight
r_singleModel
r_singleSurface
r_singleTriangle
r_singleWorldArea
r_skipAddAlways
r_skipAnalyze
r_skipAreaCPUCulling
r_skipAreaGPUCulling
r_skipAugment
r_skipAutosprites
r_skipBaseSurfaces
r_skipBeams
r_skipBlendedSurfaces
r_skipBlendLights
r_skipCloth
r_skipCommits
r_skipDecals
r_skipDetailModels
r_skipDetailTris
r_skipDimShadows
r_skipDistortionSurfaces
r_skipDynamic
r_skipDynamicLighting
r_skipEffects
r_skipEmissiveGlare
r_skipFeedback
r_skipFlares
r_skipFoliage
r_skipGeneratedFileCheck
r_skipGlare
r_skipGuis
r_skipLightCPUCulling
r_skipLightGPUCulling
r_skipLights
r_skipMergeMeshes
r_skipModelCPUCulling
r_skipModelGPUCulling
r_skipModelRangeCulling
r_skipModels
r_skipNodeCPUCulling
r_skipNodeGPUCulling
r_skipOcclusionBaseModel
r_skipParticles
r_skipSlowLights
r_skipStripDeadCode
r_skipSuppress
r_skipSurfaceCPUCulling
r_skipTransparencySort
r_skipUpdateInView
r_skipViewParms
r_skipVmtrs
r_skipWaterSurfaces
r_skipWorld
r_skipZCullReconstruct
r_sleep
r_slopNormal
r_slopTexCoord
r_slopVertex
r_staticModelTriStrips
r_staticTransparencyFadeMaxDist
r_staticTransparencyFadeStartDist
r_stripFragmentBranches
r_swapInterval
r_testAutosprites
r_testEffectPhysicsModels
r_testGamma
r_testGammaBias
r_testMegaTexture
r_testMorphMaps
r_testParticleLOD
r_testTextureReconstruct
r_testVMTR
r_testVMTRLod
r_testWorld
r_useAnimBlendJobs
r_useBackgroundContext
r_useDetailGenJobs
r_useDynamicEnvironment
r_useDynamicLightingJobs
r_useFoliageGenJobs
r_useGlobalShadows
r_useGPUTimer
r_useHardwareTextures
r_useInfluenceSphereCullJob
r_useInfluenceSpheres
r_useLightDepthBoundsTest
r_useLightScissors
r_useNewPrivateLighting
r_useParticleGenJobs
r_usePBOTextureFeedback
r_usePrecompiledShaders
r_useSMP
r_useStateCaching
r_useStaticTransparencyGenJobs
r_useTransparencyBinning
r_useTransparencyCollapse
r_useTransparencySortJobs
r_useUniformArrays
r_useWaterSimulationJobs
r_useZiplineGenJobs
r_vdmloadingIconSize
r_vdmloadingIconSpeed
r_vdmloadingIconX
r_vdmloadingIconY
r_waitForQuery
r_windowHeight
r_windowPosX
r_windowPosY
r_windowWidth
r_writeAmbientLightingImages
r_writeGlobalShadowImage
r_writePackedMaterials
r_zfar
r_znear
race_debug
racecam_BreathAng
racecam_BreathDebug
racecam_BreathEnable
racecam_BreathLerp
racecam_BreathMaxFreq
racecam_BreathMinFreq
racecam_focusLerpRate
racecam_goalLerpRate_3
racecam_New
racecam_pathMinDist
racecam_pathStepUnits
racecam_PosLerp
racecam_PosUp
racecam_version
racetest_aiDamageScale
racetest_finishRace
racetest_flythrough
racetest_ghostVehicles
racetest_laps
racetest_restart
radiant_nameprefix
rb_showActive
rb_showBodies
rb_showInertia
rb_showMass
rb_showTimings
rb_showVelocity
rcbomb_forceNoTimeScale
rcbomb_initialOffset
rcbomb_lookatNoncinematicExplosion
rcbomb_onlyTimeScaleOnCinematic
rcbomb_pulloutDistance
rcbomb_pulloutTime
rcbomb_reducedTimeToSwitchView
rcbomb_rotationSoundEpsilon
rcbomb_timeInitialScaleAmount
rcbomb_timeScaleAmount
rcbomb_timeScaleTickTime
rcbomb_timeToExplodeCar
rcbomb_timeToFadeInCinematic
rcbomb_timeToFadeInNormal
rcbomb_timeToStartTimeScale
rcbomb_timeToSwitchView
rcbomb_updownRatio
referencedStrings_server
reg_excludeList
reg_includeList
renderbump_fastObjLoad
renderbump_pumpInterval
report_userName
resource_debugLevel
resource_disableBGL
resource_errorInGame
resource_errorOnClientAddNetResource
resource_errorOnResolveFailure
resource_gmc_directory
resource_ignoreLayers
resource_moveCommonResources
resource_outPath
resource_showLoads
resource_showLocalized
resource_timingSpam
resource_verbosePatchInfo
resource_virtualTexturePreload
revivecam_HeightEnd
revivecam_HeightStart
rp_debugShowFailedTraces
rp_debugStopAfterLevel
rp_discardRenderLights
rp_gatherRadius
rp_levelStep
rp_minLeafNodeSize
rp_mipBias
rp_numLeafLights
rp_numThreads
rp_radiosityMipBias
rp_radiosityShadowSamples
rp_screenSpaceMip
rp_screenSpaceMipDist
rp_selectedLightDim
rp_selectedLightScale
rp_showMipLevels
rp_showRadiosity
rp_showScreenIslandIds
rp_showSelectedLights
rp_showSpecular
rp_showTestPattern
rp_showXYZ
rp_skipDirectLighting
rp_skipKickoff
rp_skipLighting
rp_skipRadiosity
rp_skipSpecular
rp_skipTextures
rp_skipTexturesLuminance
rp_skipUpdate
rp_skipUploads
rp_startLevel
rp_useLightTree
rp_useRealTraceWorld
rp_useScreenIslands
rrbot_debugFSM
rrbot_forceDeath
rrbot_forceFormation
rs_display
rs_dropFraction
rs_dropMilliseconds
rs_enable
rs_forceFractionX
rs_forceFractionY
rs_raiseFraction
rs_raiseFrames
rs_raiseMilliseconds
rs_showResolutionChanges
s_allowMultipleListener
s_constantAmplitude
s_cushionFadeChannels
s_cushionFadeLimit
s_cushionFadeOver
s_cushionFadeRate
s_debugHardware
s_debugStreaming
s_device
s_drawSounds
s_finiteSpeedOfSound
s_hdrFalloff
s_lockListener
s_lowPassFilter
s_maxEmitterChannels
s_maxSamples
s_maxSoundDistanceClamp
s_meterPosition
s_meterTopTime
s_noSound
s_occlusionDistance
s_playDefaultSound
s_playMusic
s_playPositioned
s_reuseVoices
s_reverb
s_showAreas
s_showBigAreas
s_showDucks
s_showHDR
s_showLevelMeter
s_showPaths
s_showPerfData
s_showPortals
s_showReverb
s_showSounds
s_showSoundsFilter
s_showStartSound
s_showStopSound
s_showVoices
s_singleEmitter
s_singleEntity
s_skipHardwareSets
s_snapTrace
s_soundGroupFilter
s_startSoundFilter
s_staticBufferMultiplier
s_streamBufferSizeK
s_tinnitusFalloff
s_tinnitusReset
s_tinnitusStart
s_turretDebugMuzzle
s_turretTurnScale
s_unpauseFadeInTime
s_useCompression
s_useDistanceLowPass
s_useFiniteSpeedOfSound
s_useOcclusion
s_usePinning
s_useSoundOcclusionJobs
s_useSoundThread
s_useStreaming
s_volume_ambient
s_volume_dB
s_volume_music
s_volume_vo
sah_maxLeafTris
sah_maxThreads
sah_minParallelTris
sah_parallel
sah_split
saveGame_allowOlderVersions
saveGame_checksum
saveGame_details
savegame_enable
savegame_forceInvalidVersion
savegame_maxSlots
savegame_minRequiredStorage
saveGame_processErrorInducer
saveGame_processErrorInducerReturnVal
saveGame_processErrorInducerValue
savegame_ps3NextMapTimeoutMs
savegame_ps3SaveTimeoutMs
saveGame_screenshot
saveGame_useHashedMemmap
saveGame_verbose
saveGame_verboseUpgrade
savegame_winInduceSaveDelay
sc_maxVerbosity
sc_serverAddress
sgf_checksums
sgf_testCorruption
sgf_threads
sgf_windowBits
si_demoState
si_dlc1_isscenario
si_dlc1_scenarioDifficulty
si_dlc1_scenarioLO1
si_dlc1_scenarioLO2
si_forcePlayerRespawn
si_giveSPInventoryOnBuild
si_jobDebugName
si_jobDebugName_Error
si_jobDebugState
si_layer
si_loadAllJobsOnBuild
si_map
si_mapNameOverride
si_minRespawnDelay
si_multiPlayerTestWeapons
si_nextlayer
si_oneFlagCTF
si_scoreLimit
si_spawnspot
si_splitscreen
si_stopWatch
si_swapTeams
si_teamCount
si_timeLimit
slowmoscale
smtp_debug
smtp_sendAttachments

smtp_to_forge
spectator_cam_distance
spectator_cam_height
spl_debug
spl_disablePathing
spl_gen_showNodes
spl_gen_updateTracker
spl_graph
spl_pathStepSize
spl_pos
spl_qn_addDistToStep
spl_qn_debug
spl_qn_graph
spl_qn_pathbonus
spl_qn_pathVectorStep_Long
spl_qn_pathVectorStep_Long_Max
spl_qn_pathVectorStep_Medium
spl_qn_pathVectorStep_Medium_Max
spl_qn_pathVectorStep_Override
spl_qn_pathVectorStep_Short
spl_qn_pathVectorStep_Short_Max
spl_qn_pathVectorStep_Should_Override
spl_qn_pathVectorStep_VeryLong
spl_qn_pathVectorStep_VeryLong_Max
spl_qn_searchMult
spl_qn_showAllPaths
spl_qn_showPathBounds
spl_qn_timer
spl_qn_zpenelty
spl_showAllPaths
spl_showFurthestPositionSamples
spl_showPathBounds
spl_testClosestDist
spl_timer
spl_updateTracker_distance
spl_updateTracker_rateMS
spl_useBuildGameList
spl_waypoints
stamp_angle
stamp_aspect
stamp_blendMode
stamp_coverBump
stamp_coverDiffuse
stamp_coverPower
stamp_coverSpecular
stamp_depthTestOutline
stamp_flipHorizontal
stamp_flipVertical
stamp_fullBright
stamp_name
stamp_offsetS
stamp_offsetT
stamp_perPixelText
stamp_scale
stamp_scaleBump
stamp_scaleDiffuse
stamp_scalePower
stamp_scaleSpecular
stamp_select
stamp_xyzProject
swf_altHighlight
swf_atlas_pot_sq
swf_combatSubtitleRange
swf_connectionNumber
swf_damageFx
swf_debug
swf_debugDeferredDelay
swf_debugInvoke
swf_deferredDelayMsec
swf_forceAlpha
swf_handsOnMenus
swf_imageCompressor
swf_inventoryShowUndefined
swf_invFadeTime
swf_invFadeWait
swf_jobnav_mindist
swf_loadBinary
swf_loadingSoundPadding
swf_loadScreenAlternate
swf_minimap_ant_first_step
swf_minimap_ant_first_step_foot
swf_minimap_ant_step
swf_minimap_ant_step_foot
swf_minimap_mapDist_foot
swf_minimap_mapDist_vehicle
swf_minimap_mapDist_vehicle_mp
swf_minimap_mapDist_vehicle_ratio_mp
swf_minimap_mp_show
swf_minimap_objDist_foot
swf_minimap_objDist_vehicle
swf_minimap_objKillDist_foot
swf_minimap_objKillDist_vehicle
swf_minimap_scale_foot
swf_minimap_scale_vehicle
swf_mp_shell
swf_mpHandsOnMenus
swf_optionScrollSpeed
swf_platformOverride
swf_purgeUnusedImages
swf_safeFrame
swf_scopeZoomDistance
swf_showDLCOption
swf_ShowHealthAmount
swf_showVideoBenchmarkOption
swf_splitScreenBombTimerX
swf_splitScreenBombTimerY
swf_splitScreenJobScale
swf_splitScreenJobX
swf_splitScreenJobY
swf_splitScreenRCBombScale
swf_splitScreenScale
swf_splitScreenScaleReticle
swf_stopat
swf_subtitleEarlyTrans
swf_subtitleExtraTime
swf_subtitleLengthGuess
swf_subtitlePause
swf_subtitleRange
swf_textMaxInputLength
swf_textParagraphInc
swf_textParagraphSpeed
swf_textRndLetterDelay
swf_textRndLetterSpeed
swf_textScrollSpeed
swf_timescale
swf_updateKeyBindings
swf_useLoadingSound
swf_useSubtitles
swf_waitForCredits
sys_cpustring
sys_lang
sys_langJapanese
sys_langPolish
sys_localization
teamrally_KillsBreakChain
temp_debugMonocular
texLod_areaStep
texLod_blockShift
texLod_distance
texLod_viewSize
throwCamera_fadeDelay
timescale
tm_blendInTime
tm_joint
tm_jointTime
tm_maxLoops
tm_modifyRenderModel
tm_onGround
tm_pitchOffset
tm_pitchRate
tm_removeCurrentOnSpawn
tm_rollOffset
tm_rollRate
tm_showDeltas
tm_showOrigin
tm_showOriginFudge
tm_useDeferredPosition
tm_useQuats
tm_yawOffset
tm_yawRate
turret_debug
turret_debugTargeting
turret_debugTurning
turret_ShowAngles
tw_fovScale
tw_offsetX
tw_offsetY
tw_offsetZ
tw_pitch
tw_roll
tw_yaw
ucmd_useSensitivityTable
unq_allocBlockSize
unq_boundsDimensionTrigger
unq_checkIslandUnique
unq_failOnBadVmtr
unq_islandLodScale
unq_islandSTepsilon
unq_islandXYZepsilon
unq_lookback
unq_maxTexelDensity
unq_nonRectAllocations
unq_overlapAreaThreshold
unq_overlapEps
unq_overlapScale
unq_preserveRenderbumpLayouts
unq_seperateOverlappingIslands
unq_smoothDensityScaling
unq_useCoplanarityCheck
unq_validateTextureIslandsDontSharevertexes
unq_writeLayoutImage

<tbody>
</tbody>
 

MacX

Light Guard
CVars [V - Z]
v_airControlDelay
v_airControlLowerThreshold
v_airControlUpperThreshold
v_boostSlide
v_boostVelocityStabilize
v_clientArmor_debug
v_compress
v_compressiontime
v_damping
v_dusttime
v_handbrake_cam_lerp
v_handbrake_cam_lerp_enable
v_handbrake_cam_lerp_min_mult
v_handbrake_cam_lerp_power
v_handbrake_gripin_lerp
v_handbrake_gripin_lerp_enable
v_handbrake_gripin_lerp_power
v_handbrake_gripout_lerp
v_handbrake_gripout_lerp_enable
v_handbrake_gripout_lerp_power
v_handbrake_skid_lerp
v_handbrake_skid_lerp_enable
v_handbrake_skid_lerp_power
v_hoverTurret_ignoreFaction
v_jumpActiveTime
v_jumpSlide
v_maxTurnSpeed
v_mouseFreeLook
v_mpQuickUseOnSelect
v_pitchStabilization
v_pitchWarbleAir
v_pitchWarbleMax
v_pitchWarbleMin
v_pitchWarbleRPM
v_pitchWarbleTime
v_printAirControlDelay
v_rollStabilization
v_simpleCameraMode
v_skidRoll
v_spinoutAngle
v_steerControl
v_steerControlBoostRate
v_steerControlClamp
v_steerControlInfluence
v_steerControlRate
v_steerControlTargetSpeed
v_testRolloverPitch
v_testRolloverRoll
vai_attackRange
vai_attackState
vai_avoidObstacles
vai_blockedBackupTime
vai_boost
vai_boostPower
vai_brakeForce
vai_cam
vai_cam_height
vai_cam_pitch
vai_cam_range
vai_cam_yaw
vai_canChangeDormancy
vai_debug_attackstate
vai_debug_attackstate_draw
vai_debug_attackstate_textscale
vai_debug_attackstate_textscale2
vai_debug_attackstate_textscale3
vai_debug_attackstate_zoffset
vai_debug_attackstate_zoffset2
vai_debug_attackstate_zoffset3
vai_defaultFriction
vai_deferCollectObstacles
vai_difficulty_accuracy
vai_difficulty_attackScale
vai_difficulty_damageScale
vai_difficulty_damageTakenScale
vai_difficulty_mode
vai_difficulty_speedRate
vai_dormancyTest
vai_enable
vai_enableFindEnemy
vai_excessiveBackupsCount
vai_excessiveBackupsTime
vai_follow
vai_forceNoRespawnInBackground
vai_fwdObsScale
vai_god
vai_handBrakeForce
vai_ignoreObstaclePathDist
vai_immediateGoalScanScale
vai_instantRespawn
vai_latMult
vai_longMult
vai_maxCurveAngle
vai_maxCurveSpeed
vai_maxFireDelayTimeSecs
vai_maxFireTimeSecs
vai_minFireDelayTimeSecs
vai_minFireTimeSecs
vai_minSkidFrac
vai_multAngle
vai_next
vai_noExplodeWhenStuck
vai_nofire
vai_noMovement
vai_prev
vai_race_accelrate
vai_race_deathDelay
vai_race_deathDelayAi
vai_race_debug
vai_race_decelrate
vai_race_difficulty
vai_race_fullspeed
vai_race_maxspeed
vai_race_minspeed
vai_race_reloadonrestart
vai_race_rubberband
vai_rallyrace_maxspeed
vai_rallyrace_minspeed
vai_rallyrace_wincount
vai_reset
vai_rtObsScale
vai_savepath
vai_shields
vai_shields_percent
vai_showEnemyVisibleTrace
vai_showImmediateGoal
vai_showObstacleAvoidance
vai_showPath
vai_showRespawnRadius
vai_showRespawnSteps
vai_showRespawnTextSize
vai_showSpeedRadius
vai_spinjets
vai_stats
vai_stopControllingVehicle
vai_stuckBlowupTime
vai_test_speedLimit
vai_throwforce
vai_timer
vai_traversalStepSize
vai_turnScale
vai_wf_scale
vc_max_pitch
vc_maxpitch
vc_minpitch
vc_recoverrate
vc_wildpitch
vc_wildroll
vc_wildyaw
veh_clientOverrideTime
veh_damage_fx_level1_start
veh_damage_fx_level1_start_mp
veh_damage_fx_level2_start
veh_damage_fx_level2_start_mp
veh_damage_fx_level3_start
veh_damage_fx_level3_start_mp
veh_damage_fx_level4_start
veh_damage_fx_level4_start_mp
veh_debug_print
veh_eval
veh_hitControlDelay
veh_ignoreCollide
veh_impulseScaleMP
veh_maxAngSpeedMP
veh_maxRemoteSimulateAngSpeed
veh_maxRemoteSimulateSpeed
veh_maxSpeedMP
veh_mpSkidRumbleHighDur
veh_mpSkidRumbleHighScalar
veh_mpSkidRumbleLowDur
veh_mpSkidRumbleLowScalar
veh_remoteSimulationAngThreshold
veh_remoteSimulationAngThresholdWithNoInfluence
veh_remoteSimulationThreshold
veh_remoteSimulationThresholdWithNoInfluence
veh_simulateRemoteVehicles
veh_spawn_distance
veh_spawn_height
veh_useReliableHitMsgs
veh_visual_dust_scale_min
veh_volume_brake_whine
veh_volume_shift_down
veh_volume_shift_up
vehicle_af_debug
vehicle_aftershockerDuration
vehicle_aftershockerMaxAngularVelocity
vehicle_aftershockerMaxVelocity
vehicle_aiThrowChance
vehicle_always_special_death
vehicle_angularDebrisKnob
vehicle_angularScale
vehicle_angularScale_air
vehicle_armorHealthPercentage
vehicle_baseFOV
vehicle_birdsView
vehicle_birdsViewDistance
vehicle_blurDuration
vehicle_blurMaxScale
vehicle_blurOffset
vehicle_blurRampDown
vehicle_blurRampUp
vehicle_blurValue
vehicle_boost_fov_delay
vehicle_boostChargeAmount
vehicle_boostDelay
vehicle_boostDrain
vehicle_boostDuration
vehicle_boostFOV
vehicle_boostFOVrampDown
vehicle_boostFOVrampUp
vehicle_boostIncrementalRecharge
vehicle_boostMaxRange
vehicle_boostMinLevel
vehicle_boostMinRange
vehicle_boostMPH
vehicle_boostPower
vehicle_boostRecharge
vehicle_boostTorqueMultiplier
vehicle_boostUpgrade
vehicle_boostUseRatio
vehicle_breakableFadeOut
vehicle_cam
vehicle_cam_breath_ang
vehicle_cam_breath_enable
vehicle_cam_breath_lerp
vehicle_cam_breath_max_freq
vehicle_cam_breath_min_freq
vehicle_cam_fwd
vehicle_cam_new
vehicle_cam_next
vehicle_cam_next_tag
vehicle_cam_pitch
vehicle_cam_prev
vehicle_cam_prev_tag
vehicle_cam_printOfs
vehicle_cam_resetOfs
vehicle_cam_rt
vehicle_cam_tag
vehicle_cam_up
vehicle_cam_yaw
vehicle_clientImpactDmg_MaxDmg
vehicle_clientImpactDmg_MaxVel
vehicle_clientImpactDmg_MinDmg
vehicle_clientImpactDmg_MinVel
vehicle_collapseJoint
vehicle_compressionPitchMax
vehicle_compressionPitchMaxScale
vehicle_compressionPitchMin
vehicle_compressionPitchMinScale
vehicle_contactMoveableForce
vehicle_damageGiven_frac
vehicle_damageScale_aiSandwich
vehicle_damageScale_base
vehicle_damageScale_normalLanding
vehicle_damageScale_normalLanding_angle
vehicle_damagescale_overturned_ai
vehicle_damagescale_overturned_angle
vehicle_damagescale_overturned_player
vehicle_damageScale_player
vehicle_damageScale_playerBoostCollision
vehicle_damageScale_playerHitsAi
vehicle_damageScale_violentRoll_ai
vehicle_damageScale_violentRoll_player
vehicle_damageTaken_frac
vehicle_death_impulse
vehicle_debugSurfaceSounds
vehicle_demoDamage
vehicle_DMG
vehicle_effectPercentOfTopSpeed
vehicle_emp_brakeForce
vehicle_emp_duration
vehicle_emp_handbrake
vehicle_emp_mode
vehicle_enableAllUpgrades
vehicle_enhanceStickControl
vehicle_exhaust_velocityscale
vehicle_exitSpotZofs
vehicle_extra_headon_impulse
vehicle_extra_headon_impulse_debug
vehicle_extra_headon_impulse_mult
vehicle_extra_headon_impulse_mult_rc
vehicle_extra_headon_impulse_offset
vehicle_extra_headon_impulse_offset_rc
vehicle_extraCollision
vehicle_follow
vehicle_forceEntryAngle
vehicle_forceEntryDebug
vehicle_forceEntryDist
vehicle_fps_view_lerp_time
vehicle_fpsDriver
vehicle_fx_engineSmokeThreshold
vehicle_ghostFadeMax
vehicle_ghostFadeMin
vehicle_ghostHighlight
vehicle_ghostRespawnEffect
vehicle_ghostTime
vehicle_god
vehicle_gunner_model_test
vehicle_headBobDebug
vehicle_headBobEnable
vehicle_headBobLerpSpeed
vehicle_health_amount
vehicle_health_debug
vehicle_ignoreCollisionForceSpeed
vehicle_ignoreCollisionVelocity
vehicle_infiniteBoost
vehicle_jump_angle
vehicle_jumpButton_verticalImpulse
vehicle_lerp_range
vehicle_linearDebrisKnob
vehicle_mannedWeaponTransitionTime
vehicle_massiveCollisionForce
vehicle_maxBaseFOV
vehicle_maxBreakablesShown
vehicle_maxCgLocation
vehicle_maxGear
vehicle_maximumHeadPositionDelta
vehicle_maxRCCarDrops
vehicle_maxZoomFOV
vehicle_megabooster_force
vehicle_megabooster_time
vehicle_minWorldDamage
vehicle_monsterbasherDistance
vehicle_monsterbasherDuration
vehicle_monsterbasherMaxAngularVelocity
vehicle_monsterbasherMaxVelocity
vehicle_mp_defOrigin
vehicle_occupant_disable_all
vehicle_occupant_disable_anim
vehicle_online_boostExtenderCooldown
vehicle_online_damageScale_base
vehicle_online_damageScale_friendlyCollision
vehicle_online_damagescale_overturned_player
vehicle_online_damageScale_playerBoostCollision
vehicle_online_environment_dmg
vehicle_online_mph_damage
vehicle_online_mph_dmg_lowerBound
vehicle_online_mph_dmg_upperBound
vehicle_online_nextCollisionTime
vehicle_online_shieldDamageScale
vehicle_online_shieldDuration
vehicle_online_skipServerPhysicsCB
vehicle_online_smashDuration
vehicle_passengerFOV
vehicle_phys_debug
vehicle_pitPower
vehicle_playerCanEnter
vehicle_playerNoDie
vehicle_playerTransferInv
vehicle_playNonCombatMusic
vehicle_rcbombforce
vehicle_rcLerp
vehicle_remoteRange
vehicle_remoteStaticRange
vehicle_removeOccupantModel
vehicle_repairbotDuration
vehicle_repairbotMoveTime
vehicle_repairbotPauseTime
vehicle_reverseBoost
vehicle_reverseBoostTriggerTime
vehicle_reverseLateralScale
vehicle_reverseLongitudinalScale
vehicle_reverseTorqueMultiplier
vehicle_roverbomb_verbose
vehicle_scramble_duration
vehicle_seatTransitionTime
vehicle_shieldDuration
vehicle_shockwaveDuration
vehicle_show
vehicle_showCameraTrace
vehicle_showCompressionPitch
vehicle_showDamageDecals
vehicle_showDamageValues
vehicle_showExhaust
vehicle_showHealthStatsOnSpawn
vehicle_showSpeed
vehicle_simpleDeath
vehicle_skullTractorAccel
vehicle_skullTractorRange
vehicle_sound_skipBody
vehicle_soundImpactForce
vehicle_special_death_chance
vehicle_special_death_chance_mp
vehicle_special_death_minMS
vehicle_spinJet_verticalImpulse
vehicle_spinJet_yawImpulse
vehicle_spinout
vehicle_stickControl
vehicle_stomp_verticalImpulse
vehicle_stuckLateralForce
vehicle_stuckUpForce
vehicle_swerveForce
vehicle_throwAttached_disable
vehicle_throwBodyForceScale
vehicle_throwBodyMaxAngularVel
vehicle_throwCameraTime
vehicle_throwDelta
vehicle_throwScale
vehicle_throwUpMin
vehicle_throwVelocity
vehicle_tireUpgrades
vehicle_tireWobbleTest
vehicle_towerImpulseMagnitude
vehicle_traceView
vehicle_tractorAccel
vehicle_tractorInitialRate
vehicle_tractorRange
vehicle_trailMaxDist
vehicle_transferPlayerAmmo
vehicle_transferQuickItems
vehicle_useAiProps
vehicle_useCompressionPitch
vehicle_velocityScale
vehicle_velocityScale_air
vehicle_view_height
vehicle_view_lat
vehicle_view_pitch
vehicle_view_range
vehicle_view_yaw
vehicle_violent_boundsscale
vehicle_violent_roll
vehicle_weapon_anim_debug
vehicle_weapon_debug
vehicle_weapon_lag
vehicle_weapon_rollDelay
vehicle_whiplash_angvel_exp
vehicle_whiplash_angvel_high
vehicle_whiplash_angvel_max_ang
vehicle_whiplash_angvel_min_frac
vehicle_whiplash_exp
vehicle_whiplash_max_ang
vehicle_whiplash_min_frac
vehicle_wview_alag
vehicle_wview_fwd
vehicle_wview_lag
vehicle_wview_lag_clamp
vehicle_wview_rt
vehicle_wview_up
vehicleReverseMPH
view_blur_max
view_blur_min
view_blurTime_max
view_blurTime_min
view_damage_maxScale
view_damage_minScale
view_damageBlur
view_damageEffectRandomTextureFlip
view_damageFeedbackMeleeOnly
view_damageScale
view_debugDMG
view_doubleVision
view_doubleVision_max
view_doubleVision_min
view_doubleVisionPeriod
view_doubleVisionPeriodEffect
view_doubleVisionTime_max
view_doubleVisionTime_min
view_drawDMG
view_kickAmplitude_max
view_kickAmplitude_min
view_kickTime_max
view_kickTime_min
view_showPlayerDamageViewEffect
view_skipDamageEffect
vis_checkLRU
vis_dumpCoverInfo
vis_showCoverNum
vis_showGrid
vis_showInfo
vis_showPlayerCoverLineChecks
vis_skipQueries
vo_extraVisemeDuration
vo_genSimpleVisemes
vo_lipsyncToolPath
vo_mergeVisemes
vo_showFrames
vt_allowNetworkVmtrFileCreate
vt_cancelObsoleteTranscodes
vt_computeWorldPositions
vt_containerPackingAlgo
vt_containers
vt_cudaBudget
vt_cudaRLE
vt_debugMipLevel
vt_debugSpecTypeMap
vt_feedbackHighWater
vt_feedbackLodBias
vt_feedbackLODIncrement
vt_feedbackLowWater
vt_filePath
vt_filePathVmtrOverride
vt_filter
vt_genMissingPages
vt_interleaveCount
vt_lodBias
vt_logPageWrites
vt_maxAniso
vt_maxLockedPages
vt_maxMonoSpecularError
vt_maxPPF
vt_minLod
vt_minMipLevelInstalled
vt_minSpatialNodeSize
vt_nopreload
vt_noSeekCacheLines
vt_numGeometricAnalyticLevels
vt_packPageFiles
vt_pageBorderAdjust
vt_pageImageSizeUnique
vt_pageImageSizeUniqueDiffuseOnly
vt_pageImageSizeUniqueDiffuseOnly2
vt_pageImageSizeVmtr
vt_qualityDCTChroma
vt_qualityDCTLuma
vt_qualityDCTNormal
vt_qualityDCTPower
vt_qualityDCTSpecular
vt_qualityHDPDiffuse
vt_qualityHDPLossless
vt_qualityHDPNormal
vt_qualityHDPPower
vt_qualityHDPSpecular
vt_recordStats
vt_reducePopping
vt_showExplicitPages
vt_showFeedbackAnalysis
vt_showFeedbackBuffer
vt_showFeedbackStreaming
vt_showLockedPages
vt_showPageBorders
vt_showPageColors
vt_showPageInfo
vt_showPageLoads
vt_showPageMips
vt_showPageNumbers
vt_showPagePack
vt_showPageSizes
vt_showPageSources
vt_showStats
vt_singleStep
vt_skipExplicitPageFeedback
vt_skipNetworkLock
vt_skipPhysicalTextureUploads
vt_skipStreaming
vt_skipTranscode
vt_skipUpdatePageImages
vt_spatialCurveType
vt_specTypeMapSampleCoarserMips
vt_specularDynamicHighThreshold
vt_specularDynamicLowThreshold
vt_specularDynamicMediumPercent
vt_specularScale
vt_specularThreshold
vt_splitTranscodeJobs
vt_squishVmtrsToPageSize
vt_stopAfterBounds
vt_stopAfterPointLine
vt_stopOnWriteErrors
vt_uncompressedPhysicalImages
vt_uncompressedVmtr
vt_updateVirtualMaterials
vt_upsampleFilter
vt_upsampleNoise
vt_upsampleSharpen
vt_useAnalyzeJobs
vt_useCudaTranscode
vt_useDirectTextureAccess
vt_useNetworkPagesWithPreload
vt_useNonBufferedIO
vt_usePageFileCache
vt_usePageSortJobs
vt_usePageTablePBOs
vt_useSpecularScale
vt_useTranscodeJobs
vt_useUnsynchronizedPageTablePBOs
vt_virtualSizeLog2
vt_vmtrCompression
weapon_overheatCooldownScale
weapon_overheatCoolPercentage
weapon_overheatDebug
weapon_overheatEnable
win_allowAltTab
win_allowMultipleInstances
win_consoleVisibility
win_crashDmp_enable
win_crashDmp_path
win_enableCrashHandler
win_floatExceptions
win_notaskkeys
win_silentCrash
win_viewlog
win_xpos
win_ypos
wingstck_launchRight
wingstick_launchUp
wingstick_lockradius
wingstick_maxpitch
wingstick_maxyaw
zip_verbosity
zipline_attachPlayer
zipline_centerLerpPower
zipline_debug
zipline_debugImplicitSplines
zipline_debugSplines
zipline_enableOscillation
zipline_generateImplicitSplines
zipline_nearestTimeThreshold
zipline_physicsDescentLookahead
zipline_swayDecrement
zipline_swayFreq
zipline_swayIncrement
zipline_swayMag

<tbody>
</tbody>
 

MacX

Light Guard
Das war ja ziemlich viel Text. Auf Wunsch würde ich das auch nach CVar-Typ unterteilen. Doom 4 (sollte es denn jemals erscheinen) wird sicherlich zum größten Teil dieselben Variablen anbieten. Man könnte also jetzt schon anfangen, zu jeder CVar eine einzeilige Beschreibung hinzuzufügen. Was meint ihr?
 
Cool, vielen Dank erstmal für deine Mühen MacX! Ich werd mir den editor mal runterladen und mal reinschauen, die Screenshots aus dem anderen Thread haben mir ja sehr zugesagt :D Man kann also noch ganz normal brushen ^^
Aber die Liste der CVars ist ja ellenlang Oo Mit den Beschreibungen wärs eigentlich echt geil wenn wir so ne Art shared document draus macht an dem jeder was eintragen kann der daran interessiert ist da mit zu machen dass da nicht ein einzelner dran arbeitet :D
 

MacX

Light Guard
Ja, am besten wäre eine Art Wiki-Bereich, den jeder angemeldete idGames-Nutzer editieren kann.
 

e.v.o

Light Guard
Sehr gute Idee.

Kann mal jemand die x64 Binaries für den Rest der Community zur Verfügung stellen? Rage ist/war ja nur 32Bit, oder?
 

MacX

Light Guard
Die 64-Bit Version sollte dir automatisch seit Freitag zur Verfügung stehen. Das ist auf jeden Fall unabhängig vom RAGE Tool Kit. Im Kontextmenü (bei der Auswahl von RAGE in deiner Steam-Liste) sollte sowas wie "Play RAGE 64-Bit" erscheinen. Ansonsten dürfte auch eine Rage64.exe neben der 32-Bit EXE im RAGE-Verzeichnis liegen. Falls nicht, gegebenenfalls mal Steam neustarten (inklusiver aller Steam Client Services) und/oder automatische Updates für RAGE aktivieren.
 
Vielen Dank! Dieser Thread ist bisher die umfangreichste Informationsquelle, die ich zu Rage finden konnte. Ich suche einen Befehl, mit dem ich mir die derzeit geladenen Texturen im Speicher anschauen kann. Also nicht die Mega-Texturen die auf der Platte liegen und gestreamt werden, sondern die virtuelle Textur die dann im Speicher der Grafikkarte liegt.

Gibt es so etwas?

Alternativ würde ich auch gern dafür sorgen, dass RAGE mit DirectX läuft statt in openGL. Irgendwie muss das gehen, denn zumindest gibt es RAGE für die XBox und dafür muss mindestens DX support vorhanden sein, oder liege ich da falsch?
 

Adan0s

Administrator
Staff member
Weder noch ist möglich.

Für ersteres müsstest du den VRAM dumpen und entsprechend decodieren (wenn ich dich richtig verstehe).
Zweites ist ebenso nicht möglich. idTech5 läuft zwar Multiplattform, aber die DirectX Implementation auf der X360 weicht dennoch von der normalen PC/Windows API ab.

Was genau willst du durch DX erreichen?
 
Vielen Dank für die Tool-Links. Ich werde sie mir mal anschauen. Bisher habe ich gDEBugger benutzt und der hat das Problem, dass man eine EXE zum starten angeben muss. Das funktoniert aber nicht wirklich gut wenn das Spiel über Steam läuft. Zumindest gibt es mit besagtem Tool Fehler. IntelGPA ist wunderbar, weil es sich selbst ins Spiel einklingt, sobald es läuft. Ich werde mir dene Links mal anschauen! VIelleicht ist etwas dabei. Vielen Dank!
 
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