Prey Multiplayer-MOD: xComp

Hi leute bin neu hier im Forum........

und wollte euch mal ein par Infos zum MOD xComp (Xtreme Competition MOD) dalassen. xComp ist so zu sagen eine art Q4MAX für Prey. Der MOD sogrt für ein besseres Gameplay und außerdem wurden die Waffen und die Items leicht getweakt so das es eine bessere balance gibt. Außerdem wurden neue Hit-Sounds und ein neuer Low-Ammo-Beep Sound hinzugefügt. Die aktuelste version vom MOD ist der zeit 1.21.




In 1 - 2 Tagen wird auch die neue Version (1.22a) zum download geben hier findet man dann auch Brightskins. Hier ist dann noch ein pic und der Changelog.



xComp_Model_02.jpg






MOD-Page: xcomp.kilu2.de



-------------------------------------------------------------------------------------------------

Add = Added
Fix = Fixed / added and fixed
Chg = Changed





Changeslog: xComp v 1.22a
____________________________________________________________________________________________________________________________
Fix.....Shiny Green and Red Brightskinmodels (xComp-Skins, pls check the Readme.html)
Fix.....new Chat-Symbol
Fix.....new Zapper-Beam
Fix.....Ingame Serverbrowser nammed to Multiplayer
Fix.....Sunbeam-Knockback set to 0 //walk able when firering sunbeam!
Fix.....Shotgun-Stuck removed
Fix.....Blaster-Stuck removed
Fix.....RocketLauncher max knockback set to 80 (People can Fly)
Chg.....Player spawns without Spirit-Power
Chg.....Spirit-Power-Packs gives 50% Spirit Power // Spirit is rar but Painfull!
Chg.....Spirit-Power-Packs spawns every 30sec
Chg.....Blaster-Firerate tuned (faster shooting)
Chg.....Blaster-Damage set to 10
Chg.....Sunbeam max Ammo set to 350 //normal 400)
Chg.....Sunbeam-Damage set to 5 (per klick)
Chg.....Plasmagun-Damage set to 12
Chg.....Plasmagun firerate is abit lower
Chg.....Shotgun-(Acid)-Damage set to 25
Chg.....Shotgun-(Acid) max Damage set to 50
Chg.....Shotgun-(Acid) Firerate set to 0.9
Chg.....Sniper Damage set to 75
ADD.....cl_lagcompensation "1" set as default
ADD.....cl_lagcomp_errorcheck "1" set as default
ADD.....net_clientmaxrate "16000"set as default //defaulf 25000
ADD.....rate "16000" set as default
ADD.....cl_cmdrate "100" set as default
ADD.....cl_updaterate "100" set as default
ADD.....cl_smooth "1" set as default
ADD.....cl_lagcompensation "1" set as default
ADD.....cl_lagcomp_errorcheck "1" set as default
ADD.....cl_timeout "999" set as default
ADD.....cl_interp_all "0" set as default
ADD.....cl_interp_npcs "1" set as default
ADD.....cl_smoothtime "0.1" set as default
ADD.....cl_allowdownload "1" set as default
ADD.....cl_allowupload "1" set as default
ADD.....cl_interpolate "1" set as default
ADD.....cl_interp "0.01" set as default
ADD.....image_useCache "1" set as default
ADD.....g_muzzleFlash "0" set as default //default 1
ADD.....pm_bobpitch "0"set as default
ADD.....pm_bobroll "0" set as default
ADD.....pm_bobup "0" set as default
ADD.....pm_runbob "0" set as default
ADD.....pm_runpitch "0" set as default
ADD.....pm_runroll "0" set as defaulf
ADD.....pm_walkbob "0" set as default
ADD.....pm_crouchbob "0" set as default
ADD.....net_ClientLaggometer "0" // (1/0) if set to one you can see if you have lags







Changeslog: xComp v 1.21
____________________________________________________________________________________________________________________________
Fix.....xComp Versionshower on first Mod startup
Fix.....Mod also opens with the .bat files (Start xComp.bat / Start xComp Dedicated.bat)
Fix.....A new and better xComp Readme file (Readme.html)
Fix.....New Multiplayer Hitsounds
Fix.....New Low Ammo Beep Sound
Fix.....xComp Menu
Fix.....xComp Mousecourser
Fix.....Wrench Crosshair
Chg.....Zapper-Damage (Railgun-Damage) set to 80
Chg.....Blaster-Damage set to 15 (Sniper: 70)
Chg.....Rocket-Damage set to 60
Chg.....Megahealth spawns every 60sec
Chg.....Jumphight set to 60 so that you don't stuck in the doors while jumping
Chg.....A little tuned moving speed (normal walkspeed set to 285)
Chg.....Multiprey named back to Multiplayer (Only in the xComp-Menu)
Chg.....com_allowconsole "1" set as default (Press [^] to open console)
ADD.....xComp Logo on Start up
ADD.....xComp Mousecourser
ADD.....Example Sever and Client Config in the CFG Folder
ADD.....New Console Backgroun
ADD.....seta ui_name "Unnamed Player"set as default
ADD.....seta com_allowconsole 1 set as default
ADD.....cl_lagcompensation "1" set as default
ADD.....cl_lagcomp_errorcheck "1" set as default
ADD.....net_clientmaxrate "35000"set as default //defaulf 25000
ADD.....rate "35000" set as default
ADD.....cl_cmdrate "100" set as default
ADD.....cl_updaterate "100" set as default
ADD.....cl_smooth "1" set as default
ADD.....cl_lagcompensation "1" set as default
ADD.....cl_lagcomp_errorcheck "1" set as default
ADD.....cl_timeout "9999" set as default
ADD.....cl_interp_all "0" set as default
ADD.....cl_interp_npcs "1" set as default
ADD.....cl_smoothtime "0.1" set as default
ADD.....cl_allowdownload "1" set as default
ADD.....cl_allowupload "1" set as default
ADD.....cl_interpolate "1" set as default
ADD.....cl_interp "0.01" set as default
ADD.....image_useCache "1" set as default
ADD.....g_muzzleFlash "0" set as default //default 1
ADD.....g_fov 90 set as default //default 90
ADD.....pm_bobpitch "0"set as default
ADD.....pm_bobroll "0" set as default
ADD.....pm_bobup "0" set as default
ADD.....pm_runbob "0" set as default
ADD.....pm_runpitch "0" set as default
ADD.....pm_runroll "0" set as defaulf
ADD.....pm_walkbob "0" set as default
ADD.....pm_crouchbob "0" set as default






Changeslog: xComp v 1.02 Beta
--------------------------------------------------------------------------------------------------------------------
ADD.......New Multiplayer Hitsounds
ADD.......Wrench Crosshair
ADD.......xComp Logo on Start up
ADD.......xComp Menu
ADD.......xComp Mousecourser
ADD.......Links Folder
ADD.......Sever and Client Config in the CFG Folder
ADD.......xComp Versionshower on Mod start up
ADD.......New Console Background
Chg.......Zapper-Damage (Railgun-Damage) set to 80
Chg.......Blaster-Damage set to 15
Chg.......Rocket-Damage set to 50
Chg.......Megahealth spawn every 60sec
Chg.......Multiprey named back to Multiplayer (Only in xComp-Menu)
Chg.......com_allowconsole "1" set as default
Chg.......seta ui_name "Unnamed Player" set as default / no more Tommy(s)






Changeslog: xComp v 0.12 Alpha (First Version)
______________________________________________________________________________________________________________________
ADD........New Multiplayer Hitsounds
ADD........Wrench Crosshair
ADD........xComp Logo on Start up
Chg........Zapper-Damage (Railgun-Damage) set to 10
Chg........Blaster-Damage set to 10
Chg........Rocket-Damage set to 90 /default
Chg........Megahealth spawn every 60sec




Für weitere infos und MOD-Forum:
xcomp.kilu2.de
 

Adan0s

Administrator
Staff member
sehr nice, dass es doch leute gibt, die was für prey modden..aber ich sags ganz ehrlich, ich befürchte die mod wird nutzlos sein, prey war leider ne totgeburt, wieso auch immer :/
 
Naja..... wollen wir mal das beste hoffen. Ich mein ne Zeit lang war es ja bei Painkiller ähnlich von daher.....gebe ich die Hoffnung nicht auf. Außerdem soll der MOD ein Ansporn sein für die (kleine) Community. Würde mich sooooooo über ne Kleine News auf eurer Page Freuen
 

Commander21

King Boobus Tuber
das prey ne "Totgeburt"is, is leider war. obwohl ich das game echt geil finde. vllt. ist es deswegen net gerade so beliebt, weil es nur wenig langzeit motivation hat, und nur so kurzt is.

aber hinterher kann man sich ja immernoch monate lang mit dem editor beschäftigen.

leider beschäftigen sich anscheinend nur noch wenige mit dem "Editor Forum" hier.
 
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