Hier ein paa Reviews zu Sim City welche ich einfach von pcgames kopiert habe.
Habe mal durchgerechnet und damit würde sich eine Wertung von ca. 4,9 er
Tweils gibt es ziemlich hohe Wertungen wo ich mich fragte wie diese entstanden sind. Scheinbar sind die ganzen Tests vor dem Release entstanden als alles super lief weil nur wenige es gespielt haben. So hat das Magazin Polygon ihre Wertung von )/10 auf 4/10 korrigiert was ich super finde. Sollten alle machen welche den Test vorher gemacht haben:
http://www.polygon.com/game/simcity-2013/2630#review_update_3840603
Ebenso hat EA scheinbar veranlasst, dass momentan keine Werbung mehr für das Spiel gemacht werden soll:
http://www.polygon.com/2013/3/8/407...y-marketing-campaigns-asks-affiliates-to-stop
Alles wegen diesem "§%&$§&%$& DRM
Sim City - Testübersicht
VentureBeat - 9.4 / 10
What SimCity becomes at the hands of its legions of users is going to be an incredibly rewarding and rich experience, that much is sure, I just hope it doesn't break up any homes of families in its addictive wake. Highly recommended.
VentureBeat - 90 / 100
It's a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall. Hopefully, EA will be able to improve the connected parts of the game, and the experience will become more fun with more players. By the time you've mastered the game, you'll get an appreciation of how hard it is to run a sustainable city. You can build it around ore deposits, but one day your mine will go dry and you'll be left with a lot of pollution. The game is as enchanting as it was when it first debuted so many years ago.
Gamespot - 5 / 10
The bugs will probably be fixed, the wrinkles smoothed, and the online problems sorted out. What hurts most, though, is that it didn't have to be this way. SimCity's makers looked to MMOGs for ideas on how to bring players together, but didn't absorb the lessons MMOG developers learned long ago on how to implement practical online play. SimCity (the game) isn't the pinnacle of the series, but it's super fun. SimCity (the service) is a disaster. What you get out of the package as a whole rests solely on how many flaming hoops you're willing to jump through before arriving at your just reward.
CheatCodeCentral - 4 / 10
Even so, SimCity is a game I absolutely adore. When I'm not home, I miss playing it. When I'm failing miserably with my city planning, I'm learning how to avoid those same mistakes. Take that urban sprawl I mentioned earlier. In a bout of frustration, I demolished everything. The entire city is gone and all that remains are signs of pollution. Immediately, I regretted this decision, because there's no undo button in this game. Everything you do has a consequence. Ultimately, Maxis set out to create a real living world for players to tinker with. At that, they've succeeded. Well, they've succeeded whenever the game actually works…
Giantbomb - 3 / 5
It is therefore difficult to completely reconcile a game like SimCity. This is a game with startling clarity of vision, but that vision often feels narrow and intractable. It knows precisely what it wants to be, and in most key ways, executes on those ideas with precision. But in setting that course, it all but dismisses the way in which many played SimCity sequel after sequel. And while I expect many will fall head-over-heels in love with this SimCity's cooperative design, at its best, the game feels more like a really thoughtfully designed multiplayer mode for a larger, single-player capable game that, sadly, doesn't exist. Go in with the right expectations, and there's a good chance you'll enjoy your time with SimCity. Assuming, of course, EA's servers will let you play it in the first place.
Polygon - 4 / 10
Given this currently horrendous state of both accessibility and playability, and acknowledging the fact that even the drastic changes EA has made to the game in its attempts to address them haven't worked, it is hard to continue to recommend SimCity. The experience currently on offer is now significantly altered from what was reviewed, and there is simply no guarantee that the existing server issues will go away, nor what further changes may be made to the game in order to address them.
GameRevolution - 3.5 / 5
Since I was never particularly great at the real-time strategy of SimCity when I was a child, I anticipated this reboot for several years in the name of redemption. The present itself is fantastic, well-conceived, and highly customizable to new SimCity players such as myself, and will be for SimCity veterans provided that they can get stomach the smaller cities, several missing tools, Origin, and always online DRM. Of course, that may be one too many pills for them to swallow. As Electronic Arts and Maxis fix the issue with the online servers, which the entire game hinges upon, feel free to add up to one full star to the grade below.
Krawall - 17 / 100
Man kann Maxis hier echt keinen Vorwurf machen. Immerhin funktionierten die Server in der Beta des Spiels schon seit Wochen nicht ganz rund. Wie sollten die Entwickler also vorhersehen, dass es beim Verkaufsstart mit dem 1000fachen an Spielern plötzlich nicht funktioniert? Viel wichtiger:
Wann hätte man sich denn solche Gedanken machen sollen, wenn man doch viel zu sehr damit beschäftigt war, die Presseserver irgendwie am Laufen zu halten? (...)
Kotaku - Not yet (Vortest)
SimCity's launch is more than just a disaster — it's a tragedy, because somewhere beyond the rage, pain and technical issues there's an amazing game that I'm dying to play.
IGN - Noch keine Wertung (Vortest)
I'm going to go ahead and predict that, much like Blizzard found with Diablo 3, Maxis will soon discover that the majority of SimCity players will want to play by themselves most of the time. The good news is that it's a totally valid way to play, and no significant options I've seen are closed off to those of us who play in private regions and single-handedly run all the cities therein. Progress is a little slower because you have to switch between cities, but it's definitely doable. It's very much like playing The Sims 2, which allows you to control multiple households, but in order to switch between them you have to go through a loading screen.
Ars Technica - Noch keine Wertung (Vortest)
After spending around a dozen hours each playing the game this weekend, Microsoft editor Peter Bright (who considers himself a bit of a SimCity die-hard) and I were pretty disappointed with what we found. What follows is edited excerpts from the various conversations we had over instant messaging this weekend, discussing how we were finding our initial time with the game. We'll have a more detailed review later when we've had a chance to try out the final release, complete with all the globally connected, Internet-enabled features EA has been playing up, but just going by first impressions, maybe EA shouldn't have messed with its successful city building formula quite so much.