Killah
Tank
Lt. MTV's Multiplayerblog wurden die Konsolenversionen von Enemy Territory:QuakeWars jeweils von unterschiedlichen Entwicklerteams portiert.
Nerve Software für die Xbox 360 und Underground Development (früher Z-Axis) kümmert sich um die PS3 Version.
ID Software's Kevin Cloud begründet diese Entscheidung mit den Erfahrungen der Teams auf der jeweiligen Konsole:
“Nerve has a lot of experience on the 360 but they don’t have a lot of experience on the PS3 development.
For a team that would have to do both for a small company, we felt that it would be best to put the 360 development with a team that really knows
the 360 and put the PS3 development with a team that knows the PS3 and that was Underground.
We really wanted to give both consoles the best chances to succeed for their audiences and for their platforms,
so we went that route.”
Warum die XBOX 360 im Gegenzug zur PC und PS3 Version einen Trainingsmode bekommen hat,
wie Kevin über das Thema Cross-Platform Gameplay denkt und überhaupt das Komplette Interview liest man bei
MTV Multiplayer