Es gibt in der leaked auch den Rocket Launcher aus Quake 3 :wink:
cfg stuff:
set number of speakers:
seta s_numberOfSpeakers "2"
commands:
Waffen:
give weapon_chainsaw
give weapon_rocketlauncher
give weapon_plasmagun
give weapon_bfg
give weapon_flare
give weapon_handgrenade
Model: (statisch zum anschaun)
testmodel monster_demon_hellknight
testmodel monster_demon_pinky
testmodel monster_demon_imp
testmodel monster_zombie_fat
testmodel monster_zombie_fat2
testmodel monster_zombie_commando
testmodel char_scientist1
etc.
bind (taste) nextanim -> dann könnt ihr euch die einzelnen animationen anschaun.
Model: (die euch auch angreifen )
spawn monster_demon_hellknight
spawn monster_demon_pinky
spawn monster_demon_imp
spawn monster_zombie_fat
spawn monster_zombie_fat2
spawn monster_zombie_commando
spawn char_scientist1
Sonstiges:
timescale 0 (1=default) (Zeitlupenmodus , so wie in q3 timedemo , ownt einfach )
commands:
/////
]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 0
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]com_draw
com_drawfps = 0
com_drawhud = 1
]com_drawfps 1
]bind
bind
bindlist
]bind space _movedown
]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 1
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]cl_
cl_anglespeedkey = 1.5
cl_yawspeed = 140
cl_pitchspeed = 140
]r_
r_testModelAnimate = 0
r_testModelRotate = 0
r_showVAR = 0
r_VARpriority = 0.5
r_VARwrite = 0
r_VARread = 0
r_allowSoftwareGL = 0
r_useFence = 1
r_exportmd5 = 0
r_varmegs = 92
r_slopNormal = 0.02
r_slopVertex = 0.01
r_slopTexCoord = 0.001
r_mergeModelSurfaces = 1
r_mergeShadows = 0
r_boneNameOffset = 0.5
r_boneNameScale = 0.02
r_showSkel = 0
r_shadowMapBias = 0
r_lockSurfaces = 0
r_diffuse = 1
r_skipBump = 0
r_specular = 1
r_debugLineWidth = 1
r_debugLineDepthTest = 0
r_showTextureVectors = 0
r_showAlloc = 0
r_showTangentSpace = 0
r_showTexturePolarity = 0
r_showEdges = 0
r_showPrimitives = 0
r_showSurfaces = 0
r_showDepth = 0
r_showInteractions = 0
r_showCull = 0
r_showMemory = 0
r_showNormals = 0
r_showTris = 0
r_showViewEntitys = 0
r_showLightCount = 0
r_showShadowCount = 0
r_showShadows = 0
r_showLights = 0
r_showSmp = 0
r_showImages = 0
r_showIntensity = 0
r_showTrace = 0
r_showDefs = 0
r_showLightScale = 0
r_lightAllBackFaces = 0
r_orderIndexes = 1
r_screenShotShrink = 0
r_forceLoadImages = 0
r_singleArea = 0
r_singleSurface = -1
r_singleEntity = -1
r_singleLight = -1
r_showPortals = 0
r_usePortals = 1
r_demonstrateBug = 0
r_screenFraction = 100
r_showDynamic = 0
r_showDemo = 0
r_showUpdates = 0
r_showSilhouette = 0
r_useCombinerDisplayLists = 1
r_useStandardGL = 0
r_useParhelia = 0
r_useNV20 = 1
r_useNV30 = 0
r_useGL2 = 0
r_useScissor = 1
r_useOptimizedShadows = 1
r_useExternalShadows = 1
r_hideOptimizedShadowVolumes = 0
r_hideGeneratedShadowVolumes = 0
r_debugArrowStep = 120
r_flareSize = 1
r_lightScale_ = 2
r_testStepGamma = 0
r_testGammaBias = 0
r_testGamma = 0
r_shadows = 1
r_subviewOnly = 0
r_skipGuiShaders = 0
r_skipSubviews = 0
r_frontBuffer = 0
r_shadowPolygonFactor = 0
r_shadowPolygonOffset = -1
r_offsetunits = -600
r_offsetfactor = 0
r_clear = 0
r_logFile = 0
r_cullViewLights = 2
r_cullShadows = 1
r_cull = 2
r_preciseCullLightTris = 0
r_ignore = 0
r_skipUpdates = 0
r_skipFrontEnd = 0
r_skipDeforms = 0
r_skipFogLights = 0
r_skipBlendLights = 0
r_skipAmbient = 0
r_skipTranslucent = 0
r_skipRenderContext = 0
r_skipRender = 0
r_skipBackEnd = 0
r_skipCopyTexture = 0
r_skipDynamicTextures = 0
r_jitter = 0
r_debugSort = 0
r_gammaScale = 1
r_gammaBias = 0
r_stepGamma5 = 16
r_stepGamma4 = 32
r_stepGamma3 = 196
r_stepGamma2 = 64
r_stepGamma1 = 128
r_brightness = 1
r_gamma = 1
r_swapInterval = 1
r_finish = 0
r_ignoreGLErrors = 1
r_znear = 3
r_useInfiniteFarZ = 1
r_useWglSwapBuffers = 1
r_useStateCaching = 1
r_useVertexArrayObject = 1
r_useDeferredTangents = 1
r_useTwoSidedStencil = 0
r_useTurboShadow = 1
r_displayRefresh = 0
r_useShadowVertexProgram = 1
r_useShadowProjectedCull = 1
r_useSMP = 0
r_singleTriangle = 0
r_customHeight = 486
r_customWidth = 720
r_fullscreen = 1
r_mode = 3
r_multiSamples = 0
r_stereo = 0
r_depthbits = 24
r_stencilbits = 8
r_colorbits = 32
r_ext_vertex_array_range = 1
r_ext_texture_env_combine = 1
r_ext_texture_edge_clamp = 1
r_ext_texture_filter_anisotropic = 0
r_ext_compress_textures = 0
r_glDriver =
]cvar
cvar_restart
cvarlist
]cvarlist
cm_testAngle "30"
cm_testRadius "64"
cm_testLength "1024"
cm_testWalk "1"
cm_testBoxRotation "0 0 0"
cm_testBox "-16 -16 0 16 16 64"
cm_testReset "0"
cm_testOrigin "0 0 0"
cm_testRandomMany "0"
cm_testTimes "500"
cm_testModel "0"
cm_testRotation "1"
cm_testCollision "0"
cm_debugCollision "0"
mapname "e3/e3_2"
e3_demo3 "activate_demo3"
e3_demo2 "activate_demo2"
e3_demo1 "activate_demo1"
e3_intro "e3\intro"
s_cacheDebug "0"
s_debug "0"
L s_noUpdates "0"
C g_debugParticles "0"
C aas_goalArea "0"
C aas_randomPullPlayer "0"
C aas_pullPlayer "0"
C aas_showHideArea "0"
C aas_showPath "0"
C aas_showAreas "0"
C aas_test "0"
r_testModelAnimate "0"
r_testModelRotate "0"
C pm_modelView "0"
C pm_thirdPerson "0"
C pm_thirdPersonAngle "0"
C pm_thirdPersonRange "80"
C pm_bobroll "0.002"
C pm_bobpitch "0.002"
C pm_bobup "0.005"
C pm_runroll "0.005"
C pm_runpitch "0.002"
C pm_runbob "0.4"
C pm_walkbob "0.3"
C pm_crouchbob "0.5"
C pm_bboxwidth "32"
C pm_crouchrate "0.87"
C pm_deadviewheight "10"
C pm_deadheight "20"
C pm_normalviewheight "68"
C pm_normalheight "74"
C pm_crouchviewheight "32"
C pm_crouchheight "38"
C pm_staminarate "0.75"
C pm_staminathreshold "4"
C pm_stamina "12"
C pm_maxviewpitch "73"
C pm_minviewpitch "-89"
C pm_noclipspeed "200"
C pm_runspeed "220"
C pm_walkspeed "100"
C pm_crouchspeed "80"
C pm_stepsize "16"
C pm_jumpheight "48"
C af_showLimits "0"
C af_showTrees "0"
C af_showVelocities "0"
C af_showPrimaryOnly "0"
C af_showConstraints "0"
C g_noReload "0"
C g_gravity "1066.000000"
C g_testHealthVision "0"
C g_blobSize "1"
C g_blobTime "1"
C g_kickAmplitude "0.0001"
C g_kickTime "1"
C g_dvFrequency "0.5"
C g_dvAmplitude "0.001"
C g_dvTime "1"
C g_fov "90"
C g_gunZ "0"
C g_gunY "0"
C g_gunX "0"
C g_monsters "1"
C g_disasm "0"
C ai_testPredictPath "0"
C ai_debug "0"
C g_debugAnim "0"
C g_frametime "0"
C g_showParticleEmitters "0"
C g_editEntityMode "0"
C g_showPlayerAnim "0"
C g_showPlayerShadow "0"
C g_showplayer "1"
C g_showviewpos "0"
g_showEntityInfo "0"
C g_maxShowDistance "128"
C g_showCollisionTraces "0"
C g_showCollisionModels "0"
C g_showCollisionWorld "0"
C g_showcombatboxes "0"
C g_showplayerbbox "0"
C g_showbboxes "0"
C g_showroutes "0"
C g_showPVS "0"
g_skill "1"
deathmatch "0"
g_debugAlloc "0"
g_debugDamage "0"
C g_debugMove "0"
C g_knockback "1000"
g_syncronousClients "0"
S R sv_mapname ""
R gamedate "Jul 23 2002"
S R gamename "baseDOOM-1"
gui_edit "0"
gui_debug "0"
com_skipGameDraw "0"
com_fixedTic "0"
com_hideLevelTransitions "1"
com_completeDemoCommand ""
com_logDemos "0"
com_preloadDemos "0"
com_showDemoSkip "0"
com_skipDemoFrames "1"
com_showDemo "0"