Consolenbefehle

Spider

Mancubus
hallo leute,

wer kann helfen, ich suche alle consolenbefehle zu doom iii

grafik - netwerk - hardware - perfomance etc

also wer was findet oder weis, bitte hier posten
 
D

D3TT

Guest
Ich brauch mal den Zahlencode fürs 2.Level wusste ich mal habs aber wieder vergessen.
 

Rought

Baron
@D3TT: Überleg dir mal nicht in jedes Forum deine Frage mit dem Zahlencode hineinzuschreiben...

Zu den Konsolenbefehlen:^

Wenn du in die Konsole gehst gib irgeneinen Buchstaben ein...
Bsp.: Gib "t" ein und drücke dann "TAB", dann kommen alle Befehle mit Anfangsbuchstaben "t"... ;)
 
D

D3TT

Guest
Originally posted by Rought@27.12.02, 15:56
@D3TT: Überleg dir mal nicht in jedes Forum deine Frage mit dem Zahlencode hineinzuschreiben...

Zu den Konsolenbefehlen:^

Wenn du in die Konsole gehst gib irgeneinen Buchstaben ein...
Bsp.: Gib "t" ein und drücke dann "TAB", dann kommen alle Befehle mit Anfangsbuchstaben "t"... ;)
Sorry dieser Post von mir war bevor ich die antwort in einem anderen Thread bekommen habe ;)
 

Rought

Baron
Ja schon klar, nur wenn du jetzt alle Threads vollspammst (vollgespammt hast)mit der Frage ist das auch nervend... :( ;)
 

Spider

Mancubus
Bsp.: Gib "t" ein und drücke dann "TAB", dann kommen alle Befehle mit Anfangsbuchstaben "t"...

ej, das is ja fett - habe ich nicht gewusst, cool thx bruder

... geht bestimmt in anderen id spielen auch :gaga: mal test0rn

*aufgeregt sein*
 
D

D3TT

Guest
Es gibt in der leaked auch den Rocket Launcher aus Quake 3 :wink:

cfg stuff:
set number of speakers:
seta s_numberOfSpeakers "2"

commands:

Waffen:
give weapon_chainsaw
give weapon_rocketlauncher
give weapon_plasmagun
give weapon_bfg
give weapon_flare
give weapon_handgrenade

Model: (statisch zum anschaun)
testmodel monster_demon_hellknight
testmodel monster_demon_pinky
testmodel monster_demon_imp
testmodel monster_zombie_fat
testmodel monster_zombie_fat2
testmodel monster_zombie_commando
testmodel char_scientist1
etc.

bind (taste) nextanim -> dann könnt ihr euch die einzelnen animationen anschaun.

Model: (die euch auch angreifen )
spawn monster_demon_hellknight
spawn monster_demon_pinky
spawn monster_demon_imp
spawn monster_zombie_fat
spawn monster_zombie_fat2
spawn monster_zombie_commando
spawn char_scientist1

Sonstiges:
timescale 0 (1=default) (Zeitlupenmodus , so wie in q3 timedemo , ownt einfach )

commands:
/////

]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 0
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]com_draw
com_drawfps = 0
com_drawhud = 1
]com_drawfps 1
]bind
bind
bindlist
]bind space _movedown
]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 1
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]cl_
cl_anglespeedkey = 1.5
cl_yawspeed = 140
cl_pitchspeed = 140
]r_
r_testModelAnimate = 0
r_testModelRotate = 0
r_showVAR = 0
r_VARpriority = 0.5
r_VARwrite = 0
r_VARread = 0
r_allowSoftwareGL = 0
r_useFence = 1
r_exportmd5 = 0
r_varmegs = 92
r_slopNormal = 0.02
r_slopVertex = 0.01
r_slopTexCoord = 0.001
r_mergeModelSurfaces = 1
r_mergeShadows = 0
r_boneNameOffset = 0.5
r_boneNameScale = 0.02
r_showSkel = 0
r_shadowMapBias = 0
r_lockSurfaces = 0
r_diffuse = 1
r_skipBump = 0
r_specular = 1
r_debugLineWidth = 1
r_debugLineDepthTest = 0
r_showTextureVectors = 0
r_showAlloc = 0
r_showTangentSpace = 0
r_showTexturePolarity = 0
r_showEdges = 0
r_showPrimitives = 0
r_showSurfaces = 0
r_showDepth = 0
r_showInteractions = 0
r_showCull = 0
r_showMemory = 0
r_showNormals = 0
r_showTris = 0
r_showViewEntitys = 0
r_showLightCount = 0
r_showShadowCount = 0
r_showShadows = 0
r_showLights = 0
r_showSmp = 0
r_showImages = 0
r_showIntensity = 0
r_showTrace = 0
r_showDefs = 0
r_showLightScale = 0
r_lightAllBackFaces = 0
r_orderIndexes = 1
r_screenShotShrink = 0
r_forceLoadImages = 0
r_singleArea = 0
r_singleSurface = -1
r_singleEntity = -1
r_singleLight = -1
r_showPortals = 0
r_usePortals = 1
r_demonstrateBug = 0
r_screenFraction = 100
r_showDynamic = 0
r_showDemo = 0
r_showUpdates = 0
r_showSilhouette = 0
r_useCombinerDisplayLists = 1
r_useStandardGL = 0
r_useParhelia = 0
r_useNV20 = 1
r_useNV30 = 0
r_useGL2 = 0
r_useScissor = 1
r_useOptimizedShadows = 1
r_useExternalShadows = 1
r_hideOptimizedShadowVolumes = 0
r_hideGeneratedShadowVolumes = 0
r_debugArrowStep = 120
r_flareSize = 1
r_lightScale_ = 2
r_testStepGamma = 0
r_testGammaBias = 0
r_testGamma = 0
r_shadows = 1
r_subviewOnly = 0
r_skipGuiShaders = 0
r_skipSubviews = 0
r_frontBuffer = 0
r_shadowPolygonFactor = 0
r_shadowPolygonOffset = -1
r_offsetunits = -600
r_offsetfactor = 0
r_clear = 0
r_logFile = 0
r_cullViewLights = 2
r_cullShadows = 1
r_cull = 2
r_preciseCullLightTris = 0
r_ignore = 0
r_skipUpdates = 0
r_skipFrontEnd = 0
r_skipDeforms = 0
r_skipFogLights = 0
r_skipBlendLights = 0
r_skipAmbient = 0
r_skipTranslucent = 0
r_skipRenderContext = 0
r_skipRender = 0
r_skipBackEnd = 0
r_skipCopyTexture = 0
r_skipDynamicTextures = 0
r_jitter = 0
r_debugSort = 0
r_gammaScale = 1
r_gammaBias = 0
r_stepGamma5 = 16
r_stepGamma4 = 32
r_stepGamma3 = 196
r_stepGamma2 = 64
r_stepGamma1 = 128
r_brightness = 1
r_gamma = 1
r_swapInterval = 1
r_finish = 0
r_ignoreGLErrors = 1
r_znear = 3
r_useInfiniteFarZ = 1
r_useWglSwapBuffers = 1
r_useStateCaching = 1
r_useVertexArrayObject = 1
r_useDeferredTangents = 1
r_useTwoSidedStencil = 0
r_useTurboShadow = 1
r_displayRefresh = 0
r_useShadowVertexProgram = 1
r_useShadowProjectedCull = 1
r_useSMP = 0
r_singleTriangle = 0
r_customHeight = 486
r_customWidth = 720
r_fullscreen = 1
r_mode = 3
r_multiSamples = 0
r_stereo = 0
r_depthbits = 24
r_stencilbits = 8
r_colorbits = 32
r_ext_vertex_array_range = 1
r_ext_texture_env_combine = 1
r_ext_texture_edge_clamp = 1
r_ext_texture_filter_anisotropic = 0
r_ext_compress_textures = 0
r_glDriver =
]cvar
cvar_restart
cvarlist
]cvarlist
cm_testAngle "30"
cm_testRadius "64"
cm_testLength "1024"
cm_testWalk "1"
cm_testBoxRotation "0 0 0"
cm_testBox "-16 -16 0 16 16 64"
cm_testReset "0"
cm_testOrigin "0 0 0"
cm_testRandomMany "0"
cm_testTimes "500"
cm_testModel "0"
cm_testRotation "1"
cm_testCollision "0"
cm_debugCollision "0"
mapname "e3/e3_2"
e3_demo3 "activate_demo3"
e3_demo2 "activate_demo2"
e3_demo1 "activate_demo1"
e3_intro "e3\intro"
s_cacheDebug "0"
s_debug "0"
L s_noUpdates "0"
C g_debugParticles "0"
C aas_goalArea "0"
C aas_randomPullPlayer "0"
C aas_pullPlayer "0"
C aas_showHideArea "0"
C aas_showPath "0"
C aas_showAreas "0"
C aas_test "0"
r_testModelAnimate "0"
r_testModelRotate "0"
C pm_modelView "0"
C pm_thirdPerson "0"
C pm_thirdPersonAngle "0"
C pm_thirdPersonRange "80"
C pm_bobroll "0.002"
C pm_bobpitch "0.002"
C pm_bobup "0.005"
C pm_runroll "0.005"
C pm_runpitch "0.002"
C pm_runbob "0.4"
C pm_walkbob "0.3"
C pm_crouchbob "0.5"
C pm_bboxwidth "32"
C pm_crouchrate "0.87"
C pm_deadviewheight "10"
C pm_deadheight "20"
C pm_normalviewheight "68"
C pm_normalheight "74"
C pm_crouchviewheight "32"
C pm_crouchheight "38"
C pm_staminarate "0.75"
C pm_staminathreshold "4"
C pm_stamina "12"
C pm_maxviewpitch "73"
C pm_minviewpitch "-89"
C pm_noclipspeed "200"
C pm_runspeed "220"
C pm_walkspeed "100"
C pm_crouchspeed "80"
C pm_stepsize "16"
C pm_jumpheight "48"
C af_showLimits "0"
C af_showTrees "0"
C af_showVelocities "0"
C af_showPrimaryOnly "0"
C af_showConstraints "0"
C g_noReload "0"
C g_gravity "1066.000000"
C g_testHealthVision "0"
C g_blobSize "1"
C g_blobTime "1"
C g_kickAmplitude "0.0001"
C g_kickTime "1"
C g_dvFrequency "0.5"
C g_dvAmplitude "0.001"
C g_dvTime "1"
C g_fov "90"
C g_gunZ "0"
C g_gunY "0"
C g_gunX "0"
C g_monsters "1"
C g_disasm "0"
C ai_testPredictPath "0"
C ai_debug "0"
C g_debugAnim "0"
C g_frametime "0"
C g_showParticleEmitters "0"
C g_editEntityMode "0"
C g_showPlayerAnim "0"
C g_showPlayerShadow "0"
C g_showplayer "1"
C g_showviewpos "0"
g_showEntityInfo "0"
C g_maxShowDistance "128"
C g_showCollisionTraces "0"
C g_showCollisionModels "0"
C g_showCollisionWorld "0"
C g_showcombatboxes "0"
C g_showplayerbbox "0"
C g_showbboxes "0"
C g_showroutes "0"
C g_showPVS "0"
g_skill "1"
deathmatch "0"
g_debugAlloc "0"
g_debugDamage "0"
C g_debugMove "0"
C g_knockback "1000"
g_syncronousClients "0"
S R sv_mapname ""
R gamedate "Jul 23 2002"
S R gamename "baseDOOM-1"
gui_edit "0"
gui_debug "0"
com_skipGameDraw "0"
com_fixedTic "0"
com_hideLevelTransitions "1"
com_completeDemoCommand ""
com_logDemos "0"
com_preloadDemos "0"
com_showDemoSkip "0"
com_skipDemoFrames "1"
com_showDemo "0"
 
D

D3TT

Guest
r_showVAR "0"
r_VARpriority "0.5"
r_VARwrite "0"
r_VARread "0"
r_allowSoftwareGL "0"
m_showMouseRate "0"
cl_anglespeedkey "1.5"
S R version "DOOM 0.02 win-x86 Jul 23 2002"
com_buildScript "0"
L dedicated "0"
C com_showConsistancy "0"
com_showNet "0"
com_speeds "0"
C viewlog "0"
C timescale "1"
C developer "0"
hk "monster_demon_hellknight"
lost "monster_demon_lostsoul"
mag "monster_demon_maggot"
mancubus "monster_demon_mancubus"
sentry1 "monster_sentry1"
zsec2 "monster_zombie_security2"
zsec "monster_zombie_security"
bruiser "monster_demon_bruiser"
zct "monster_zombie_commando"
zcc "monster_zombie_commando_cgun"
rev "monster_demon_revenant"
zmaint "monster_zombie_maint"
zfat2 "monster_zombie_fat2"
zfat "monster_zombie_fat"
imp "monster_demon_imp"
pinky "monster_demon_pinky"
A com_drawfps "1"
A cl_yawspeed "140"
A cl_pitchspeed "140"
A sensitivity "9"
A m_pitch "-0.022"
A m_yaw "0.022"
A m_forward "0.25"
A m_side "0.25"
A m_smooth "1"
A vid_xpos "84"
A vid_ypos "80"
A r_useFence "1"
A com_maxfps "125"
U A name "Willits"
S AL sv_maxclients "8"
S AL g_maxGameClients "0"
A g_log "games.log"
A g_logSync "0"
A g_showcamerainfo "0"
A g_showGun "1"
A com_drawhud "1"
A C r_exportmd5 "0"
A C g_flashlight_maxangle "22.0"
A C g_flashlight_lag "0.1"
A C g_flashlight_x "10"
A C g_flashlight_y "-17"
A C g_flashlight_bob_x "2"
A C g_flashlight_bob_y "2"
A C g_flashlight_bobspeed_x "0.33"
A C g_flashlight_bobspeed_y "0.25"
A C g_flashlight_shader "lights/flashlight3"
A s_reverse "0"
A s_meterTopTime "2000"
A s_roomAcoustics "1"
A s_reverbPercentage "20"
A s_reverbTime "0"
A s_FXChannelReturnVolume "0"
A s_linearFalloff "1"
A s_volume_dB "0"
AL s_numberOfSpeakers "2"
A s_wallReflection "0.3"
AL s_passBand "14000"
AL s_stopBand "22050"
AL s_minPassTap "0.075"
A s_flAdjust_dB "0"
A s_frAdjust_dB "0"
A s_cAdjust_dB "0"
A s_lfeAdjust_dB "0"
A s_rlAdjust_dB "0"
A s_rrAdjust_dB "0"
A s_cacheAlwaysLoad "1"
AL s_cacheSize "16"
AL in_mouse "1"
A r_varmegs "92"
ModelPath "P:\Doom\base\models\mapobjects\cpu\cpudesk2.lwo"
zwindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9E01000020000000D80100007A03000
0"
camerawindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000210000009C0100007501000
0"
yzwindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0500000019000000800000006400000
0"
xzwindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0500000019000000800000006400000
0"
xywindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD90100001E000000E90400008403000
0"
QE4StyleWindows "1"
TextureLock "1"
RotateLock "1"
LastProject "scripts/doom.qe4"
LastMap "P:\Doom\base\maps\mre\e3ragdoll.map"
LoadLast "1"
RunBefore "1"
NewFaceGrab "1"
NewRightClick "1"
NewVertex "1"
Autosave "1"
ApplyDismissesSurface "0"
LoadLastMap "0"
Gatewayescapehack "0"
NewTextureWindowStuff "0"
CleanTinyBrushes "0"
CleanTinyBrusheSize "0.5"
AutosaveMinutes "5"
Snapshots "0"
StatusPointSize "10"
MoveSpeed "123"
AngleSpeed "61"
CamXYUpdate "1"
NewLightStyle "1"
CubicClipping "1"
CubicScale "30"
ALTEdgeDrag "0"
UseTextureBar "0"
QE4Paint "1"
SnapT "1"
XZVIS "0"
YZVIS "0"
ZVIS "1"
SizePainting "1"
WideToolBar "1"
NoClamp "0"
Rotation "45"
HiColorTextures "1"
ChaseMouse "1"
EntityShow "0"
TextureScale "72"
TextureScrollbar "1"
UseDisplayLists "1"
SwitchClipKey "1"
SelectWholeEntitiesKey "1"
TextureQuality "3"
UseGLLighting "0"
LoadShaders "2"
NoStipple "1"
UndoLevels "10"
SavedInfo "C0010000789C00000000803F00000000000000000000000000000000000
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00000000000000000803F000000000000000000000000000000000000000000000000000080
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Radiant::MainWindowPlace "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0100000005000000F8040000D303000
0"
MapPath "P:\Doom\base\maps\mal\"
NewMapFormat "1"
EntityWindowPlace "2C0000000000
00000100000000000000FA020000FFFFFFFFFFFFFFFF00000000750100009A0100007C03000
0"
0 "16777215"
1 "16777215"
2 "16777215"
3 "16777215"
4 "16777215"
5 "16777215"
6 "16777215"
7 "16777215"
8 "16777215"
9 "16777215"
10 "16777215"
11 "16777215"
12 "16777215"
13 "16777215"
14 "16777215"
15 "16777215"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
net_noudp "0"
L net_port "27974"
L net_ip "localhost"
com_journal "0"
I journal "0"
logfilename "qconsole.log"
logfile "0"
r_slopNormal "0.02"
r_slopVertex "0.01"
r_slopTexCoord "0.001"
r_mergeModelSurfaces "1"
A r_mergeShadows "0"
A image_maxPreload "0"
A image_usePrecompressedTextures "1"
A image_useAllFormats "1"
A image_compressBump "0"
A image_compressSpecular "0"
A image_compressDiffuse "0"
image_preload "1"
A image_depth "2"
image_colorMipLevels "0"
A image_roundDown "1"
A image_downSize "0"
A image_anisotropy "8"
A image_filter "GL_LINEAR_MIPMAP_LINEAR"
C r_boneNameOffset "0.5"
C r_boneNameScale "0.02"
C r_showSkel "0"
A r_shadowMapBias "0"
r_lockSurfaces "0"
r_diffuse "1"
r_skipBump "0"
A r_specular "1"
A r_debugLineWidth "1"
A r_debugLineDepthTest "0"
r_showTextureVectors "0"
r_showAlloc "0"
C r_showTangentSpace "0"
C r_showTexturePolarity "0"
C r_showEdges "0"
C r_showPrimitives "0"
C r_showSurfaces "0"
C r_showDepth "0"
C r_showInteractions "0"
C r_showCull "0"
C r_showMemory "0"
C r_showNormals "0"
C r_showTris "0"
C r_showViewEntitys "0"
r_showLightCount "0"
r_showShadowCount "0"
r_showShadows "0"
r_showLights "0"
C r_showSmp "0"
r_showImages "0"
r_showIntensity "0"
r_showTrace "0"
r_showDefs "0"
r_showLightScale "0"
r_lightAllBackFaces "0"
r_orderIndexes "1"
r_screenShotShrink "0"
A r_forceLoadImages "0"
r_singleArea "0"
r_singleSurface "-1"
r_singleEntity "-1"
r_singleLight "-1"
r_showPortals "0"
r_usePortals "1"
r_demonstrateBug "0"
r_screenFraction "100"
r_showDynamic "0"
r_showDemo "0"
r_showUpdates "0"
r_showSilhouette "0"
r_useCombinerDisplayLists "1"
A r_useStandardGL "0"
A r_useParhelia "0"
A r_useNV20 "1"
A r_useNV30 "0"
A r_useGL2 "0"
r_useScissor "1"
r_useOptimizedShadows "1"
r_useExternalShadows "1"
r_hideOptimizedShadowVolumes "0"
r_hideGeneratedShadowVolumes "0"
r_debugArrowStep "120"
r_flareSize "1"
A r_lightScale_ "2"
r_testStepGamma "0"
r_testGammaBias "0"
r_testGamma "0"
A r_shadows "1"
C r_subviewOnly "0"
C r_skipGuiShaders "0"
C r_skipSubviews "0"
r_frontBuffer "0"
C r_shadowPolygonFactor "0"
C r_shadowPolygonOffset "-1"
C r_offsetunits "-600"
C r_offsetfactor "0"
r_clear "0"
C r_logFile "0"
r_cullViewLights "2"
C r_cullShadows "1"
C r_cull "2"
r_preciseCullLightTris "0"
C r_ignore "0"
C r_skipUpdates "0"
C r_skipFrontEnd "0"
C r_skipDeforms "0"
C r_skipFogLights "0"
C r_skipBlendLights "0"
C r_skipAmbient "0"
C r_skipTranslucent "0"
C r_skipRenderContext "0"
C r_skipRender "0"
C r_skipBackEnd "0"
C r_skipCopyTexture "0"
C r_skipDynamicTextures "0"
r_jitter "0"
C r_debugSort "0"
A r_gammaScale "1"
A r_gammaBias "0"
A r_stepGamma5 "16"
A r_stepGamma4 "32"
A r_stepGamma3 "196"
A r_stepGamma2 "64"
A r_stepGamma1 "128"
A r_brightness "1"
A r_gamma "1"
A r_swapInterval "1"
r_finish "0"
r_ignoreGLErrors "1"
C r_znear "3"
r_useInfiniteFarZ "1"
r_useWglSwapBuffers "1"
r_useStateCaching "1"
r_useVertexArrayObject "1"
r_useDeferredTangents "1"
r_useTwoSidedStencil "0"
r_useTurboShadow "1"
r_displayRefresh "0"
r_useShadowVertexProgram "1"
r_useShadowProjectedCull "1"
r_useSMP "0"
r_singleTriangle "0"
A r_customHeight "486"
A r_customWidth "720"
A r_fullscreen "1"
A r_mode "3"
A r_multiSamples "0"
A r_stereo "0"
A r_depthbits "24"
A r_stencilbits "8"
A r_colorbits "32"
A r_ext_vertex_array_range "1"
A r_ext_texture_env_combine "1"
A r_ext_texture_edge_clamp "1"
A r_ext_texture_filter_anisotropic "0"
A r_ext_compress_textures "0"
r_glDriver ""
I fs_restrict ""
S I fs_game ""
I fs_savepath "F:\Games\Doom_III"
I fs_basepath "F:\Games\Doom_III"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
username "spazzy"
sys_cpuid "48"
sys_cpustring "AMD w/ 3DNow!"
arch "winnt"
win_outputDebugString "0"
con_noPrint "1"
con_conSpeed "3"
con_notifyTime "3"
R sv_cheats "1"

471 total cvars
]con
connect
conDump
con_noPrint = 1
con_conSpeed = 3
con_notifyTime = 3
]conDump
usage: conDump <filename>
]conDump cvarlist.txt
Dumped console text to cvarlist.txt.
// Updated
 
Uiuiuiui, was für ne lange Liste :)
Big THX! :daumen:
Was die Befehle bedeuten, kann man sich größtenteils denken, aber bei ein paar habe ich keine Ahnung
 
D

D3TT

Guest
Die meisten Waffen comands funtzen sogar z.B der Rocket Launcher aus Quake 3 :evilgrin: Passt aber überhaupt nicht zum Gesamtbild von Doom ]|[ :saw:
 

aRKeycH

Mancubus
Wenn du meinst weils der RL aus q3 ist ,dann stimm Ich dir zu.

Aber In den Doom games gab es immer nen RL ,und der gehört in ID Games :) natürlich kein q3 RL hehe
 

Spider

Mancubus
@ D3tt

mir ging es um die erklärung der befehle

beispiel:

_____ Demo **********************************************************************

recorddemo demo00x.demo / Demo aufnehmen
stoprecording / Demoaufnahme anhalten
demoplay activate_demo1.demo / Demo abspielen
com_skipdemoframes 0 / Framerate für Aufnahme setzen
timedemo demo002.demo / Timedemo aufnehmen (testet Deinen Rechner)

kapisch ?
 

k3rn3lpanic

B.J. Blazkowicz
bei doom3world.org gibz im Forum glaubisch zu den meisten Befehlen ne Erklärung!


P.S. warn doch nur die CVars... sind aber immerhin > 1000 :haha:
Link (bissel weiter runter scrollen, dann gibz die List auch teilweise mit Erklärung B))
 
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