Enemy Territory: Quake Wars 23rd Century Warfare Progress Thread

Most significant features of the 23rd Century Warfare Modification :

- Returning to the original concept of idtech 4 (unified light and shadowing). In 23rd Century Warfare every surface is lit dynamically on a per-pixel basis. All characters, vehicles, structures and even landscapes react dynamically correct to any lights, be it the sunlight, the explosionlights of grenade/rocket impacts or simply gun muzzleflashlights from any weapon discharged during combat.

- Heavy gamedesign and balance tweaks to make the game generally more fun to play, introducing new gametypes, new units and a completely reworked damage system making players feel more comfortable with any class or vehicle they choose to play with.

- Optimizing the game for full 32 player matches at vast uniquely created battlefields where players will join huge fights experiencing combat like never before.

So let's see what we got so far ...

"Highlands" Trailer

Showcasing the new map "Highlands".

23rd_c_w_highlands.jpg


Streaming: http://www.gametrailers.com/player/usermovies/306658.html

High Quality Bink: http://www.scared-pixel-studios.com/public...w_highlands.rar

High Quality Wmv: http://www.scared-pixel-studios.com/public...w_highlands.wmv

Enjoy and please don't forget to leave a comment...

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GDF MECH PREVIEW

Previewing the new GDF BattleWalker unit "Crow"

gdf_mech_wip.jpg


High Quality Wmv ---> http://www.scared-pixel-studios.com/privat...df_mech_wip.wmv

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TimberWolf encountered Movie

Showcasing the new GDF BattleWalker unit "Crow" ingame.

timberwolf_encountered.jpg


Streaming: http://www.gametrailers.com/player/usermovies/307206.html

HighQuality Wmv ---> http://www.scared-pixel-studios.com/public...encountered.wmv

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GDF BattleWalker "Crow" Size Comparisson

By request here is a player size comparisson to the "Crow"

crow_battlewalker_comparisson_preview.jpg


High Resolution Image: http://www.scared-pixel-studios.com/public...comparisson.jpg

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23rd_c_w Water WIP

Slowly making progress with implementing water....

23rd_c_w_water_wip.jpg


Streaming: http://www.gametrailers.com/player/usermovies/308843.html

HighQuality Wmv ---> http://www.scared-pixel-studios.com/public...w_water_wip.wmv

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23rd_c_w Lagoon Trailer

Showcasing 23rd_c_w's forth map....

etqw_lagoon_wip.jpg


Streaming: http://www.gametrailers.com/player/usermovies/312921.html

High Quality Bink: http://www.scared-pixel-studios.com/public..._c_w_lagoon.rar

High Quality Wmv ---> http://www.scared-pixel-studios.com/public..._c_w_lagoon.wmv

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Portation in Progress

Showing some progress of porting 556mmFMJ content to 23rd_c_w....

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fmj_to_23rd_portation_progress.jpg
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YouTube HD Video Link http://www.youtube.com/watch?v=ArQxyJj65Ak&fmt=22
High Quality HD Source WMV video http://www.scared-pixel-studios.com/public...facility_hd.wmv (107 MB)

Thanks for your attention
 

unity

Arch-Vile
Klar können die gezeigten Sachen nicht ganz mit kommerziellem Material mithalten aber im Vergleich zu anderen idtech4-Mods wirklich überzeugend.
Vor allem die Energie und der Aufwand so etwas, quasi allein, voranzutreiben ist schon enorm. :daumen2:

Dennoch bin ich bei Mods eher überzeugter Anhänger von Single Player Kampagnen wie z.B. von der D3 QuakeMod.

Außerdem gibt es, abgesehen von CS oder OSP, kaum Benutzercontent das sich im Shootergenre wirklich durchgesetzt hat. Die Ergebnisse werden also nur von einer kleinen Gruppe von Leuten gewürdigt. Dazu würde mir auf Dauer einfach der Ehrgeiz fehlen.
 
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