Doom 4 DOOM 2016 Sammelthread

unity

Arch-Vile
Die Doom 2016 CE wird gerade bei Amazon (US) für umgerechnet 41€ verscherbelt. Normalerweise laufen CEs eher den gegenteiligen Preistrend. Zum Glück hab ich da keine 120€ für investiert...
 

unity

Arch-Vile
Der Vollständigkeit halber:

DOOM – Update #3 Changelog:

Multiplayer

New Features
Deathmatch – New Deathmatch free-for-all multiplayer mode now available.

Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time, and other match settings.

Campaign

Fixes and Optimizations

  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
  • Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room.
  • Fixed the Summoner and Pinky models not being visible under the Collectibles menu.
  • Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
  • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery.
  • Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
  • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
  • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets.
  • Fixed an animation issue where the Talisman Guards’ legs would not move.
  • Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum.
  • Various instability issues addressed.
SnapMap

Fixes and Optimizations

  • Improved general stability
  • Undo/Redo no longer causes memory drops
  • Anonymous players now are counted correctly in the map play counts
  • AI Path Points now work properly when set to Sprint
  • Browser sorting and empty browser are improved
  • Weapon switch now has proper key bindings
  • Empty Containers can now be picked up
  • Weapon On Pick Up logic works when set to On Touched
  • Clients are now stopped by Player Blocking Volumes
  • Locked doors now properly display a “Locked” message
  • Skull keys can be added and removed from Inventory
  • Added “Manage by AI Conductor” setting to property settings of additional AI
  • Ammo gained from picking up weapons works properly in all cases
  • Powercore spawns properly when spawned a map start
  • Lost Souls work properly with AI Path points
  • Give Armor works properly in all conditions
 

.83

Chthon
Guden zusammen,

bekomme leider DooM unter Vuklan nicht zum laufen. Neuste Treiber sind installiert (RX480 8GB).

Die Datei [USERNAME/Saved Games/id Software/DOOM/base/] "DOOMConfig.local" habe ich wieder geändert [ (r_renderAPI "1") - change the number "1" to a "0" ].

Unter OpenGL lässt sich das Game wieder starten. Würde es aber schon gerne mit Vulkan zocken.

EDIT:
Also, auch nach langem googlen hab ich leider nichts gefunden :(
Lösungsansätze werden gerne entgegen genommen
 
Last edited:

unity

Arch-Vile
Ich finde auch nicht wirklich was. Windows8 soll wohl ab und zu nicht mit Vulkan laufen...
Auch wenn du den Grafik-Treiber neu installiert hast, würde ich das Problem in der Richtung vermuten. Ich würde einmal die ADM-Treiber säubern. AMD bietet da ja was an: http://support.amd.com/en-us/kb-articles/Pages/AMD-Clean-Uninstall-Utility.aspx Dann würde ich noch mal den aktuellsten Treiber ziehen, installieren und erneut versuchen. Wenn das nicht klappt, noch mal den Cleaner und die Vorgängerversion des letzten Treibers testen.
 

BJA

Knight
Bin immer wieder erstaunt wieviel liebe fuers detail das character team in ihre Arbeit gesteckt haben.
Wann gibts mal was von dir zu sehen @blitz ? :D
 

blitz

Revenant
hehe bin noch immer arg busy mit DLC zeugs und wechsel danach ins quake lager. Hoffe dazwischen pack ich es meine sachen zu rendern.
 

unity

Arch-Vile
Update #4 ist da.. Noch ein paar MP- und Snapmap-Updates & eine neue Arcade-Mod:
DOOM – Hell Followed Now Available
DOOM – Free Update 4 Adds Arcade Mode and Classic Modules

Zum Arcade Mode:
Play every level with all guns, Runes and equipment upgrades fully unlocked. Customize your DOOM Marine's gear, guns and Praetor suit before each run to see what combinations will give you an edge. Compete against friends and players worldwide for the highest score by attacking demons quickly, avoiding their attacks and grabbing multipliers along the way. This is a perfect opportunity to replay one of the best single-player FPS experiences of 2016, and for the speed runners out there to make their mark. Good luck!
 

unity

Arch-Vile
Update #5 ist da. Wieder konzentriert man sich auf Multiplayer- und SnapMap-Updates. Langsam befürchte ich, dass es dieses Jahr keinen neuen Singeplayer-Content mehr geben wird.

Today we are releasing Free Update 5, delivering even more of your top-requested features for DOOM.
Read on for the full list of fixes, improvements and features for Free Update 5.

Free Update 5 Release Notes
Multiplayer

  • Added new game mode, Infernal Run
    • Teams fight to obtain the ball and score in the opponent’s goal
  • Added Bots for multiplayer
    • Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  • Increased the maximum level cap to Echelon 11, level 50
  • Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
  • Resolved an issue where rapid controller input caused unusually high shotgun damage.
SnapMap
  • You can now play as the DOOM Marine in Praetor Suit Armor
  • Added over 30 Lazarus Lab–themed modules
  • Added Lazarus Lab–themed props
  • Improved Object Limits
  • Persistent Integer variables that can be passed between missions within a campaign
  • Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
  • Added the ability to Get and Set Score
  • You can now access the Leaderboard Score in the HUD
  • Added new (first-person view) Player Camera Entity
  • Added camera rumble FX and sounds
  • Added new player modifiers
  • Ledge grab time, power-up time, barrel damage, equipment cool down
  • Plasma weapon mastery
  • Additional single-player Interactables
  • New single-player styled Objective HUD
  • Added single-player Compass
  • General single-player consistency pass on HUD
  • Added more POI options
  • Show distance, show on compass
  • Updated victory and post-match summary screens
  • More interactable and customizable GUI
  • Added animated Echo Events
  • Added new FX/hazards
  • Added % encounter complete listener to encounters
  • Ability to remove AI from finished encounters and events
  • Ability to remove unspawned AI from the AIC
  • Added ability to turn off bobbing on pickups to place them however you want
  • Editor improvement to hide/show types of objects
  • Editor improvement to lock rotation when moving objects
  • Editor improvement to disable snapping of objects to the floor
  • Added armor Customizations and Taunts
 

unity

Arch-Vile
Was nicht in den letzten Release Notes steht, ist die Deaktivierung / Löschung von Denuvo. War ja inzwischen ohnehin überflüssig geworden...
 

unity

Arch-Vile
Nein, es gibt nichts offizielles bisher. Dabei hätte sich das Weihnachtsgeschäft gut dafür angeboten...
 
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